2023-04-27 09:13:32 -04:00
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* raycasting.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:30:29 by erey-bet #+# #+# */
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2023-05-05 08:00:20 -04:00
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/* Updated: 2023/05/05 13:59:57 by erey-bet ### ########.fr */
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2023-04-27 09:13:32 -04:00
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/* */
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/* ************************************************************************** */
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#include "game.h"
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2023-05-02 09:39:16 -04:00
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int ray(t_game *game)
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{
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t_ply *p;
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t_ray *ray;
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double camera;
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2023-05-03 11:48:36 -04:00
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int x;
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2023-05-02 09:39:16 -04:00
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2023-05-03 11:48:36 -04:00
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x = 0;
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p = &game->ply;
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ray = &game->ray;
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2023-05-04 08:42:39 -04:00
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while (x < WIDTH)
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2023-05-02 09:39:16 -04:00
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{
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2023-05-05 08:00:20 -04:00
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camera = 2 * x / (double)WIDTH - 1;
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2023-05-02 10:58:55 -04:00
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ray->dir_x = p->dir_x + p->pla_x * camera;
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ray->dir_y = p->dir_y + p->pla_y * camera;
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2023-05-03 11:48:36 -04:00
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dda(game, x);
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x++;
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2023-05-02 09:39:16 -04:00
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}
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2023-05-03 06:45:40 -04:00
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return(0);
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2023-05-02 09:39:16 -04:00
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}
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2023-04-27 09:13:32 -04:00
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int raycasting(t_game *game)
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{
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2023-05-03 06:45:40 -04:00
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ray(game);
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2023-04-27 09:13:32 -04:00
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return (0);
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}
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