fixing merge

This commit is contained in:
Kbz-8 2024-02-14 18:53:29 +01:00
parent 6639f562b8
commit 6d7b52ae06

View File

@ -43,26 +43,6 @@ class Player
* @type {Segment}
*/
this.rail = rail === undefined ? new Segment() : rail;
/**
* @type {Number}
*/
this.rail_size = Math.abs(this.rail.stop.x - this.rail.start.x) + Math.abs(this.rail.stop.y - this.rail.start.y);
/**
* @type {Number}
*/
this.paddle_size = this.rail_size * this.game.config.paddle_ratio;
/**
* @type {Number}
*/
this.diff_x = this.rail.stop.x - this.rail.start.x;
/**
* @type {Number}
*/
this.diff_y = this.rail.stop.y - this.rail.start.y;
}
/**
@ -78,8 +58,6 @@ class Player
* @param {CanvasRenderingContext2D} ctx
*/
draw(ctx)
{
if(ctx instanceof CanvasRenderingContext2D)
{
if (this.is_connected === false)
{
@ -87,25 +65,29 @@ class Player
ctx.lineTo(this.rail.stop.x, this.rail.stop.y);
return;
}
let paddle_pos = new Point(this.rail.start.x + this.diff_x * this.position,
this.rail.start.y + this.diff_y * this.position);
let start_x = paddle_pos.x - (this.diff_x * (this.paddle_size / 2 / this.rail_size)),
start_y = paddle_pos.y - (this.diff_y * (this.paddle_size / 2 / this.rail_size)),
stop_x = paddle_pos.x + (this.diff_x * (this.paddle_size / 2 / this.rail_size)),
stop_y = paddle_pos.y + (this.diff_y * (this.paddle_size / 2 / this.rail_size));
let diff_x = this.rail.stop.x - this.rail.start.x,
diff_y = this.rail.stop.y - this.rail.start.y;
ctx.moveTo(start_x, start_y);
ctx.lineTo(stop_x, stop_y);
}
else if(ctx instanceof WebGLRenderingContext)
{
let rail_length = this.rail.len(),
paddle_length = rail_length * this.game.config.paddle_ratio;
}
else
{
alert('Unknown rendering context type (wtf)');
}
let paddle_center = new Point(this.rail.start.x + diff_x * this.position,
this.rail.start.y + diff_y * this.position);
let paddle_start_x = paddle_center.x - (diff_x * (paddle_length / 2 / rail_length)),
paddle_start_y = paddle_center.y - (diff_y * (paddle_length / 2 / rail_length)),
paddle_stop_x = paddle_center.x + (diff_x * (paddle_length / 2 / rail_length)),
paddle_stop_y = paddle_center.y + (diff_y * (paddle_length / 2 / rail_length));
let paddle_start = new Point(paddle_start_x, paddle_start_y),
paddle_stop = new Point (paddle_stop_x, paddle_stop_y);
let paddle = new Segment(paddle_start, paddle_stop);
console.log(paddle)
paddle.draw(ctx);
}
from_json(data)
@ -135,26 +117,6 @@ class Player
*/
this.rail = this.rail.from_json(data.rail);
/**
* @type {Number}
*/
this.rail_size = Math.abs(this.rail.stop.x - this.rail.start.x) + Math.abs(this.rail.stop.y - this.rail.start.y);
/**
* @type {Number}
*/
this.paddle_size = this.rail_size * this.game.config.paddle_ratio;
/**
* @type {Number}
*/
this.diff_x = this.rail.stop.x - this.rail.start.x;
/**
* @type {Number}
*/
this.diff_y = this.rail.stop.y - this.rail.start.y;
return this
}
}