tournament: add: player can join tournament now
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@ -20,6 +20,8 @@ class Tourmanent
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this.levels = levels;
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this.state = this.get_state();
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this.id = id
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this.connected = false;
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}
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get_state()
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@ -50,6 +52,48 @@ class Tourmanent
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this.levels = response_data.levels;
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this.id = response_data.id
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}
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leave(event)
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{
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if (this.connected == false)
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return
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this.connected = false;
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this._socket.close()
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this.disconnect_func(event);
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}
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toggle_participation()
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{
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if (!this.connected)
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return
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console.log(this.isParticipating);
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this.isParticipating = !this.isParticipating;
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console.log(this.isParticipating);
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this._socket.send(JSON.stringify({participate: this.isParticipating}));
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}
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async join(receive_func, disconnect_func)
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{
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if (!await this.client.isAuthentificate())
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return null;
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let url = `wss://${window.location.host}/ws/tournaments/${this.id}`;
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this._socket = new WebSocket(url);
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this.connected = true;
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this.isParticipating = false;
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this.receive_func = receive_func;
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this.disconnect_func = disconnect_func;
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this._socket.onmessage = function (event) {
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const data = JSON.parse(event.data);
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receive_func(data);
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};
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this._socket.onclose = this.leave.bind(this);
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}
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}
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@ -9,19 +9,43 @@ export default class extends AbstractAuthentifiedView
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this.id = params.id;
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}
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pressButton()
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{
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this.tournament.toggle_participation();
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document.getElementById("button").value = this.tournament.isParticipating ? "Leave tournament" : "Join tournament";
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}
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async receive(data)
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{
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if (data.detail === "nb_participants" || data.detail === "update_participants")
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document.getElementById("nb_participants").innerText = `${data.nb_participants} / ${this.tournament.nb_players}`
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}
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async ondisconnect(event)
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{
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}
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async postInit()
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{
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let tournament = await client.tournaments.getTournament(this.id);
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this.tournament = await client.tournaments.getTournament(this.id);
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if (tournament === null)
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if (this.tournament === null)
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return 1;
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document.getElementById("name").innerText = tournament.name;
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document.getElementById("nb_players").innerText = tournament.nb_players;
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document.getElementById("nb_players_by_game").innerText = tournament.nb_players_by_game;
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document.getElementById("level").innerText = tournament.level;
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document.getElementById("state").innerText = tournament.state;
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this.tournament.join(this.receive.bind(this), this.ondisconnect.bind(this));
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let button = document.getElementById("button")
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button.onclick = this.pressButton.bind(this);
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document.getElementById("name").innerText = this.tournament.name;
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document.getElementById("nb_players").innerText = this.tournament.nb_players;
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document.getElementById("nb_players_by_game").innerText = this.tournament.nb_players_by_game;
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document.getElementById("level").innerText = this.tournament.level;
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document.getElementById("state").innerText = this.tournament.state;
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if (this.tournament.state === "waiting")
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button.disabled = false;
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}
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async getHtml()
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@ -46,12 +70,17 @@ export default class extends AbstractAuthentifiedView
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<td>Number of round</td>
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<td id="level">Loading...</td>
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</tr>
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<tr>
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<td>Number of player</td>
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<td id="nb_participants">Loading...</td>
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</tr>
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<tr>
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<td>status</td>
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<td id="state">Loading...</td>
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</tr>
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</tbody>
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</table>
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<input type="button" id="button" value="Join tournament" disabled>
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`
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}
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}
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@ -6,9 +6,9 @@ from games.models import GameModel
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import json
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from .models import Waiter, WaitingRoom, WaitingRoomManager, normal
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from .models import tournament_manager, TournamentMember, TournamentRoom, TournamentRoomManager
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class TournamentWaitingRoom(WebsocketConsumer):
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class TournamentWebConsumer(WebsocketConsumer):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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@ -17,25 +17,27 @@ class TournamentWaitingRoom(WebsocketConsumer):
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def connect(self):
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user: User = self.scope["user"]
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if (user.is_anonymous or not user.is_authenticated):
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self.user: User = self.scope["user"]
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if (self.user.is_anonymous or not self.user.is_authenticated):
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return
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self.channel_layer.group_add(self.group_name, self.channel_name)
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self.tournament_id = int(self.scope['url_route']['kwargs']['tournament_id'])
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waiting_room: WaitingRoom = normal.get(self.mode)
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waiting_room.append(Waiter(user.pk, self))
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self.room = tournament_manager.get(self.tournament_id)
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self.participant = TournamentMember(self.user.pk, self, self.room)
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print(len(waiting_room), "/", self.mode, [len(waiting_room),self.mode])
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if (len(waiting_room) == self.mode):
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game_id: int = GameModel().create(waiting_room.get_users_id())
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waiting_room.broadcast({"detail": "Game found !", "game_id": game_id})
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waiting_room.clear()
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if (self.room is None):
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self.participant.send("Tournament not found")
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self.disconnect(1017)
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self.room.append(self.participant)
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def receive(self, text_data: str = None, bytes_data: bytes = None):
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self.participant.receive(text_data, bytes_data)
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def disconnect(self, close_code):
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waiting_room: WaitingRoom = normal.get(self.mode)
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waiter: Waiter = waiting_room.get_waiter_by_socket(self)
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if (waiter is not None):
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waiting_room.remove(self.scope["user"].pk)
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member = self.room.get_member_by_socket(self)
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if (member is not None):
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self.room.remove(self.participant, close_code)
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@ -1,7 +1,15 @@
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from django.db import models
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from channels.generic.websocket import WebsocketConsumer
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from games.models import GameModel
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import json
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from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
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from transcendence.abstract.AbstractRoom import AbstractRoom
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from transcendence.abstract.AbstractRoomManager import AbstractRoomManager
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# Create your models here.tu
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class TournamentModel(models.Model):
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@ -33,4 +41,80 @@ class TournamentGamesModel(models.Model):
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tournament_id = models.IntegerField()
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tournament_level = models.IntegerField()
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game_id = models.IntegerField()
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game_id = models.IntegerField()
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class TournamentMember(AbstractRoomMember):
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def __init__(self, user_id: int, socket: WebsocketConsumer, tournament):
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super().__init__(user_id, socket)
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self.participate = False
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self.tournament = tournament
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def receive(self, text_data: str = None, byte_dates: bytes = None):
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if (text_data is None):
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return
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data: dict = json.loads(text_data)
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self.update_participate(data.get("participate", self.participate))
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def update_participate(self, new_participate: bool):
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if (self.participate == new_participate):
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return
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self.participate = new_participate
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self.tournament.update_participants()
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class TournamentRoom(AbstractRoom):
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def __init__(self, room_manager, tournament_id: int):
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super().__init__(room_manager)
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self.tournament_id = tournament_id
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self.definitive_participant_list = []
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self.started = False
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self.model = TournamentModel.objects.get(pk=tournament_id)
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def start(self):
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self.broadcast("tournament_start")
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def update_participants(self):
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nb_participants = self.get_nb_participants()
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self.broadcast("update_participants", {"nb_participants": nb_participants})
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if (nb_participants == self.model.nb_players):
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self.start()
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def get_nb_participants(self):
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nb_participants = 0
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for member in self._member_list:
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member: TournamentMember
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if (member.participate):
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nb_participants += 1
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return nb_participants
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def get_participants(self):
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return [member.user_id for member in self._member_list if member.participate]
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def start(self):
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self.started = True
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def append(self, member: TournamentMember):
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super().append(member)
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member.send("nb_participants", {"nb_participants": self.get_nb_participants()})
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class TournamentRoomManager(AbstractRoomManager):
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def get(self, tournament_id: int):
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for room in self._room_list:
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if (room.tournament_id == tournament_id):
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return room
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if (TournamentModel.objects.filter(pk = tournament_id).exists()):
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room = TournamentRoom(self, tournament_id)
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self.append(room)
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return room
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return None
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tournament_manager: TournamentRoomManager = TournamentRoomManager()
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6
tournament/routing.py
Normal file
6
tournament/routing.py
Normal file
@ -0,0 +1,6 @@
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from django.urls import re_path
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from . import consumers
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websocket_urlpatterns = [
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re_path(r'ws/tournaments/(?P<tournament_id>\d+)$', consumers.TournamentWebConsumer.as_asgi())
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]
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@ -13,6 +13,7 @@ from channels.auth import AuthMiddlewareStack
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import chat.routing
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import matchmaking.routing
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import tournament.routing
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from django.core.asgi import get_asgi_application
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@ -23,7 +24,8 @@ application = ProtocolTypeRouter({
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'websocket':AuthMiddlewareStack(
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URLRouter(
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chat.routing.websocket_urlpatterns +
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matchmaking.routing.websocket_urlpatterns
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matchmaking.routing.websocket_urlpatterns +
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tournament.routing.websocket_urlpatterns
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)
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)
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})
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