Avancement game
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4
Makefile
4
Makefile
@ -1,8 +1,8 @@
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SRCS = main.c game/game.c
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OBJS = ${SRCS:.c=.o}
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CC = clang
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LIBS = libftx/libftx.a MLX42/build/libmlx42.a
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CFLAGS = -g -Wall -Wextra -Werror
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LIBS = libftx/libftx.a MLX42/build/libmlx42.a -ldl -lglfw -lm
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CFLAGS = -g -Wall -Wextra -Werror -Wno-conversion -Ofast
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NAME = cub3D
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all: ${NAME}
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3
cube3D.h
3
cube3D.h
@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:34:04 by erey-bet #+# #+# */
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/* Updated: 2023/04/26 14:51:27 by erey-bet ### ########.fr */
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/* Updated: 2023/04/26 15:20:47 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,6 +18,7 @@
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# include <X11/keysym.h>
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# include <X11/X.h>
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# include <stdlib.h>
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# include <stdio.h>
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// img: 0=Nord, 1=WEST, 2=SUD, 3=EAST;
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25
game/game.c
25
game/game.c
@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
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/* Updated: 2023/04/26 14:47:50 by erey-bet ### ########.fr */
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/* Updated: 2023/04/26 15:44:55 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,12 +14,27 @@
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int start_game(t_map *map)
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{
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mlx_t *mlx;
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t_game *game;
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(void)map;
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mlx = mlx_init(1920, 1080, "jan lili", true);
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mlx_loop(mlx);
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mlx_terminate(mlx);
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game->mlx = mlx_init(1920, 1080, "jan lili", true)
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if (mlx)
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return (1);
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game->window = mlx_new_image(game->mlx, 128, 128);
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if (game->image)
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{
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mlx_close_window(game->mlx);
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return(1);
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}
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if (mlx_image_to_window(game->mlx, game->window, 0, 0) == -1)
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{
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mlx_close_window(game->mlx);
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return(1);
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}
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mlx_loop_hook(game->mlx, manage, game)
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mlx_loop(game->mlx);
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mlx_terminate(game->mlx);
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return (0);
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}
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29
game/game.h
Normal file
29
game/game.h
Normal file
@ -0,0 +1,29 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* game.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */
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/* Updated: 2023/04/26 15:38:47 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef GAME_H
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# define GAME_H
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typedef struct s_player
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{
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double pos_x;
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double pos_y;
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} t_ply;
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typedef struct s_game
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{
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mlx_t *mlx;
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mlx_image_t *windows;
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t_ply *ply;
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} t_game;
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#endif
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4
main.c
4
main.c
@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:44:55 by erey-bet #+# #+# */
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/* Updated: 2023/04/26 14:50:46 by erey-bet ### ########.fr */
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/* Updated: 2023/04/26 15:20:32 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,6 +18,7 @@ int main(int argc, char **argv)
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if (argc != 2)
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{
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printf("No argument");
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return (1);
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}
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/*map = map_parsing(argv[1]);
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@ -27,6 +28,7 @@ int main(int argc, char **argv)
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}*/
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(void)argv;
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map = malloc(sizeof(t_map));
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map->map = malloc(sizeof(char *) * 5);
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map->map[0] = "11111";
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map->map[1] = "10001";
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map->map[2] = "10S01";
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