config = include("../sh_config.lua") hook.Add("PlayerInitialSpawn", "reAddDisease", function (ply) local file_path = config.save_path .. "/" .. ply:SteamID64() .. ".json" print(file_path) if not file.Exists(file_path, "DATA") then local default = {} default.diseases = {} file.Write(file_path, util.TableToJSON(default, true)) end local data = file.Read(file_path) ply.diseases = util.JSONToTable(data) end)