game: core: change player to player.isconnected

befort: if a player is disconnected he doesn't have an object
after: he have un object with a socket == None
This commit is contained in:
2024-01-19 15:38:04 +01:00
parent 2f4496c9bc
commit 7cf13640a1
11 changed files with 132 additions and 79 deletions

View File

@ -5,7 +5,7 @@ class MyPlayer extends Player
{
constructor(client, game, rail_start_x, rail_start_y, rail_stop_x, rail_stop_y, nb_goal, positon)
{
super(client.me.id, game, rail_start_x, rail_start_y, rail_stop_x, rail_stop_y, nb_goal, positon);
super(client.me.id, game, rail_start_x, rail_start_y, rail_stop_x, rail_stop_y, nb_goal, positon, true);
this.client = client;
}