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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:30:29 by erey-bet #+# #+# */
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/* Updated: 2023/05/05 12:57:44 by erey-bet ### ########.fr */
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/* Updated: 2023/05/05 13:59:57 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -25,7 +25,7 @@ int ray(t_game *game)
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ray = &game->ray;
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while (x < WIDTH)
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{
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camera = 2 * x / ((double)(WIDTH - 1));
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camera = 2 * x / (double)WIDTH - 1;
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ray->dir_x = p->dir_x + p->pla_x * camera;
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ray->dir_y = p->dir_y + p->pla_y * camera;
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dda(game, x);
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