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88b07a6194
...
136847609f
@ -1,7 +1,17 @@
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utils = include("sv_utils.lua")
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config = include("../sh_config.lua")
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utils.path_create(config.config_path)
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local dirs = utils.split(config.config_path, "/")
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table.remove(dirs)
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local tmp = "";
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for i, dir in ipairs(dirs) do
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tmp = tmp .. dir
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if not file.Exists(tmp, "DATA")
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then
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file.CreateDir(tmp)
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end
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tmp = tmp .. "/"
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end
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if not file.Exists(config.config_path, "DATA")
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then
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@ -1,14 +0,0 @@
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config = include("../sh_config.lua")
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hook.Add("PlayerInitialSpawn", "reAddDisease", function (ply)
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local file_path = config.save_path .. "/" .. ply:SteamID64() .. ".json"
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print(file_path)
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if not file.Exists(file_path, "DATA")
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then
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local default = {}
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default.diseases = {}
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file.Write(file_path, util.TableToJSON(default, true))
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end
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local data = file.Read(file_path)
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ply.diseases = util.JSONToTable(data)
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end)
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@ -1,4 +0,0 @@
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utils = include("sv_utils.lua")
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config = include("../sh_config.lua")
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utils.path_create(config.save_path .. "/ss")
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@ -1,18 +0,0 @@
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Symbtom = {}
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--- Disease class
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---@param side name string? the name of the symbtom (string)
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---@param side func function? the function called when symbtom
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---@param side delay number? delay time between two symbtoms
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---@param side level float? the level of the symbtom (between 0-1)
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function Symbtom:new(name, func, level, delay)
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local instance = {}
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setmetatable(instance, {__index = Disease})
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instance.name = name
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instance.func = func
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instance.level = level
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instance.delay = delay
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return instance
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end
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return Symbtom
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1
lua/autorun/server/sv_symbtoms.lua
Normal file
1
lua/autorun/server/sv_symbtoms.lua
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@ -0,0 +1 @@
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Symbtoms_list = {}
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@ -8,21 +8,4 @@ function utils.split (str, sep)
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return new_table
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end
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function utils.path_create(path)
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local dirs = utils.split(path, "/")
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table.remove(dirs)
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local tmp = "";
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for i, dir in ipairs(dirs) do
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tmp = tmp .. dir
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print(tmp)
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if not file.Exists(tmp, "DATA")
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then
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file.CreateDir(tmp)
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end
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tmp = tmp .. "/"
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end
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end
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return utils
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@ -1,11 +1,10 @@
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symbtoms_list = include("sv_symbtoms.lua")
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include("autorun/server/sv_symbtoms.lua")
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table.insert(symbtoms_list, "cough" = cough)
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table.insert(Symbtoms_list, "cough" = cough_func)
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--- Send a packet to trigger cough animation to the player
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---@param side UID64 string? UID64 of the player
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---@param side level float? A float between 0 and 1
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---@return void
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function cough(UID64, level)
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function cough(UID64)
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end
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@ -1,3 +0,0 @@
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symbtoms_list = {}
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return symbtoms_list
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@ -1,11 +0,0 @@
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symbtoms_list = include("sv_symbtoms.lua")
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table.insert(symbtoms_list, "vomit" = vomit)
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--- Send a packet to trigger cough animation to the player
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---@param side UID64 string? UID64 of the player
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---@param side level float? A float between 0 and 1
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---@return void
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function vomit(UID64, level)
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end
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@ -3,6 +3,4 @@ config = {}
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-- the config file path location
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config.config_path = "disease/config.json"
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config.save_path = "disease/saves"
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return config
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