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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* game.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */
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2023-05-04 08:42:39 -04:00
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/* Updated: 2023/05/04 13:27:54 by erey-bet ### ########.fr */
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2023-04-26 09:45:21 -04:00
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/* */
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/* ************************************************************************** */
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#ifndef GAME_H
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# define GAME_H
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# include "../cube3D.h"
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# include <math.h>
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# include <stdlib.h>
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# include <time.h>
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# define WIDTH 1920
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# define HEIGHT 1080
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# define MOVESPEED 0.10
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# define ROTATIONSPEED 60
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typedef struct s_player
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{
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double pos_x;
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double pos_y;
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double dir_x;
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double dir_y;
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double pla_x;
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double pla_y;
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} t_ply;
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typedef struct s_raycast
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{
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double dir_x;
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double dir_y;
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} t_ray;
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typedef struct s_dda
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{
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int map_x;
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int map_y;
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double side_dist_x;
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double side_dist_y;
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double delta_dist_x;
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double delta_dist_y;
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double perp_wall_dist;
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int step_x;
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int step_y;
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int hit;
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int side;
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int line_height;
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int draw_start;
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int draw_end;
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} t_dda;
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typedef struct s_game
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{
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mlx_t *mlx;
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mlx_image_t *window;
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t_ply ply;
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t_map map;
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t_ray ray;
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} t_game;
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/* INIT */
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void init(t_map map, t_game *game);
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/* MANAGE */
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void manage(mlx_key_data_t keydata, void *param);
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/* KEYS */
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int manage_keys(mlx_key_data_t keydata, t_game *game);
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/* RAYCASTING */
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int raycasting(t_game *game);
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/* DDA ALGO */
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void dda(t_game *game, int x);
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#endif
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