42_cube3D/game/init.c

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* init.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/27 14:50:22 by erey-bet #+# #+# */
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/* Updated: 2023/06/01 13:28:15 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#include "game.h"
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void init_ply(t_map map, t_ply *ply)
{
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ply->pos_x = map.ply_x + 0.5;
ply->pos_y = map.ply_y + 0.5;
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ply->dir_x = 0.0;
ply->dir_y = 0.0;
if (map.direction == 'N')
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ply->dir_y = -1.0;
if (map.direction == 'S')
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ply->dir_y = 1.0;
if (map.direction == 'E')
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ply->dir_x = 1.0;
if (map.direction == 'W')
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ply->dir_x = -1.0;
ply->pla_x = -(ply->dir_y) * 0.66;
ply->pla_y = (ply->dir_x) * 0.66;
}
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void init_ray(t_ray *ray)
{
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ray->dir_x = 0;
ray->dir_y = 0;
}
int init_textures(t_map map, mlx_texture_t *textures[4])
{
textures[0] = mlx_load_png(map.img_path[0]);
if (!textures[0])
return (1);
textures[1] = mlx_load_png(map.img_path[1]);
if (!textures[1])
return (1);
textures[2] = mlx_load_png(map.img_path[2]);
if (!textures[2])
return (1);
textures[3] = mlx_load_png(map.img_path[3]);
if (!textures[3])
return (1);
return (0);
}
int init(t_map map, t_game *game)
{
if (init_textures(map, game->textures))
return (2);
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game->mlx = mlx_init(WIDTH, HEIGHT, "jan lili", true);
if (!game->mlx)
return (1);
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game->map = map;
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init_ply(map, &game->ply);
init_ray(&game->ray);
return (0);
}