fixed
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parent
9e3822aee0
commit
21a47da9b5
@ -45,19 +45,19 @@ void ClapTrap::beRepaired(unsigned int amount)
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{
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if (this->_life == 0 || this->_energy == 0)
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{
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std::cerr << "error: ClapTrap " << this->_name << " dead" << std::endl;
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std::cout << "error: ClapTrap " << this->_name << " dead" << std::endl;
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return;
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}
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this->_life += amount;
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this->_energy--;
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std::cerr << "ClapTrap " << this->_name << " beRepaired causing life is now " << this->_life << std::endl;
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std::cout << "ClapTrap " << this->_name << " beRepaired causing life is now " << this->_life << std::endl;
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}
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void ClapTrap::takeDamage(unsigned int amount)
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{
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if (this->_life == 0 || this->_energy == 0)
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{
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std::cerr << "error: ClapTrap " << this->_name << " dead" << std::endl;
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std::cout << "error: ClapTrap " << this->_name << " dead" << std::endl;
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return;
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}
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this->_life -= amount;
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@ -68,9 +68,9 @@ void ClapTrap::attack(const std::string &target)
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{
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if (this->_life == 0 || this->_energy == 0)
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{
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std::cerr << "error: ClapTrap " << this->_name << " dead" << std::endl;
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std::cout << "error: ClapTrap " << this->_name << " dead" << std::endl;
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return;
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}
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this->_energy--;
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std::cerr << "ClapTrap " << this->_name << " attacks " << target << ", causing " << this->_damage << " points of damage" << std::endl;
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std::cout << "ClapTrap " << this->_name << " attacks " << target << ", causing " << this->_damage << " points of damage!" << std::endl;
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}
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@ -45,19 +45,19 @@ void ClapTrap::beRepaired(unsigned int amount)
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{
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if (this->_life == 0 || this->_energy == 0)
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{
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std::cerr << "error: ClapTrap " << this->_name << " dead" << std::endl;
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std::cout << "error: ClapTrap " << this->_name << " dead" << std::endl;
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return;
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}
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this->_life += amount;
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this->_energy--;
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std::cerr << "ClapTrap " << this->_name << " beRepaired causing life is now " << this->_life << std::endl;
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std::cout << "ClapTrap " << this->_name << " beRepaired causing life is now " << this->_life << std::endl;
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}
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void ClapTrap::takeDamage(unsigned int amount)
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{
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if (this->_life == 0 || this->_energy == 0)
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{
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std::cerr << "error: ClapTrap " << this->_name << " dead" << std::endl;
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std::cout << "error: ClapTrap " << this->_name << " dead" << std::endl;
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return;
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}
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this->_life -= amount;
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@ -68,11 +68,11 @@ void ClapTrap::attack(const std::string &target)
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{
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if (this->_life == 0 || this->_energy == 0)
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{
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std::cerr << "error: ClapTrap " << this->_name << " dead" << std::endl;
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std::cout << "error: ClapTrap " << this->_name << " dead" << std::endl;
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return;
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}
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this->_energy--;
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std::cerr << "ClapTrap " << this->_name << " attacks " << target << ", causing " << this->_damage << " points of damage" << std::endl;
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std::cout << "ClapTrap " << this->_name << " attacks " << target << ", causing " << this->_damage << " points of damage!" << std::endl;
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}
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const std::string& ClapTrap::getName() const
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@ -45,19 +45,19 @@ void ClapTrap::beRepaired(unsigned int amount)
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{
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if (this->_life == 0 || this->_energy == 0)
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{
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std::cerr << "error: ClapTrap " << this->_name << " dead" << std::endl;
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std::cout << "error: ClapTrap " << this->_name << " dead" << std::endl;
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return;
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}
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this->_life += amount;
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this->_energy--;
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std::cerr << "ClapTrap " << this->_name << " beRepaired causing life is now " << this->_life << std::endl;
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std::cout << "ClapTrap " << this->_name << " beRepaired causing life is now " << this->_life << std::endl;
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}
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void ClapTrap::takeDamage(unsigned int amount)
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{
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if (this->_life == 0 || this->_energy == 0)
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{
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std::cerr << "error: ClapTrap " << this->_name << " dead" << std::endl;
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std::cout << "error: ClapTrap " << this->_name << " dead" << std::endl;
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return;
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}
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this->_life -= amount;
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@ -68,11 +68,11 @@ void ClapTrap::attack(const std::string &target)
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{
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if (this->_life == 0 || this->_energy == 0)
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{
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std::cerr << "error: ClapTrap " << this->_name << " dead" << std::endl;
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std::cout << "error: ClapTrap " << this->_name << " dead" << std::endl;
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return;
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}
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this->_energy--;
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std::cerr << "ClapTrap " << this->_name << " attacks " << target << ", causing " << this->_damage << " points of damage" << std::endl;
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std::cout << "ClapTrap " << this->_name << " attacks " << target << ", causing " << this->_damage << " points of damage!" << std::endl;
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}
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const std::string& ClapTrap::getName() const
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