tournament: add: TOURNAMENT CAN START

This commit is contained in:
starnakin 2023-12-26 18:24:23 +01:00
parent 44fa122585
commit 9bb6a32c70
6 changed files with 110 additions and 41 deletions

View File

@ -51,6 +51,7 @@ class Tourmanent
this.finished = response_data.finished;
this.levels = response_data.levels;
this.id = response_data.id
this.state = this.get_state();
}
leave(event)
@ -66,10 +67,7 @@ class Tourmanent
{
if (!this.connected)
return
console.log(this.isParticipating);
this.isParticipating = !this.isParticipating;
console.log(this.isParticipating);
this._socket.send(JSON.stringify({participate: this.isParticipating}));
this._socket.send(JSON.stringify({participate: ""}));
}
async join(receive_func, disconnect_func)

View File

@ -1,4 +1,4 @@
import {client} from "../index.js";
import {client, navigateTo} from "../index.js";
import AbstractAuthentifiedView from "./abstracts/AbstractAuthentifiedView.js";
export default class extends AbstractAuthentifiedView
@ -12,13 +12,24 @@ export default class extends AbstractAuthentifiedView
pressButton()
{
this.tournament.toggle_participation();
document.getElementById("button").value = this.tournament.isParticipating ? "Leave tournament" : "Join tournament";
}
async receive(data)
{
if (data.detail === "nb_participants" || data.detail === "update_participants")
document.getElementById("nb_participants").innerText = `${data.nb_participants} / ${this.tournament.nb_players}`
if (data.detail === "go_to")
navigateTo(data.url);
if (data.detail === "is_participant")
this.updateParticipating(data.is_participant)
if (data.detail === "error")
document.getElementById("display").innerText = data.error_message
}
async updateParticipating(state)
{
document.getElementById("button").value = state ? `Leave ${this.tournament.name}` : `Join ${this.tournament.name}`;
document.getElementById("display").innerText = state ? "You are a particpant" : "You are not a participant";
}
async ondisconnect(event)
@ -81,6 +92,7 @@ export default class extends AbstractAuthentifiedView
</tbody>
</table>
<input type="button" id="button" value="Join tournament" disabled>
`
<span id="display"></span>
`
}
}

24
games/serializers.py Normal file
View File

@ -0,0 +1,24 @@
from rest_framework import serializers
from .models import GameModel, GameMembersModel
class GameSerializer(serializers.ModelSerializer):
players_id = serializers.SerializerMethodField()
winner_id = serializers.ReadOnlyField()
state = serializers.SerializerMethodField()
started = serializers.ReadOnlyField()
finished = serializers.ReadOnlyField()
class Meta:
model = GameModel
fields = ["id", "winner_id", "state", "started", "finished", "players_id"]
def get_state(self, instance: GameModel):
if (instance.finished):
return "finished"
if (instance.started):
return "started"
return "waiting"
def get_players_id(self, instance: GameModel):
players_id = [player_game.member_id for player_game in GameMembersModel.objects.filter(game_id=instance.pk)]

View File

@ -26,18 +26,18 @@ class TournamentWebConsumer(WebsocketConsumer):
self.tournament_id = int(self.scope['url_route']['kwargs']['tournament_id'])
self.room = tournament_manager.get(self.tournament_id)
self.participant = TournamentMember(self.user.pk, self, self.room)
self.member = TournamentMember(self.user.pk, self, self.room)
if (self.room is None):
self.participant.send("Tournament not found")
self.member.send("Tournament not found")
self.disconnect(1017)
self.room.append(self.participant)
self.room.append(self.member)
def receive(self, text_data: str = None, bytes_data: bytes = None):
self.participant.receive(text_data, bytes_data)
self.member.receive(text_data, bytes_data)
def disconnect(self, close_code):
member = self.room.get_member_by_socket(self)
if (member is not None):
self.room.remove(self.participant, close_code)
self.room.remove(self.member, close_code)

View File

@ -20,22 +20,41 @@ class TournamentModel(models.Model):
started = models.BooleanField(default=False)
finished = models.BooleanField(default=False)
def create_game(self, users_id):
game_id = GameModel.create(users_id=users_id)
TournamentGamesModel(game_id=game_id, tournament_id=self.pk).save()
def create_game(self, level, users_id):
game_id = GameModel().create(users_id=users_id)
TournamentGamesModel(game_id=game_id, tournament_id=self.pk, tournament_level=level).save()
return game_id
def get_games_id_by_level(self, level):
return list(TournamentGamesModel.objects.filter(tournament_id=self.pk, tournament_level=level))
tmp = TournamentGamesModel.objects.filter(tournament_id=self.pk, tournament_level=level)
return [instance.game_id for instance in tmp]
def get_games_id(self):
return list(TournamentGamesModel.objects.filter(tournament_id=self.pk))
def get_players_id(self):
lst: [int] = []
for game_id in self.get_games_id():
lst.append(GameMembersModel.objects.filter(game_id=game_id))
return lst
return [model.participant_id for model in TournamentParticipantsModel.objects.filter(tournament_id=self.pk)]
def is_a_participant(self, participant_id: int):
return TournamentParticipantsModel.objects.filter(participant_id=participant_id, tournament_id=self.pk).exists()
def add_participants(self, participants_id: [int]):
for participant_id in participants_id:
TournamentParticipantsModel(tournament_id=self.pk, participant_id=participant_id).save()
def start(self, participants_id: [int]):
self.started = True
self.add_participants(participants_id)
games_id = [int]
for i in range(0, len(participants_id), self.nb_players_by_game):
game_id = self.create_game(0, participants_id[i : i + self.nb_players_by_game])
games_id.append(game_id)
self.save()
return games_id
class TournamentParticipantsModel(models.Model):
tournament_id = models.IntegerField()
participant_id = models.IntegerField()
class TournamentGamesModel(models.Model):
@ -45,10 +64,10 @@ class TournamentGamesModel(models.Model):
class TournamentMember(AbstractRoomMember):
def __init__(self, user_id: int, socket: WebsocketConsumer, tournament):
def __init__(self, user_id: int, socket: WebsocketConsumer, room):
super().__init__(user_id, socket)
self.participate = False
self.tournament = tournament
self.room = room
def receive(self, text_data: str = None, byte_dates: bytes = None):
@ -57,34 +76,46 @@ class TournamentMember(AbstractRoomMember):
data: dict = json.loads(text_data)
self.update_participate(data.get("participate", self.participate))
if (data.get("participate") is not None):
self.room.update_participants(self)
def update_participate(self, new_participate: bool):
def send_error_message(self, message: str):
self.send("error", {"error_message": message})
if (self.participate == new_participate):
return
self.participate = new_participate
self.tournament.update_participants()
def go_to(self, url: str):
self.send("go_to", {"url": url})
def send_participating(self):
self.send("is_participant", {"is_participant": self.participate})
class TournamentRoom(AbstractRoom):
def __init__(self, room_manager, tournament_id: int):
super().__init__(room_manager)
self.tournament_id = tournament_id
self.definitive_participant_list = []
self.started = False
self.model = TournamentModel.objects.get(pk=tournament_id)
self.tournament = TournamentModel.objects.get(pk=tournament_id)
def start(self):
self.broadcast("tournament_start")
games_id = self.tournament.start(self.get_participants_id())
for i, participant in enumerate(self.get_participants()):
participant: TournamentMember
participant.go_to(f"games/{games_id[i // self.tournament.nb_players_by_game]}")
def update_participants(self):
def update_participants(self, member: TournamentMember):
if (self.tournament.started):
member.send_error_message("Tournament already started")
return
member.participate = not member.participate
nb_participants = self.get_nb_participants()
self.broadcast("update_participants", {"nb_participants": nb_participants})
if (nb_participants == self.model.nb_players):
member.send_participating()
if (nb_participants == self.tournament.nb_players):
self.start()
def get_nb_participants(self):
if (self.tournament.started):
return self.tournament.nb_players
nb_participants = 0
for member in self._member_list:
member: TournamentMember
@ -93,13 +124,16 @@ class TournamentRoom(AbstractRoom):
return nb_participants
def get_participants(self):
return [member for member in self._member_list if member.participate]
def get_participants_id(self):
return [member.user_id for member in self._member_list if member.participate]
def start(self):
self.started = True
def append(self, member: TournamentMember):
super().append(member)
if self.tournament.started:
member.participate = self.tournament.is_a_participant(member.user_id)
member.send_participating()
member.send("nb_participants", {"nb_participants": self.get_nb_participants()})
class TournamentRoomManager(AbstractRoomManager):
@ -110,7 +144,7 @@ class TournamentRoomManager(AbstractRoomManager):
if (room.tournament_id == tournament_id):
return room
if (TournamentModel.objects.filter(pk = tournament_id).exists()):
if (TournamentModel.objects.filter(pk = tournament_id, finished=False).exists()):
room = TournamentRoom(self, tournament_id)
self.append(room)
return room

View File

@ -1,5 +1,6 @@
from rest_framework import serializers
from .models import TournamentModel
from games.serializers import GameSerializer
class TournamentSerializer(serializers.ModelSerializer):
@ -13,13 +14,13 @@ class TournamentSerializer(serializers.ModelSerializer):
model = TournamentModel
fields = ["name", "nb_players", "nb_players_by_game", "level", "started", "finished", "levels", "id"]
def get_levels(self, instance):
def get_levels(self, instance: TournamentModel):
levels: [[int]] = []
for i in range(instance.level):
level: [int] = instance.get_games_id_by_level(i)
if (level == []):
games_id: [int] = instance.get_games_id_by_level(i)
if (games_id == []):
break
levels.append(level)
levels.append(games_id)
return levels
def validate_nb_players(self, value: int):