tournament: add: TOURNAMENT CAN START
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parent
44fa122585
commit
9bb6a32c70
@ -51,6 +51,7 @@ class Tourmanent
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this.finished = response_data.finished;
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this.finished = response_data.finished;
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this.levels = response_data.levels;
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this.levels = response_data.levels;
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this.id = response_data.id
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this.id = response_data.id
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this.state = this.get_state();
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}
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}
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leave(event)
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leave(event)
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@ -66,10 +67,7 @@ class Tourmanent
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{
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{
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if (!this.connected)
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if (!this.connected)
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return
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return
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console.log(this.isParticipating);
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this._socket.send(JSON.stringify({participate: ""}));
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this.isParticipating = !this.isParticipating;
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console.log(this.isParticipating);
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this._socket.send(JSON.stringify({participate: this.isParticipating}));
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}
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}
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async join(receive_func, disconnect_func)
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async join(receive_func, disconnect_func)
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@ -1,4 +1,4 @@
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import {client} from "../index.js";
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import {client, navigateTo} from "../index.js";
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import AbstractAuthentifiedView from "./abstracts/AbstractAuthentifiedView.js";
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import AbstractAuthentifiedView from "./abstracts/AbstractAuthentifiedView.js";
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export default class extends AbstractAuthentifiedView
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export default class extends AbstractAuthentifiedView
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@ -12,13 +12,24 @@ export default class extends AbstractAuthentifiedView
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pressButton()
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pressButton()
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{
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{
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this.tournament.toggle_participation();
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this.tournament.toggle_participation();
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document.getElementById("button").value = this.tournament.isParticipating ? "Leave tournament" : "Join tournament";
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}
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}
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async receive(data)
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async receive(data)
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{
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{
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if (data.detail === "nb_participants" || data.detail === "update_participants")
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if (data.detail === "nb_participants" || data.detail === "update_participants")
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document.getElementById("nb_participants").innerText = `${data.nb_participants} / ${this.tournament.nb_players}`
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document.getElementById("nb_participants").innerText = `${data.nb_participants} / ${this.tournament.nb_players}`
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if (data.detail === "go_to")
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navigateTo(data.url);
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if (data.detail === "is_participant")
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this.updateParticipating(data.is_participant)
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if (data.detail === "error")
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document.getElementById("display").innerText = data.error_message
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}
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async updateParticipating(state)
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{
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document.getElementById("button").value = state ? `Leave ${this.tournament.name}` : `Join ${this.tournament.name}`;
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document.getElementById("display").innerText = state ? "You are a particpant" : "You are not a participant";
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}
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}
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async ondisconnect(event)
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async ondisconnect(event)
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@ -81,6 +92,7 @@ export default class extends AbstractAuthentifiedView
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</tbody>
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</tbody>
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</table>
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</table>
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<input type="button" id="button" value="Join tournament" disabled>
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<input type="button" id="button" value="Join tournament" disabled>
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`
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<span id="display"></span>
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`
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}
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}
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}
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}
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24
games/serializers.py
Normal file
24
games/serializers.py
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@ -0,0 +1,24 @@
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from rest_framework import serializers
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from .models import GameModel, GameMembersModel
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class GameSerializer(serializers.ModelSerializer):
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players_id = serializers.SerializerMethodField()
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winner_id = serializers.ReadOnlyField()
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state = serializers.SerializerMethodField()
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started = serializers.ReadOnlyField()
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finished = serializers.ReadOnlyField()
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class Meta:
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model = GameModel
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fields = ["id", "winner_id", "state", "started", "finished", "players_id"]
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def get_state(self, instance: GameModel):
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if (instance.finished):
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return "finished"
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if (instance.started):
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return "started"
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return "waiting"
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def get_players_id(self, instance: GameModel):
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players_id = [player_game.member_id for player_game in GameMembersModel.objects.filter(game_id=instance.pk)]
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@ -26,18 +26,18 @@ class TournamentWebConsumer(WebsocketConsumer):
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self.tournament_id = int(self.scope['url_route']['kwargs']['tournament_id'])
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self.tournament_id = int(self.scope['url_route']['kwargs']['tournament_id'])
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self.room = tournament_manager.get(self.tournament_id)
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self.room = tournament_manager.get(self.tournament_id)
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self.participant = TournamentMember(self.user.pk, self, self.room)
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self.member = TournamentMember(self.user.pk, self, self.room)
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if (self.room is None):
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if (self.room is None):
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self.participant.send("Tournament not found")
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self.member.send("Tournament not found")
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self.disconnect(1017)
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self.disconnect(1017)
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self.room.append(self.participant)
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self.room.append(self.member)
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def receive(self, text_data: str = None, bytes_data: bytes = None):
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def receive(self, text_data: str = None, bytes_data: bytes = None):
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self.participant.receive(text_data, bytes_data)
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self.member.receive(text_data, bytes_data)
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def disconnect(self, close_code):
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def disconnect(self, close_code):
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member = self.room.get_member_by_socket(self)
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member = self.room.get_member_by_socket(self)
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if (member is not None):
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if (member is not None):
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self.room.remove(self.participant, close_code)
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self.room.remove(self.member, close_code)
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@ -20,22 +20,41 @@ class TournamentModel(models.Model):
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started = models.BooleanField(default=False)
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started = models.BooleanField(default=False)
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finished = models.BooleanField(default=False)
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finished = models.BooleanField(default=False)
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def create_game(self, users_id):
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def create_game(self, level, users_id):
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game_id = GameModel.create(users_id=users_id)
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game_id = GameModel().create(users_id=users_id)
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TournamentGamesModel(game_id=game_id, tournament_id=self.pk).save()
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TournamentGamesModel(game_id=game_id, tournament_id=self.pk, tournament_level=level).save()
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return game_id
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return game_id
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def get_games_id_by_level(self, level):
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def get_games_id_by_level(self, level):
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return list(TournamentGamesModel.objects.filter(tournament_id=self.pk, tournament_level=level))
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tmp = TournamentGamesModel.objects.filter(tournament_id=self.pk, tournament_level=level)
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return [instance.game_id for instance in tmp]
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def get_games_id(self):
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def get_games_id(self):
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return list(TournamentGamesModel.objects.filter(tournament_id=self.pk))
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return list(TournamentGamesModel.objects.filter(tournament_id=self.pk))
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def get_players_id(self):
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def get_players_id(self):
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lst: [int] = []
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return [model.participant_id for model in TournamentParticipantsModel.objects.filter(tournament_id=self.pk)]
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for game_id in self.get_games_id():
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lst.append(GameMembersModel.objects.filter(game_id=game_id))
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def is_a_participant(self, participant_id: int):
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return lst
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return TournamentParticipantsModel.objects.filter(participant_id=participant_id, tournament_id=self.pk).exists()
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def add_participants(self, participants_id: [int]):
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for participant_id in participants_id:
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TournamentParticipantsModel(tournament_id=self.pk, participant_id=participant_id).save()
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def start(self, participants_id: [int]):
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self.started = True
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self.add_participants(participants_id)
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games_id = [int]
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for i in range(0, len(participants_id), self.nb_players_by_game):
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game_id = self.create_game(0, participants_id[i : i + self.nb_players_by_game])
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games_id.append(game_id)
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self.save()
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return games_id
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class TournamentParticipantsModel(models.Model):
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tournament_id = models.IntegerField()
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participant_id = models.IntegerField()
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class TournamentGamesModel(models.Model):
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class TournamentGamesModel(models.Model):
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@ -45,10 +64,10 @@ class TournamentGamesModel(models.Model):
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class TournamentMember(AbstractRoomMember):
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class TournamentMember(AbstractRoomMember):
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def __init__(self, user_id: int, socket: WebsocketConsumer, tournament):
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def __init__(self, user_id: int, socket: WebsocketConsumer, room):
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super().__init__(user_id, socket)
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super().__init__(user_id, socket)
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self.participate = False
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self.participate = False
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self.tournament = tournament
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self.room = room
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def receive(self, text_data: str = None, byte_dates: bytes = None):
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def receive(self, text_data: str = None, byte_dates: bytes = None):
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@ -57,34 +76,46 @@ class TournamentMember(AbstractRoomMember):
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data: dict = json.loads(text_data)
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data: dict = json.loads(text_data)
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self.update_participate(data.get("participate", self.participate))
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if (data.get("participate") is not None):
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self.room.update_participants(self)
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def update_participate(self, new_participate: bool):
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def send_error_message(self, message: str):
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self.send("error", {"error_message": message})
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if (self.participate == new_participate):
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def go_to(self, url: str):
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return
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self.send("go_to", {"url": url})
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self.participate = new_participate
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self.tournament.update_participants()
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def send_participating(self):
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self.send("is_participant", {"is_participant": self.participate})
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class TournamentRoom(AbstractRoom):
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class TournamentRoom(AbstractRoom):
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def __init__(self, room_manager, tournament_id: int):
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def __init__(self, room_manager, tournament_id: int):
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super().__init__(room_manager)
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super().__init__(room_manager)
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self.tournament_id = tournament_id
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self.tournament_id = tournament_id
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self.definitive_participant_list = []
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self.tournament = TournamentModel.objects.get(pk=tournament_id)
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self.started = False
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self.model = TournamentModel.objects.get(pk=tournament_id)
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def start(self):
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def start(self):
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self.broadcast("tournament_start")
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self.broadcast("tournament_start")
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games_id = self.tournament.start(self.get_participants_id())
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for i, participant in enumerate(self.get_participants()):
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participant: TournamentMember
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participant.go_to(f"games/{games_id[i // self.tournament.nb_players_by_game]}")
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def update_participants(self):
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def update_participants(self, member: TournamentMember):
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if (self.tournament.started):
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member.send_error_message("Tournament already started")
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return
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member.participate = not member.participate
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nb_participants = self.get_nb_participants()
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nb_participants = self.get_nb_participants()
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self.broadcast("update_participants", {"nb_participants": nb_participants})
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self.broadcast("update_participants", {"nb_participants": nb_participants})
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if (nb_participants == self.model.nb_players):
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member.send_participating()
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if (nb_participants == self.tournament.nb_players):
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self.start()
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self.start()
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def get_nb_participants(self):
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def get_nb_participants(self):
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if (self.tournament.started):
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return self.tournament.nb_players
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nb_participants = 0
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nb_participants = 0
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for member in self._member_list:
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for member in self._member_list:
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member: TournamentMember
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member: TournamentMember
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@ -93,13 +124,16 @@ class TournamentRoom(AbstractRoom):
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return nb_participants
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return nb_participants
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def get_participants(self):
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def get_participants(self):
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return [member.user_id for member in self._member_list if member.participate]
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return [member for member in self._member_list if member.participate]
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def start(self):
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def get_participants_id(self):
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self.started = True
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return [member.user_id for member in self._member_list if member.participate]
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def append(self, member: TournamentMember):
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def append(self, member: TournamentMember):
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super().append(member)
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super().append(member)
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if self.tournament.started:
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member.participate = self.tournament.is_a_participant(member.user_id)
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member.send_participating()
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member.send("nb_participants", {"nb_participants": self.get_nb_participants()})
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member.send("nb_participants", {"nb_participants": self.get_nb_participants()})
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class TournamentRoomManager(AbstractRoomManager):
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class TournamentRoomManager(AbstractRoomManager):
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@ -110,7 +144,7 @@ class TournamentRoomManager(AbstractRoomManager):
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if (room.tournament_id == tournament_id):
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if (room.tournament_id == tournament_id):
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return room
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return room
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if (TournamentModel.objects.filter(pk = tournament_id).exists()):
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if (TournamentModel.objects.filter(pk = tournament_id, finished=False).exists()):
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room = TournamentRoom(self, tournament_id)
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room = TournamentRoom(self, tournament_id)
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self.append(room)
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self.append(room)
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return room
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return room
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@ -1,5 +1,6 @@
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from rest_framework import serializers
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from rest_framework import serializers
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from .models import TournamentModel
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from .models import TournamentModel
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from games.serializers import GameSerializer
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class TournamentSerializer(serializers.ModelSerializer):
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class TournamentSerializer(serializers.ModelSerializer):
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@ -13,13 +14,13 @@ class TournamentSerializer(serializers.ModelSerializer):
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model = TournamentModel
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model = TournamentModel
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fields = ["name", "nb_players", "nb_players_by_game", "level", "started", "finished", "levels", "id"]
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fields = ["name", "nb_players", "nb_players_by_game", "level", "started", "finished", "levels", "id"]
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def get_levels(self, instance):
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def get_levels(self, instance: TournamentModel):
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levels: [[int]] = []
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levels: [[int]] = []
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for i in range(instance.level):
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for i in range(instance.level):
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level: [int] = instance.get_games_id_by_level(i)
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games_id: [int] = instance.get_games_id_by_level(i)
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if (level == []):
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if (games_id == []):
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break
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break
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levels.append(level)
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levels.append(games_id)
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return levels
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return levels
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def validate_nb_players(self, value: int):
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def validate_nb_players(self, value: int):
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