Header and init
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8
Makefile
8
Makefile
@ -1,23 +1,19 @@
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SRCS =
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SRCS = main.c
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OBJS = ${SRCS:.c=.o}
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LIBS = libft/libft.a
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CC = clang
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CFLAGS = -g -Wall -Wextra -Werror
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NAME = pipex
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NAME = cub3D
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all: ${NAME}
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${NAME}: ${OBJS}
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make -C libft
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${CC} ${CFLAGS} -o ${NAME} ${OBJS} ${LIBS}
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clean:
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rm -f ${OBJS}
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make -C libft clean
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fclean:
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rm -f ${OBJS} ${NAME}
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make -C libft fclean
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re: fclean all
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33
cube3D.h
Normal file
33
cube3D.h
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* cube3D.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:34:04 by erey-bet #+# #+# */
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/* Updated: 2023/04/26 12:50:18 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef CUBE3D_H
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# define CUBE3D_H
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# include<sys/types.h>
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// img: 0=Nord, 1=WEST, 2=SUD, 3=EAST;
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typedef struct s_map
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{
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char **map;
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size_t size_x;
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size_t size_y;
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void *img[4];
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long color_bot;
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long color_top;
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} t_map;
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t_map *map_parsing(char *path);
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int start_game(t_map *map);
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#endif
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33
main.c
Normal file
33
main.c
Normal file
@ -0,0 +1,33 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* main.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:44:55 by erey-bet #+# #+# */
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/* Updated: 2023/04/26 12:52:13 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cube3D.h"
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int main(int argc, char **argv)
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{
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t_map *map;
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if (argc != 2)
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{
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return (1);
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}
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map = map_parsing(argv[1]);
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if (!map)
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{
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return (2);
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}
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if (start_game(map))
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{
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return (3);
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}
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return (0);
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}
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