add: ball angle calculations

This commit is contained in:
AdrienLSH 2023-12-12 12:10:48 +01:00
parent aa35514c44
commit ca6dba2763

View File

@ -43,18 +43,40 @@ export default class extends AbstractView {
class Game {
constructor() {
//Global variables
this.globVars = {
CANVASHEIGHT: 270,
CANVASWIDTH: 480,
PADDLEHEIGHT: 70,
PADDLEWIDTH: 10,
PADDLEMARGIN: 5,
PADDLESPEED: 3,
BALLRADIUS: 5,
BALLSPEED: 2,
MAXBOUNCEANGLE: 10 * (Math.PI / 12)
};
this.canvas = document.createElement('canvas');
this.canvas.id = 'gameCanvas';
this.canvas.width = 480;
this.canvas.height = 270;
this.canvas.width = this.globVars.CANVASWIDTH;
this.canvas.height = this.globVars.CANVASHEIGHT;
this.canvas.style.border = '1px solid #d3d3d3';
this.canvas.style.backgroundColor = '#f1f1f1';
this.context = this.canvas.getContext('2d');
this.paddle = new Paddle(this.context);
this.ball = new Ball(this.context);
document.getElementById('app').appendChild(this.canvas);
this.paddles = [
new Paddle(this.context,
this.globVars.PADDLEMARGIN,
this.globVars
),
new Paddle(this.context,
this.globVars.CANVASWIDTH - this.globVars.PADDLEMARGIN - this.globVars.PADDLEWIDTH,
this.globVars
)
];
this.ball = new Ball(this.context, this.globVars);
this.interval = setInterval(this.updateGame.bind(this), 10);
this.keys = [];
@ -79,20 +101,27 @@ class Game {
if (this.keys.includes('Escape'))
this.cleanup();
//Paddle movement
if (this.keys.includes('s') &&
this.paddle.y + this.paddle.height < this.canvas.height - this.paddle.x)
this.paddle.y += this.paddle.speed;
this.paddles[0].y + this.globVars.PADDLEHEIGHT < this.globVars.CANVASHEIGHT - this.globVars.PADDLEMARGIN)
this.paddles[0].y += this.globVars.PADDLESPEED;
if (this.keys.includes('w') &&
this.paddle.y > 0 + this.paddle.x)
this.paddle.y -= this.paddle.speed;
this.paddles[0].y > 0 + this.globVars.PADDLEMARGIN)
this.paddles[0].y -= this.globVars.PADDLESPEED;
if (this.keys.includes('ArrowDown') &&
this.paddles[1].y + this.globVars.PADDLEHEIGHT < this.globVars.CANVASHEIGHT - this.globVars.PADDLEMARGIN)
this.paddles[1].y += this.globVars.PADDLESPEED;
if (this.keys.includes('ArrowUp') &&
this.paddles[1].y > 0 + this.globVars.PADDLEMARGIN)
this.paddles[1].y -= this.globVars.PADDLESPEED;
//Ball collisions
if (this.detectCollision(this.paddles[0], this.ball))
this.calculateBallVelocity(this.paddles[0].getCenter().y, this.ball);
else if (this.detectCollision(this.paddles[1], this.ball))
this.calculateBallVelocity(this.paddles[1].getCenter().y, this.ball, -1);
if (this.ball.x - this.ball.radius <= this.paddle.x + this.paddle.width
&& (this.ball.y >= this.paddle.y && this.ball.y <= this.paddle.y + this.paddle.height))
this.ball.vx *= -1;
if (this.ball.x - this.ball.radius <= 0)
this.ball.vx *= -1;
else if (this.ball.x + this.ball.radius >= this.canvas.width)
this.ball.vx *= -1;
if (this.ball.y - this.ball.radius <= 0)
this.ball.vy *= -1;
else if (this.ball.y + this.ball.radius >= this.canvas.height)
@ -101,10 +130,30 @@ class Game {
this.ball.y += this.ball.vy;
this.clear();
this.paddle.update();
this.paddles[0].update();
this.paddles[1].update();
this.ball.update();
}
detectCollision(paddle, ball) {
let paddleCenter = paddle.getCenter();
let dx = Math.abs(ball.x - paddleCenter.x);
let dy = Math.abs(ball.y - paddleCenter.y);
if (dx <= ball.radius + paddle.width / 2 &&
dy <= ball.radius + paddle.height / 2)
return true;
return false;
}
calculateBallVelocity(paddleCenterY, ball, side = 1) {
let relativeIntersectY = paddleCenterY - ball.y;
let normRelIntersectY = relativeIntersectY / this.globVars.PADDLEHEIGHT / 2;
let bounceAngle = normRelIntersectY * this.globVars.MAXBOUNCEANGLE;
ball.vx = this.globVars.BALLSPEED * side * Math.cos(bounceAngle);
ball.vy = this.globVars.BALLSPEED * -Math.sin(bounceAngle);
}
keyUpHandler(ev) {
const idx = this.keys.indexOf(ev.key);
if (idx != -1)
@ -118,12 +167,11 @@ class Game {
}
class Paddle {
constructor(context) {
this.width = 10;
this.height = 70;
this.x = 5;
this.y = 100;
this.speed = 3;
constructor(context, paddleSide, globVars) {
this.width = globVars.PADDLEWIDTH;
this.height = globVars.PADDLEHEIGHT;
this.x = paddleSide;
this.y = globVars.CANVASHEIGHT / 2 - this.height / 2;
this.ctx = context;
this.update();
}
@ -132,15 +180,22 @@ class Paddle {
this.ctx.fillStyle = 'black';
this.ctx.fillRect(this.x, this.y, this.width, this.height);
}
getCenter() {
return {
x: this.x + this.width / 2,
y: this.y + this.height / 2
};
}
}
class Ball {
constructor(context) {
this.radius = 5;
this.x = 240;
this.y = 135;
this.vx = 2;
this.vy = 2;
constructor(context, globVars) {
this.radius = globVars.BALLRADIUS;
this.x = globVars.CANVASWIDTH / 2;
this.y = globVars.CANVASHEIGHT / 2;
this.vx = -globVars.BALLSPEED;
this.vy = 0;
this.ctx = context;
this.update();
}