ft_transcendence/frontend/static/js/views/Game.js
2023-12-12 18:25:16 +01:00

251 lines
6.8 KiB
JavaScript

import AbstractView from './AbstractView.js'
export default class extends AbstractView {
constructor(params) {
super(params, 'Game');
this.game = null;
}
async getHtml() {
return `
<h1>Game</h1>
<button id='startGameButton'>Start Game</button>
<button id='stopGameButton'>Stop Game</button>
`;
}
async postInit() {
document.getElementById('startGameButton').onclick = this.startGame.bind(this);
document.getElementById('stopGameButton').onclick = this.stopGame.bind(this);
}
startGame() {
if (this.game == null) {
document.getElementById('startGameButton').innerHTML = 'Reset Game';
this.game = new Game;
}
else {
document.getElementById('app').removeChild(this.game.canvas);
this.game.cleanup();
this.game = new Game;
}
}
stopGame() {
if (!this.game)
return;
document.getElementById('app').removeChild(this.game.canvas);
document.getElementById('app').removeChild(this.game.scoresDisplay);
this.game.cleanup();
this.game = null;
document.getElementById('startGameButton').innerHTML = 'Start Game';
}
}
class Game {
constructor() {
//Global variables
this.def = {
CANVASHEIGHT: 270,
CANVASWIDTH: 480,
PADDLEHEIGHT: 70,
PADDLEWIDTH: 10,
PADDLEMARGIN: 5,
PADDLESPEED: 3,
BALLRADIUS: 5,
BALLSPEED: 2,
BALLSPEEDINCR: 0.15,
MAXBOUNCEANGLE: 10 * (Math.PI / 12),
MAXSCORE: 6
};
this.canvas = document.createElement('canvas');
this.canvas.id = 'gameCanvas';
this.canvas.width = this.def.CANVASWIDTH;
this.canvas.height = this.def.CANVASHEIGHT;
this.canvas.style.border = '1px solid #d3d3d3';
this.canvas.style.backgroundColor = '#f1f1f1';
this.context = this.canvas.getContext('2d');
document.getElementById('app').appendChild(this.canvas);
this.scoresDisplay = document.createElement('p');
this.scoresDisplay.innerHTML = 'Scores: 0 - 0';
document.getElementById('app').appendChild(this.scoresDisplay);
this.players = [
{
paddle: new Paddle(this.context,
this.def.PADDLEMARGIN,
this.def),
score: 0
},
{
paddle: new Paddle(this.context,
this.def.CANVASWIDTH - this.def.PADDLEMARGIN - this.def.PADDLEWIDTH,
this.def),
score: 0
}
];
this.ballStartSide = 0;
this.ballRespawned = false;
this.ball = new Ball(this.context, this.def, this.ballStartSide);
this.interval = setInterval(this.updateGame.bind(this), 10);
this.keys = [];
this.keyUpHandler = this.keyUpHandler.bind(this);
this.keyDownHandler = this.keyDownHandler.bind(this);
document.addEventListener('keydown', this.keyDownHandler);
document.addEventListener('keyup', this.keyUpHandler);
}
cleanup() {
clearInterval(this.interval);
document.removeEventListener('keydown', this.keyDownHandler);
document.removeEventListener('keyup', this.keyUpHandler);
this.canvas.style.display = 'none';
}
clear() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
updateGame() {
//Paddle movement
if (this.keys.includes('s') &&
this.players[0].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
this.players[0].paddle.y += this.def.PADDLESPEED;
if (this.keys.includes('w') &&
this.players[0].paddle.y > 0 + this.def.PADDLEMARGIN)
this.players[0].paddle.y -= this.def.PADDLESPEED;
if (this.keys.includes('ArrowDown') &&
this.players[1].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
this.players[1].paddle.y += this.def.PADDLESPEED;
if (this.keys.includes('ArrowUp') &&
this.players[1].paddle.y > 0 + this.def.PADDLEMARGIN)
this.players[1].paddle.y -= this.def.PADDLESPEED;
//GOOAAAAL
if (this.ball.x <= 0)
this.updateScore(this.players[0].score, ++this.players[1].score);
else if (this.ball.x >= this.def.CANVASWIDTH)
this.updateScore(++this.players[0].score, this.players[1].score);
//Ball collisions
if (this.detectCollision(this.players[0].paddle, this.ball))
this.calculateBallVelocity(this.players[0].paddle.getCenter().y, this.ball);
else if (this.detectCollision(this.players[1].paddle, this.ball))
this.calculateBallVelocity(this.players[1].paddle.getCenter().y, this.ball, -1);
if (this.ball.y - this.ball.radius <= 0)
this.ball.vy *= -1;
else if (this.ball.y + this.ball.radius >= this.canvas.height)
this.ball.vy *= -1;
if (!this.ballRespawned) {
this.ball.x += this.ball.vx;
this.ball.y += this.ball.vy;
}
this.clear();
this.players[0].paddle.update();
this.players[1].paddle.update();
this.ball.update();
}
updateScore(p1Score, p2Score) {
if (p1Score > this.def.MAXSCORE) {
this.scoresDisplay.innerHTML = 'Player 1 wins!! GGS';
this.cleanup();
}
else if (p2Score > this.def.MAXSCORE) {
this.scoresDisplay.innerHTML = 'Player 2 wins!! GGS';
this.cleanup();
} else {
this.scoresDisplay.innerHTML = `Scores: ${p1Score} - ${p2Score}`;
this.ballStartSide = 1 - this.ballStartSide;
this.ball = new Ball(this.context, this.def, this.ballStartSide);
this.ballRespawned = true;
new Promise(r => setTimeout(r, 300))
.then(_ => this.ballRespawned = false);
}
}
detectCollision(paddle, ball) {
let paddleCenter = paddle.getCenter();
let dx = Math.abs(ball.x - paddleCenter.x);
let dy = Math.abs(ball.y - paddleCenter.y);
if (dx <= ball.radius + paddle.width / 2 &&
dy <= ball.radius + paddle.height / 2)
return true;
return false;
}
calculateBallVelocity(paddleCenterY, ball, side = 1) {
let relativeIntersectY = paddleCenterY - ball.y;
let normRelIntersectY = relativeIntersectY / this.def.PADDLEHEIGHT / 2;
let bounceAngle = normRelIntersectY * this.def.MAXBOUNCEANGLE;
ball.speed += this.def.BALLSPEEDINCR;
ball.vx = ball.speed * side * Math.cos(bounceAngle);
ball.vy = ball.speed * -Math.sin(bounceAngle);
}
keyUpHandler(ev) {
const idx = this.keys.indexOf(ev.key);
if (idx != -1)
this.keys.splice(idx, 1);
}
keyDownHandler(ev) {
if (!this.keys.includes(ev.key))
this.keys.push(ev.key);
}
}
class Paddle {
constructor(context, paddleSide, def) {
this.width = def.PADDLEWIDTH;
this.height = def.PADDLEHEIGHT;
this.x = paddleSide;
this.y = def.CANVASHEIGHT / 2 - this.height / 2;
this.ctx = context;
this.update();
}
update() {
this.ctx.fillStyle = 'black';
this.ctx.fillRect(this.x, this.y, this.width, this.height);
}
getCenter() {
return {
x: this.x + this.width / 2,
y: this.y + this.height / 2
};
}
}
class Ball {
constructor(context, def, startSide) {
this.radius = def.BALLRADIUS;
this.speed = def.BALLSPEED;
this.x = def.CANVASWIDTH / 2;
this.y = def.CANVASHEIGHT / 2;
this.vy = 0;
if (startSide === 0)
this.vx = -this.speed;
else
this.vx = this.speed;
this.ctx = context;
this.update();
}
update() {
this.ctx.fillStyle = 'black';
this.ctx.beginPath();
this.ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
this.ctx.fill();
}
}