Merge branch 'master' of git.sr.ht:~xamora/cube3D
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commit
65045662a6
BIN
game/.game.h.swp
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game/.game.h.swp
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */
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/* Updated: 2023/05/02 15:56:17 by erey-bet ### ########.fr */
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/* Updated: 2023/05/03 12:42:31 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -48,6 +48,9 @@ typedef struct s_dda
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int step_y;
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int hit;
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int side;
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int line_height;
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int draw_start;
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int draw_end;
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} t_dda;
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typedef struct s_game
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@ -60,7 +63,7 @@ typedef struct s_game
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} t_game;
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/* INIT */
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t_game *init(t_map *map);
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void init(t_map *map, t_game *game);
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/* MANAGE */
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void manage(mlx_key_data_t keydata, void *param);
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19
game/init.c
19
game/init.c
@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:50:22 by erey-bet #+# #+# */
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/* Updated: 2023/05/02 15:18:05 by erey-bet ### ########.fr */
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/* Updated: 2023/05/03 12:44:19 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -20,18 +20,21 @@ void init_ply(t_map *map, t_ply *ply)
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void init_ray(t_ray *ray)
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{
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ray->x = 0;
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ray->y = 0;
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ray->dir_x = 0;
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ray->dir_y = 0;
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}
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void init(t_map *map, t_game &game)
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void init(t_map *map, t_game *game)
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{
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t_ply ply;
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t_ray ray;
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game.mlx = mlx_init(WIDTH, HEIGHT, "jan lili", true);
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if (!game.mlx)
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return (NULL);
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game.map = map;
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game->mlx = mlx_init(WIDTH, HEIGHT, "jan lili", true);
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if (!game->mlx)
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return ;
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game->map = map;
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init_ply(map, &ply);
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game->ply = &ply;
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init_ray(&ray);
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game->ray = &ray;
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}
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:14:51 by erey-bet #+# #+# */
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/* Updated: 2023/04/28 12:50:21 by erey-bet ### ########.fr */
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/* Updated: 2023/05/03 12:44:41 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,7 +14,7 @@
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int movement(t_ply *ply, int key)
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{
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else if (key == MLX_KEY_W)
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if (key == MLX_KEY_W)
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ply->pos_y -= 0.1;
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else if (key == MLX_KEY_S)
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ply->pos_y += 0.1;
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:30:29 by erey-bet #+# #+# */
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/* Updated: 2023/05/02 15:56:09 by erey-bet ### ########.fr */
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/* Updated: 2023/05/03 12:45:15 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -28,12 +28,12 @@ int ray(t_game *game)
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ray->dir_x = p->dir_x + p->pla_x * camera;
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ray->dir_y = p->dir_y + p->pla_y * camera;
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}
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return(0);
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}
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int raycasting(t_game *game)
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{
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(void)game;
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ray(game)
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ray(game);
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write(1, "raycasting...\n", 14);
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return (0);
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}
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