add: ball angle calculations
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@ -43,18 +43,40 @@ export default class extends AbstractView {
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class Game {
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class Game {
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constructor() {
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constructor() {
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//Global variables
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this.globVars = {
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CANVASHEIGHT: 270,
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CANVASWIDTH: 480,
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PADDLEHEIGHT: 70,
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PADDLEWIDTH: 10,
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PADDLEMARGIN: 5,
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PADDLESPEED: 3,
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BALLRADIUS: 5,
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BALLSPEED: 2,
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MAXBOUNCEANGLE: 10 * (Math.PI / 12)
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};
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this.canvas = document.createElement('canvas');
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this.canvas = document.createElement('canvas');
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this.canvas.id = 'gameCanvas';
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this.canvas.id = 'gameCanvas';
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this.canvas.width = 480;
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this.canvas.width = this.globVars.CANVASWIDTH;
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this.canvas.height = 270;
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this.canvas.height = this.globVars.CANVASHEIGHT;
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this.canvas.style.border = '1px solid #d3d3d3';
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this.canvas.style.border = '1px solid #d3d3d3';
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this.canvas.style.backgroundColor = '#f1f1f1';
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this.canvas.style.backgroundColor = '#f1f1f1';
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this.context = this.canvas.getContext('2d');
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this.context = this.canvas.getContext('2d');
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this.paddle = new Paddle(this.context);
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this.ball = new Ball(this.context);
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document.getElementById('app').appendChild(this.canvas);
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document.getElementById('app').appendChild(this.canvas);
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this.paddles = [
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new Paddle(this.context,
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this.globVars.PADDLEMARGIN,
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this.globVars
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),
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new Paddle(this.context,
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this.globVars.CANVASWIDTH - this.globVars.PADDLEMARGIN - this.globVars.PADDLEWIDTH,
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this.globVars
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)
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];
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this.ball = new Ball(this.context, this.globVars);
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this.interval = setInterval(this.updateGame.bind(this), 10);
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this.interval = setInterval(this.updateGame.bind(this), 10);
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this.keys = [];
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this.keys = [];
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@ -79,20 +101,27 @@ class Game {
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if (this.keys.includes('Escape'))
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if (this.keys.includes('Escape'))
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this.cleanup();
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this.cleanup();
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//Paddle movement
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if (this.keys.includes('s') &&
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if (this.keys.includes('s') &&
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this.paddle.y + this.paddle.height < this.canvas.height - this.paddle.x)
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this.paddles[0].y + this.globVars.PADDLEHEIGHT < this.globVars.CANVASHEIGHT - this.globVars.PADDLEMARGIN)
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this.paddle.y += this.paddle.speed;
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this.paddles[0].y += this.globVars.PADDLESPEED;
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if (this.keys.includes('w') &&
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if (this.keys.includes('w') &&
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this.paddle.y > 0 + this.paddle.x)
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this.paddles[0].y > 0 + this.globVars.PADDLEMARGIN)
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this.paddle.y -= this.paddle.speed;
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this.paddles[0].y -= this.globVars.PADDLESPEED;
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if (this.keys.includes('ArrowDown') &&
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this.paddles[1].y + this.globVars.PADDLEHEIGHT < this.globVars.CANVASHEIGHT - this.globVars.PADDLEMARGIN)
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this.paddles[1].y += this.globVars.PADDLESPEED;
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if (this.keys.includes('ArrowUp') &&
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this.paddles[1].y > 0 + this.globVars.PADDLEMARGIN)
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this.paddles[1].y -= this.globVars.PADDLESPEED;
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//Ball collisions
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if (this.detectCollision(this.paddles[0], this.ball))
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this.calculateBallVelocity(this.paddles[0].getCenter().y, this.ball);
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else if (this.detectCollision(this.paddles[1], this.ball))
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this.calculateBallVelocity(this.paddles[1].getCenter().y, this.ball, -1);
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if (this.ball.x - this.ball.radius <= this.paddle.x + this.paddle.width
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&& (this.ball.y >= this.paddle.y && this.ball.y <= this.paddle.y + this.paddle.height))
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this.ball.vx *= -1;
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if (this.ball.x - this.ball.radius <= 0)
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this.ball.vx *= -1;
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else if (this.ball.x + this.ball.radius >= this.canvas.width)
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this.ball.vx *= -1;
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if (this.ball.y - this.ball.radius <= 0)
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if (this.ball.y - this.ball.radius <= 0)
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this.ball.vy *= -1;
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this.ball.vy *= -1;
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else if (this.ball.y + this.ball.radius >= this.canvas.height)
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else if (this.ball.y + this.ball.radius >= this.canvas.height)
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@ -101,10 +130,30 @@ class Game {
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this.ball.y += this.ball.vy;
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this.ball.y += this.ball.vy;
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this.clear();
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this.clear();
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this.paddle.update();
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this.paddles[0].update();
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this.paddles[1].update();
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this.ball.update();
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this.ball.update();
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}
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}
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detectCollision(paddle, ball) {
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let paddleCenter = paddle.getCenter();
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let dx = Math.abs(ball.x - paddleCenter.x);
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let dy = Math.abs(ball.y - paddleCenter.y);
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if (dx <= ball.radius + paddle.width / 2 &&
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dy <= ball.radius + paddle.height / 2)
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return true;
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return false;
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}
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calculateBallVelocity(paddleCenterY, ball, side = 1) {
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let relativeIntersectY = paddleCenterY - ball.y;
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let normRelIntersectY = relativeIntersectY / this.globVars.PADDLEHEIGHT / 2;
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let bounceAngle = normRelIntersectY * this.globVars.MAXBOUNCEANGLE;
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ball.vx = this.globVars.BALLSPEED * side * Math.cos(bounceAngle);
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ball.vy = this.globVars.BALLSPEED * -Math.sin(bounceAngle);
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}
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keyUpHandler(ev) {
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keyUpHandler(ev) {
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const idx = this.keys.indexOf(ev.key);
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const idx = this.keys.indexOf(ev.key);
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if (idx != -1)
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if (idx != -1)
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@ -118,12 +167,11 @@ class Game {
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}
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}
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class Paddle {
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class Paddle {
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constructor(context) {
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constructor(context, paddleSide, globVars) {
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this.width = 10;
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this.width = globVars.PADDLEWIDTH;
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this.height = 70;
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this.height = globVars.PADDLEHEIGHT;
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this.x = 5;
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this.x = paddleSide;
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this.y = 100;
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this.y = globVars.CANVASHEIGHT / 2 - this.height / 2;
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this.speed = 3;
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this.ctx = context;
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this.ctx = context;
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this.update();
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this.update();
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}
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}
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@ -132,15 +180,22 @@ class Paddle {
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this.ctx.fillStyle = 'black';
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this.ctx.fillStyle = 'black';
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this.ctx.fillRect(this.x, this.y, this.width, this.height);
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this.ctx.fillRect(this.x, this.y, this.width, this.height);
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}
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}
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getCenter() {
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return {
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x: this.x + this.width / 2,
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y: this.y + this.height / 2
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};
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}
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}
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}
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class Ball {
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class Ball {
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constructor(context) {
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constructor(context, globVars) {
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this.radius = 5;
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this.radius = globVars.BALLRADIUS;
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this.x = 240;
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this.x = globVars.CANVASWIDTH / 2;
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this.y = 135;
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this.y = globVars.CANVASHEIGHT / 2;
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this.vx = 2;
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this.vx = -globVars.BALLSPEED;
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this.vy = 2;
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this.vy = 0;
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this.ctx = context;
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this.ctx = context;
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this.update();
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this.update();
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}
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}
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