utils = include("sv_utils.lua") config = include("sv_config.lua") settings = include("sv_settings.lua") utils.path_create(config.save_path .. "/ss") hook.Add("PlayerInitialSpawn", "reAddDisease", function (ply) local file_path = config.save_path .. ply:SteamID64() .. ".json" print(file_path) if not file.Exists(file_path, "DATA") then local data = {} data.diseases = {} data.SteamID64 = ply:SteamID64() data.name = ply:Nick() file.Write(file_path, util.TableToJSON(data, true)) end local data = util.JSONToTable(file.Read(file_path)) data.name = ply:Nick() file.Write(file_path, util.TableToJSON(data, true)) ply.diseases = data.diseases end)