Merge branch 'master' of git.sr.ht:~xamora/cube3D

This commit is contained in:
Camille Chauvet 2023-05-02 13:13:08 +00:00
commit 4aa1047dca
5 changed files with 59 additions and 11 deletions

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@ -1,8 +1,9 @@
SRCS = main.c game/game.c
OBJS = ${SRCS:.c=.o}
SRCS_GAME = main.c game/game.c
SRCS_PARSING =
OBJS = ${SRCS_GAME:.c=.o} ${SRCS_PARSING:.c=.o}
CC = clang
LIBS = libftx/libftx.a MLX42/build/libmlx42.a
CFLAGS = -g -Wall -Wextra -Werror
LIBS = libftx/libftx.a MLX42/build/libmlx42.a -ldl -lglfw -lm
CFLAGS = -g -Wall -Wextra -Werror -Wno-conversion -Ofast
NAME = cub3D
all: ${NAME}

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@ -6,7 +6,7 @@
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 12:34:04 by erey-bet #+# #+# */
/* Updated: 2023/04/26 14:51:27 by erey-bet ### ########.fr */
/* Updated: 2023/04/26 15:20:47 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
@ -18,6 +18,7 @@
# include <X11/keysym.h>
# include <X11/X.h>
# include <stdlib.h>
# include <stdio.h>
// img: 0=Nord, 1=WEST, 2=SUD, 3=EAST;

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@ -6,7 +6,7 @@
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
/* Updated: 2023/04/26 14:47:50 by erey-bet ### ########.fr */
/* Updated: 2023/04/26 15:44:55 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
@ -14,12 +14,27 @@
int start_game(t_map *map)
{
mlx_t *mlx;
t_game *game;
(void)map;
mlx = mlx_init(1920, 1080, "jan lili", true);
mlx_loop(mlx);
mlx_terminate(mlx);
game->mlx = mlx_init(1920, 1080, "jan lili", true)
if (mlx)
return (1);
game->window = mlx_new_image(game->mlx, 128, 128);
if (game->image)
{
mlx_close_window(game->mlx);
return(1);
}
if (mlx_image_to_window(game->mlx, game->window, 0, 0) == -1)
{
mlx_close_window(game->mlx);
return(1);
}
mlx_loop_hook(game->mlx, manage, game)
mlx_loop(game->mlx);
mlx_terminate(game->mlx);
return (0);
}

29
game/game.h Normal file
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@ -0,0 +1,29 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */
/* Updated: 2023/04/26 15:38:47 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef GAME_H
# define GAME_H
typedef struct s_player
{
double pos_x;
double pos_y;
} t_ply;
typedef struct s_game
{
mlx_t *mlx;
mlx_image_t *windows;
t_ply *ply;
} t_game;
#endif

4
main.c
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@ -6,7 +6,7 @@
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 12:44:55 by erey-bet #+# #+# */
/* Updated: 2023/04/26 14:50:46 by erey-bet ### ########.fr */
/* Updated: 2023/04/26 15:20:32 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
@ -18,6 +18,7 @@ int main(int argc, char **argv)
if (argc != 2)
{
printf("No argument");
return (1);
}
/*map = map_parsing(argv[1]);
@ -27,6 +28,7 @@ int main(int argc, char **argv)
}*/
(void)argv;
map = malloc(sizeof(t_map));
map->map = malloc(sizeof(char *) * 5);
map->map[0] = "11111";
map->map[1] = "10001";
map->map[2] = "10S01";