Avancement game

This commit is contained in:
Etienne Rey-bethbeder
2023-04-26 15:45:21 +02:00
parent a7758af4b1
commit c7743a590b
5 changed files with 56 additions and 9 deletions

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@ -6,7 +6,7 @@
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
/* Updated: 2023/04/26 14:47:50 by erey-bet ### ########.fr */
/* Updated: 2023/04/26 15:44:55 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
@ -14,12 +14,27 @@
int start_game(t_map *map)
{
mlx_t *mlx;
t_game *game;
(void)map;
mlx = mlx_init(1920, 1080, "jan lili", true);
mlx_loop(mlx);
mlx_terminate(mlx);
game->mlx = mlx_init(1920, 1080, "jan lili", true)
if (mlx)
return (1);
game->window = mlx_new_image(game->mlx, 128, 128);
if (game->image)
{
mlx_close_window(game->mlx);
return(1);
}
if (mlx_image_to_window(game->mlx, game->window, 0, 0) == -1)
{
mlx_close_window(game->mlx);
return(1);
}
mlx_loop_hook(game->mlx, manage, game)
mlx_loop(game->mlx);
mlx_terminate(game->mlx);
return (0);
}

29
game/game.h Normal file
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@ -0,0 +1,29 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */
/* Updated: 2023/04/26 15:38:47 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef GAME_H
# define GAME_H
typedef struct s_player
{
double pos_x;
double pos_y;
} t_ply;
typedef struct s_game
{
mlx_t *mlx;
mlx_image_t *windows;
t_ply *ply;
} t_game;
#endif