KYS MICHEL
This commit is contained in:
parent
5c5d23c5f7
commit
f73e499a75
4
Makefile
4
Makefile
@ -1,5 +1,5 @@
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SRCS_GAME := main.c game/game.c game/init.c game/manage.c \
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game/manage_keys.c game/raycasting.c game/dda.c
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game/manage_keys.c game/raycasting.c game/dda.c game/draw.c game/utils.c
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SRCS_MAP := parsing.c parsing_header.c parsing_header2.c parsing_meta.c parsing_body.c map.c
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SRCS_MAP := $(addprefix map/, $(SRCS_MAP))
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@ -9,7 +9,7 @@ SRCS := ${SRCS_MAP} \
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OBJS := ${SRCS:.c=.o}
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CC := clang
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LIBS := libftx/libftx.a MLX42/build/libmlx42.a -ldl -lglfw -lm
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CFLAGS := -g -Wall -Wextra -Werror -Wno-conversion #-Ofast
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CFLAGS := -g -Wall -Wextra -Werror -Wno-conversion
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NAME := cub3D
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all: ${NAME}
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135
game/dda.c
135
game/dda.c
@ -6,26 +6,14 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/05/02 15:49:00 by erey-bet #+# #+# */
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/* Updated: 2023/05/10 13:40:52 by erey-bet ### ########.fr */
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/* Updated: 2023/05/11 16:22:58 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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double ft_abs(double nb)
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void init_dda(t_dda *dda, t_ply *ply, t_ray *ray)
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{
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if (nb < 0)
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return (-nb);
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return (nb);
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}
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void init_dda(t_game *game, t_dda *dda)
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{
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t_ray *ray;
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t_ply *ply;
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ray = &game->ray;
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ply = &game->ply;
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dda->map_x = (int)ply->pos_x;
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dda->map_y = (int)ply->pos_y;
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if (ray->dir_x == 0)
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@ -39,23 +27,21 @@ void init_dda(t_game *game, t_dda *dda)
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dda->step_x = 1;
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dda->step_y = 1;
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if (ray->dir_x < 0)
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{
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dda->step_x = -1;
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if (ray->dir_y < 0)
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dda->step_y = -1;
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if (ray->dir_x < 0)
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dda->side_dist_x = (ply->pos_x - dda->map_x) * dda->delta_dist_x;
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}
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else
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dda->side_dist_x = (dda->map_x + 1.0 - ply->pos_x) * dda->delta_dist_x;
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if (ray->dir_y < 0)
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{
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dda->step_y = -1;
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dda->side_dist_y = (ply->pos_y - dda->map_y) * dda->delta_dist_y;
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}
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else
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dda->side_dist_y = (dda->map_y + 1.0 - ply->pos_y) * dda->delta_dist_y;
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dda->hit = 0;
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}
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void loop_dda(t_game *game, t_dda *dda)
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void loop_dda(t_game *game, t_dda *dda)
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{
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while (dda->hit == 0)
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{
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@ -71,113 +57,48 @@ void loop_dda(t_game *game, t_dda *dda)
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dda->map_y += dda->step_y;
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dda->side = 1;
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}
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if (dda->map_x < 0 || dda->map_y < 0
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|| dda->map_y >= (int)game->map.size_y
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if (dda->map_x < 0 || dda->map_y < 0 || dda->map_y >= game->map.size_y
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|| dda->map_x >= (int)ft_strlen(game->map.map[dda->map_y]))
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{
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dda->perp_wall_dist = 1e30;
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return ;
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}
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if (game->map.map[dda->map_y][dda->map_x] == '1')
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else
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dda->perp_wall_dist = 0;
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if (game->map.map[dda->map_y][dda->map_x] == '1')
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dda->hit = 1;
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}
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if(dda->side == 0)
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dda->perp_wall_dist = dda->side_dist_x - dda->delta_dist_x;
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else
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dda->perp_wall_dist = dda->side_dist_y - dda->delta_dist_y;
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}
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}
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void ray_dda(t_dda *dda)
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{
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if (dda->perp_wall_dist == 0)
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dda->perp_wall_dist = 1e30;
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if (dda->perp_wall_dist != 1e30)
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{
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if (dda->side == 0)
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dda->perp_wall_dist = dda->side_dist_x - dda->delta_dist_x;
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else
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dda->perp_wall_dist = dda->side_dist_y - dda->delta_dist_y;
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if (dda->perp_wall_dist == 0)
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dda->perp_wall_dist = 1e30;
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}
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dda->line_height = (int)(HEIGHT / dda->perp_wall_dist);
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dda->draw_start = -(dda->line_height) / 2 + HEIGHT / 2;
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if(dda->draw_start < 0)
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if (dda->draw_start < 0)
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dda->draw_start = 0;
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dda->draw_end = dda->line_height / 2 + HEIGHT / 2;
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if(dda->draw_end >= HEIGHT)
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if (dda->draw_end >= HEIGHT)
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dda->draw_end = HEIGHT - 1;
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}
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unsigned int get_rgba(int r, int g, int b, int a)
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{
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return (r << 24 | g << 16 | b << 8 | a);
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}
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static uint32_t switch_color_bytes(uint32_t bad)
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{
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uint32_t good;
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good = ((bad & 0xff) << 24) | (((bad >> 8) & 0xff) << 16)
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| (((bad >> 16) & 0xff) << 8) | bad >> 24;
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return (good);
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}
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uint32_t get_pixel_color(mlx_texture_t *texture, uint32_t x, uint32_t y) {
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return switch_color_bytes(*(uint32_t*)(texture->pixels + (y * texture->width + x) * texture->bytes_per_pixel));
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}
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int get_texture_side(t_dda *dda)
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{
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if (dda->side == 0 && dda->step_x < 0)
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return (0);
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if (dda->side == 0 && dda->step_x > 0)
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return (1);
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if (dda->side == 1 && dda->step_y < 0)
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return (2);
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if (dda->side == 1 && dda->step_y > 0)
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return (3);
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return (0);
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}
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void draw_texture(t_game *game, t_dda *dda, double x)
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{
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t_texture_draw tex;
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t_ply *ply;
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int y;
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ply = &game->ply;
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tex.texture = game->textures[get_texture_side(dda)];
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if (dda->side == 0)
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tex.wall_x = ply->pos_y + dda->perp_wall_dist * game->ray.dir_y;
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else
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tex.wall_x = ply->pos_x + dda->perp_wall_dist * game->ray.dir_x;
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tex.wall_x -= floor(tex.wall_x);
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tex.x = (int)(tex.wall_x * (double)tex.texture->width);
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if ((dda->side == 0 && game->ray.dir_x > 0)
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|| (dda->side == 1 && game->ray.dir_y < 0))
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tex.x = tex.texture->width - tex.x - 1;
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tex.step = 1.0 * tex.texture->height / dda->line_height;
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tex.pos = (dda->draw_start - game->window->height / 2 + dda->line_height / 2) * tex.step;
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y = dda->draw_start - 1;
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while (++y < dda->draw_end)
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{
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tex.y = (int)tex.pos & (tex.texture->height - 1);
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tex.pos += tex.step;
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mlx_put_pixel(game->window, x, y, get_pixel_color(tex.texture, tex.x, tex.y));
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}
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}
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void draw(t_game *game, t_dda *dda, int x)
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{
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int y;
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y = -1;
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while (++y < dda->draw_start)
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mlx_put_pixel(game->window, x, y, game->map.color_bot);
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draw_texture(game, dda, x);
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y = dda->draw_end - 1;
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while (++y < HEIGHT)
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mlx_put_pixel(game->window, x, y, game->map.color_top);
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}
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void dda(t_game *game, int x)
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{
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t_dda dda;
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t_dda dda;
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t_ray *ray;
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t_ply *ply;
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init_dda(game, &dda);
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ray = &game->ray;
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ply = &game->ply;
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init_dda(&dda, ply, ray);
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loop_dda(game, &dda);
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ray_dda(&dda);
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draw(game, &dda, x);
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54
game/draw.c
Normal file
54
game/draw.c
Normal file
@ -0,0 +1,54 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* draw.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/05/11 14:41:48 by erey-bet #+# #+# */
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/* Updated: 2023/05/11 16:05:42 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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void draw_texture(t_game *game, t_dda *dda, int x)
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{
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t_texture_draw tex;
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int y;
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tex.texture = game->textures[get_texture_side(dda)];
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if (dda->side == 0)
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tex.wall_x = game->ply.pos_y + dda->perp_wall_dist * game->ray.dir_y;
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else
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tex.wall_x = game->ply.pos_x + dda->perp_wall_dist * game->ray.dir_x;
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tex.wall_x -= floor(tex.wall_x);
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tex.x = (int)(tex.wall_x * (double)tex.texture->width);
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if ((dda->side == 0 && game->ray.dir_x > 0)
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|| (dda->side == 1 && game->ray.dir_y < 0))
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tex.x = tex.texture->width - tex.x - 1;
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tex.step = 1.0 * tex.texture->height / dda->line_height;
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tex.pos = (dda->draw_start - game->window->height
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/ 2 + dda->line_height / 2) * tex.step;
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y = dda->draw_start;
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while (y < dda->draw_end && y < HEIGHT)
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{
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tex.y = (int)tex.pos & (tex.texture->height - 1);
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tex.pos += tex.step;
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mlx_put_pixel(game->window, x, y++,
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get_pixel_color(tex.texture, tex.x, tex.y));
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}
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}
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void draw(t_game *game, t_dda *dda, int x)
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{
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int y;
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y = -1;
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while (++y < dda->draw_start)
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mlx_put_pixel(game->window, x, y, game->map.color_bot);
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draw_texture(game, dda, x);
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y = dda->draw_end - 1;
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while (++y < HEIGHT && y > 0)
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mlx_put_pixel(game->window, x, y, game->map.color_top);
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}
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19
game/game.c
19
game/game.c
@ -6,12 +6,21 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
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/* Updated: 2023/05/09 12:44:57 by erey-bet ### ########.fr */
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/* Updated: 2023/05/11 16:16:00 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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void destroy(t_game *game)
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{
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mlx_delete_texture(game->textures[0]);
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mlx_delete_texture(game->textures[1]);
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mlx_delete_texture(game->textures[2]);
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mlx_delete_texture(game->textures[3]);
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mlx_terminate(game->mlx);
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}
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int start_game(t_map map)
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{
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t_game game;
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@ -22,18 +31,16 @@ int start_game(t_map map)
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if (!game.window)
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{
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mlx_terminate(game.mlx);
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return(1);
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return (1);
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}
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if (mlx_image_to_window(game.mlx, game.window, 0, 0) == -1)
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{
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mlx_terminate(game.mlx);
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return(1);
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return (1);
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}
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raycasting(&game);
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mlx_key_hook(game.mlx, manage, &game);
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mlx_loop(game.mlx);
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mlx_terminate(game.mlx);
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destroy(&game);
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return (0);
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}
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31
game/game.h
31
game/game.h
@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */
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/* Updated: 2023/05/09 13:11:40 by erey-bet ### ########.fr */
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/* Updated: 2023/05/11 15:28:26 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -68,26 +68,35 @@ typedef struct s_texture_draw
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typedef struct s_game
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{
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mlx_t *mlx;
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mlx_image_t *window;
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mlx_t *mlx;
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mlx_image_t *window;
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mlx_texture_t *textures[4];
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t_ply ply;
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t_map map;
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t_ray ray;
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t_ply ply;
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t_map map;
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t_ray ray;
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} t_game;
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/* INIT */
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int init(t_map map, t_game *game);
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int init(t_map map, t_game *game);
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/* MANAGE */
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void manage(mlx_key_data_t keydata, void *param);
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void manage(mlx_key_data_t keydata, void *param);
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/* KEYS */
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int manage_keys(mlx_key_data_t keydata, t_game *game);
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int manage_keys(mlx_key_data_t keydata, t_game *game);
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/* RAYCASTING */
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int raycasting(t_game *game);
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int raycasting(t_game *game);
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/* DDA ALGO */
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void dda(t_game *game, int x);
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void dda(t_game *game, int x);
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/* UTILS */
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double ft_abs(double nb);
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unsigned int get_rgba(int r, int g, int b, int a);
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uint32_t get_pixel_color(mlx_texture_t *texture, uint32_t x, uint32_t y);
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int get_texture_side(t_dda *dda);
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/* DRAW */
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void draw(t_game *game, t_dda *dda, int x);
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#endif
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18
game/init.c
18
game/init.c
@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:50:22 by erey-bet #+# #+# */
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/* Updated: 2023/05/09 12:44:43 by erey-bet ### ########.fr */
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/* Updated: 2023/05/11 15:40:16 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,18 +14,18 @@
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void init_ply(t_map map, t_ply *ply)
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{
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ply->pos_x = map.ply_x;
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ply->pos_y = map.ply_y;
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ply->dir_x = 0;
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ply->dir_y = 0;
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ply->pos_x = map.ply_x - 0.5;
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ply->pos_y = map.ply_y - 0.5;
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ply->dir_x = 0.0;
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ply->dir_y = 0.0;
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if (map.direction == 'N')
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ply->dir_y = -1;
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ply->dir_y = -1.0;
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if (map.direction == 'S')
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ply->dir_y = 1;
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ply->dir_y = 1.0;
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if (map.direction == 'E')
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ply->dir_x = 1;
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ply->dir_x = 1.0;
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if (map.direction == 'W')
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ply->dir_x = -1;
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ply->dir_x = -1.0;
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ply->pla_x = -(ply->dir_y) * 0.66;
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ply->pla_y = (ply->dir_x) * 0.66;
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}
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|
@ -14,11 +14,11 @@
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void rotate(t_ply *ply, bool right)
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{
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double old_dir_x;
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double old_dir_y;
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double old_plane_x;
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double old_plane_y;
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double speed;
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double old_dir_x;
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double old_dir_y;
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double old_plane_x;
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double old_plane_y;
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double speed;
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|
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old_dir_x = ply->dir_x;
|
||||
old_dir_y = ply->dir_y;
|
||||
@ -33,30 +33,25 @@ void rotate(t_ply *ply, bool right)
|
||||
ply->pla_y = old_plane_x * sin(speed) + old_plane_y * cos(speed);
|
||||
}
|
||||
|
||||
void movement(t_game *game, t_ply *ply, double x, double y)
|
||||
void movement(t_ply *ply, double x, double y)
|
||||
{
|
||||
(void)game;
|
||||
//if(game->map.map[(int)(ply->pos_x + x)][(int)ply->pos_y] == '0')
|
||||
ply->pos_x += x;
|
||||
//if(game->map.map[(int)ply->pos_x][(int)(ply->pos_y + y)] == '0')
|
||||
ply->pos_y += y;
|
||||
ply->pos_x += x;
|
||||
ply->pos_y += y;
|
||||
}
|
||||
|
||||
|
||||
int manage_movement(t_game *game, int key)
|
||||
{
|
||||
t_ply *ply;
|
||||
|
||||
ply = &game->ply;
|
||||
//printf("dir_x: %f, dir_y: %f\n", ply->dir_x, ply->dir_y);
|
||||
if (key == MLX_KEY_W)
|
||||
movement(game, ply, (ply->dir_x * MOVESPEED), (ply->dir_y * MOVESPEED));
|
||||
movement(ply, (ply->dir_x * MOVESPEED), (ply->dir_y * MOVESPEED));
|
||||
else if (key == MLX_KEY_S)
|
||||
movement(game, ply, -(ply->dir_x * MOVESPEED), -(ply->dir_y * MOVESPEED));
|
||||
movement(ply, -(ply->dir_x * MOVESPEED), -(ply->dir_y * MOVESPEED));
|
||||
else if (key == MLX_KEY_D)
|
||||
movement(game, ply, (ply->pla_x * MOVESPEED), (ply->pla_y * MOVESPEED));
|
||||
movement(ply, (ply->pla_x * MOVESPEED), (ply->pla_y * MOVESPEED));
|
||||
else if (key == MLX_KEY_A)
|
||||
movement(game, ply, -(ply->pla_x * MOVESPEED), -(ply->pla_y * MOVESPEED));
|
||||
movement(ply, -(ply->pla_x * MOVESPEED), -(ply->pla_y * MOVESPEED));
|
||||
else if (key == MLX_KEY_L)
|
||||
rotate(ply, true);
|
||||
else if (key == MLX_KEY_J)
|
||||
@ -72,12 +67,12 @@ int manage_keys(mlx_key_data_t keys, t_game *game)
|
||||
if (keys.key == MLX_KEY_Q)
|
||||
mlx_close_window(game->mlx);
|
||||
else if (keys.key == MLX_KEY_W
|
||||
|| keys.key == MLX_KEY_S
|
||||
|| keys.key == MLX_KEY_D
|
||||
|| keys.key == MLX_KEY_A
|
||||
|| keys.key == MLX_KEY_ESCAPE
|
||||
|| keys.key == MLX_KEY_L
|
||||
|| keys.key == MLX_KEY_J )
|
||||
|| keys.key == MLX_KEY_S
|
||||
|| keys.key == MLX_KEY_D
|
||||
|| keys.key == MLX_KEY_A
|
||||
|| keys.key == MLX_KEY_ESCAPE
|
||||
|| keys.key == MLX_KEY_L
|
||||
|| keys.key == MLX_KEY_J)
|
||||
is_moving = manage_movement(game, keys.key);
|
||||
if (is_moving)
|
||||
return (1);
|
||||
|
@ -12,7 +12,7 @@
|
||||
|
||||
#include "game.h"
|
||||
|
||||
int ray(t_game *game)
|
||||
int raycasting(t_game *game)
|
||||
{
|
||||
t_ply *p;
|
||||
t_ray *ray;
|
||||
@ -21,7 +21,6 @@ int ray(t_game *game)
|
||||
|
||||
x = 0;
|
||||
p = &game->ply;
|
||||
|
||||
ray = &game->ray;
|
||||
while (x < WIDTH)
|
||||
{
|
||||
@ -31,11 +30,5 @@ int ray(t_game *game)
|
||||
dda(game, x);
|
||||
x++;
|
||||
}
|
||||
return(0);
|
||||
}
|
||||
|
||||
int raycasting(t_game *game)
|
||||
{
|
||||
ray(game);
|
||||
return (0);
|
||||
}
|
||||
|
50
game/utils.c
Normal file
50
game/utils.c
Normal file
@ -0,0 +1,50 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* utils.c :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2023/05/11 14:19:16 by erey-bet #+# #+# */
|
||||
/* Updated: 2023/05/11 14:19:19 by erey-bet ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "game.h"
|
||||
|
||||
double ft_abs(double nb)
|
||||
{
|
||||
if (nb < 0)
|
||||
return (-nb);
|
||||
return (nb);
|
||||
}
|
||||
|
||||
unsigned int get_rgba(int r, int g, int b, int a)
|
||||
{
|
||||
return (r << 24 | g << 16 | b << 8 | a);
|
||||
}
|
||||
|
||||
static uint32_t switch_color_bytes(uint32_t color)
|
||||
{
|
||||
return (((color & 0xff) << 24) | (((color >> 8) & 0xff) << 16)
|
||||
| (((color >> 16) & 0xff) << 8) | color >> 24);
|
||||
}
|
||||
|
||||
uint32_t get_pixel_color(mlx_texture_t *texture, uint32_t x, uint32_t y)
|
||||
{
|
||||
return (switch_color_bytes(*(uint32_t *)(texture->pixels
|
||||
+ (y * texture->width + x) * texture->bytes_per_pixel)));
|
||||
}
|
||||
|
||||
int get_texture_side(t_dda *dda)
|
||||
{
|
||||
if (dda->side == 0 && dda->step_x < 0)
|
||||
return (0);
|
||||
if (dda->side == 0 && dda->step_x > 0)
|
||||
return (1);
|
||||
if (dda->side == 1 && dda->step_y < 0)
|
||||
return (2);
|
||||
if (dda->side == 1 && dda->step_y > 0)
|
||||
return (3);
|
||||
return (0);
|
||||
}
|
@ -10,8 +10,8 @@ typedef struct s_map
|
||||
void *img_path[4];
|
||||
long long color_bot;
|
||||
long long color_top;
|
||||
size_t size_x;
|
||||
size_t size_y;
|
||||
int size_x;
|
||||
int size_y;
|
||||
double ply_x;
|
||||
double ply_y;
|
||||
char direction;
|
||||
|
@ -3,8 +3,8 @@
|
||||
char **get_body(const char **file_content, size_t header_size)
|
||||
{
|
||||
char **body;
|
||||
size_t i;
|
||||
size_t len;
|
||||
int i;
|
||||
int len;
|
||||
|
||||
len = 0;
|
||||
while (file_content[header_size + len] != NULL)
|
||||
@ -29,8 +29,8 @@ char **get_body(const char **file_content, size_t header_size)
|
||||
|
||||
int get_spawn_position(const char **body, double *spawn_x, double *spawn_y)
|
||||
{
|
||||
size_t x;
|
||||
size_t y;
|
||||
int x;
|
||||
int y;
|
||||
|
||||
*spawn_x = -1;
|
||||
*spawn_y = -1;
|
||||
@ -58,7 +58,7 @@ int get_spawn_position(const char **body, double *spawn_x, double *spawn_y)
|
||||
|
||||
static int map_is_in_one_part(const char **body)
|
||||
{
|
||||
size_t y;
|
||||
int y;
|
||||
|
||||
y = ft_tablen((const void **) body) - 1;
|
||||
while (body[y][0] == '\0' || ft_contain_only(body[y], ' '))
|
||||
@ -74,8 +74,8 @@ static int map_is_in_one_part(const char **body)
|
||||
|
||||
static int map_surround(const char **body)
|
||||
{
|
||||
size_t y;
|
||||
size_t x;
|
||||
int y;
|
||||
int x;
|
||||
|
||||
y = 0;
|
||||
while (body[y] != NULL)
|
||||
@ -125,8 +125,8 @@ static int body_contain_normal_char(const char **body)
|
||||
|
||||
void get_size(const char **body, t_map *map)
|
||||
{
|
||||
size_t y;
|
||||
size_t x;
|
||||
int y;
|
||||
int x;
|
||||
|
||||
map->size_x = 0;
|
||||
y = 0;
|
||||
@ -157,8 +157,8 @@ int body_is_valid(t_map *map)
|
||||
ft_eprintf("map: spawn position: not define");
|
||||
return (0);
|
||||
}
|
||||
map->direction = map->map[(size_t) map->ply_y][(size_t) map->ply_x];
|
||||
map->map[(size_t) map->ply_y][(size_t) map->ply_x] = '0';
|
||||
map->direction = map->map[(int) map->ply_y][(int) map->ply_x];
|
||||
map->map[(int) map->ply_y][(int) map->ply_x] = '0';
|
||||
error = map_is_in_one_part((const char **)map->map);
|
||||
if (error)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user