2023-04-27 09:13:32 -04:00
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* manage_keys.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:14:51 by erey-bet #+# #+# */
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2023-05-03 06:45:40 -04:00
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/* Updated: 2023/05/03 12:44:41 by erey-bet ### ########.fr */
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2023-04-27 09:13:32 -04:00
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/* */
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/* ************************************************************************** */
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#include "game.h"
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2023-05-02 09:39:16 -04:00
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int movement(t_ply *ply, int key)
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2023-04-27 09:13:32 -04:00
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{
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2023-05-03 06:45:40 -04:00
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if (key == MLX_KEY_W)
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2023-05-02 09:39:16 -04:00
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ply->pos_y -= 0.1;
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else if (key == MLX_KEY_S)
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ply->pos_y += 0.1;
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else if (key == MLX_KEY_D)
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ply->pos_x += 0.1;
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else if (key == MLX_KEY_A)
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ply->pos_x -= 0.1;
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2023-04-27 09:13:32 -04:00
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return (1);
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}
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int manage_keys(mlx_key_data_t keys, t_game *game)
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{
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int is_moving;
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is_moving = 0;
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if (keys.key == MLX_KEY_ESCAPE)
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mlx_close_window(game->mlx);
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2023-05-02 09:39:16 -04:00
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else if (keys.key == MLX_KEY_W
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|| keys.key == MLX_KEY_S
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|| keys.key == MLX_KEY_D
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|| keys.key == MLX_KEY_A)
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is_moving = movement(game->ply, keys.key);
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/*else if (key.key == MLX_KEY_RIGHT)
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game->ply->direc += 0.1;
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else if (key.key == MLX_KEY_LEFT)
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game->ply->direc -= 0.1;*/
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2023-04-27 09:13:32 -04:00
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if (is_moving)
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return (1);
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return (0);
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}
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