game: core: change player to player.isconnected

befort: if a player is disconnected he doesn't have an object
after: he have un object with a socket == None
This commit is contained in:
starnakin 2024-01-19 15:38:04 +01:00
parent 2f4496c9bc
commit 7cf13640a1
11 changed files with 132 additions and 79 deletions

View File

@ -96,35 +96,26 @@ class Game
{
let index = this.players.indexOf((player) => player.id === player_data.user_id);
if (index !== -1)
this.players.slice(index, 1);
this.players.push(new Player(player_data.user_id,
this,
player_data.rail_start_x,
player_data.rail_start_y,
player_data.rail_stop_x,
player_data.rail_stop_y,
player_data.nb_goal,
player_data.position.position
));
this.players[index].is_connected = true;
}
_receive_player_leave(player_data)
{
const user_id = player_data.user_id;
const index = this.players.indexOf(this.players.find(player => player.id === user_id));
let index = this.players.indexOf((player) => player.id === player_data.user_id);
if (index === -1)
return
this.players[index].is_connected = false;
}
this.players.splice(index, 1);
_receive_update_ball(data)
{
this.ball.position_x = data.position_x
this.ball.position_y = data.position_y
this.ball.position_x = data.position_x
this.ball.position_x = data.position_x
}
_receive_update_paddle(data)
{
console.log(data)
let player = this.players.find((player) => player.id === data.user_id);
if (player === null)
@ -132,16 +123,17 @@ class Game
this._receive_player_join(data);
return;
}
player.is_connected = data.is_connected;
player.update_pos(data.position.position, data.position.time);
}
_receive(data)
{
console.log(data)
if (data.detail === "update_paddle")
this._receive_update_paddle(data);
else if (data.detail === "update_ball")
this._update_ball(data);
this._receive_update_ball(data);
else if (data.detail === "init_game")
this._init_game(data)
else if (data.detail === "player_join")
@ -167,7 +159,17 @@ class Game
this.players = []
const players_data = data.players;
players_data.forEach((player_data) => {
this._receive_player_join(player_data)
this.players.push(new Player(player_data.user_id,
this,
player_data.rail_start_x,
player_data.rail_start_y,
player_data.rail_stop_x,
player_data.rail_stop_y,
player_data.nb_goal,
player_data.position.position,
player_data.is_connected,
));
});
this._inited = true;

View File

@ -5,7 +5,7 @@ class MyPlayer extends Player
{
constructor(client, game, rail_start_x, rail_start_y, rail_stop_x, rail_stop_y, nb_goal, positon)
{
super(client.me.id, game, rail_start_x, rail_start_y, rail_stop_x, rail_stop_y, nb_goal, positon);
super(client.me.id, game, rail_start_x, rail_start_y, rail_stop_x, rail_stop_y, nb_goal, positon, true);
this.client = client;
}

View File

@ -1,8 +1,9 @@
class Player
{
constructor(id, game, rail_start_x, rail_start_y, rail_stop_x, rail_stop_y, nb_goal, positon)
constructor(id, game, rail_start_x, rail_start_y, rail_stop_x, rail_stop_y, nb_goal, positon, is_connected)
{
this.is_connected = is_connected;
this.id = id;
this.positon = positon;
this.nb_goal = nb_goal;
@ -27,7 +28,13 @@ class Player
}
draw(ctx)
{
{
if (this.is_connected === false)
{
ctx.moveTo(this.rail_start_x, this.rail_start_y);
ctx.lineTo(this.rail_stop_x, this.rail_stop_y);
return;
}
let paddle_pos_x = this.rail_start_x + this.diff_x * this.positon,
paddle_pos_y = this.rail_start_y + this.diff_y * this.positon;

View File

@ -16,3 +16,5 @@ BALL_SPEED_START = 1
BALL_SIZE = 4
BALL_SPAWN_POS_X = MAP_SIZE_X / 2
BALL_SPAWN_POS_Y = MAP_SIZE_Y / 2
SERVER_TPS = 20

View File

@ -41,6 +41,9 @@ class GameWebSocket(WebsocketConsumer):
self.disconnect(1017)
self.member: Player | Spectator = self.game.join(self.user.pk, self)
def disconnect(self, code):
self.member.disconnect()
def receive(self, text_data: str = None, bytes_data: bytes = None):
@ -49,8 +52,4 @@ class GameWebSocket(WebsocketConsumer):
data: dict = json.loads(text_data)
self.member.receive(data)
def disconnect(self, close_code):
if (self.user.pk in self.game.players_id):
self.game.remove(self.member)
self.member.receive(data)

View File

@ -1,7 +1,5 @@
from django.db import models
from channels.generic.websocket import AsyncWebsocketConsumer
# Create your models here.
class GameModel(models.Model):
@ -14,6 +12,9 @@ class GameModel(models.Model):
for player_id in players_id:
GameMembersModel(game_id = self.pk, player_id = player_id).save()
return self.pk
def start(self):
self.started = True
def get_players_id(self):
return [game_player.player_id for game_player in GameMembersModel.objects.filter(game_id = self.pk)]

View File

@ -3,6 +3,8 @@ from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
from channels.generic.websocket import WebsocketConsumer
from asgiref.sync import async_to_sync
from .Ball import Ball
from .Player import Player
from .Spectator import Spectator
@ -14,20 +16,25 @@ from .. import config
from ..models import GameModel
from ..routine import routine
import threading
class Game(AbstractRoom):
def __init__(self, game_id):
super().__init__(None)
self.ball: Ball = Ball()
game_model: GameModel = GameModel.objects.get(pk = game_id)
self.players_id: list[int] = game_model.get_players_id()
self.model: GameModel = GameModel.objects.get(pk = game_id)
self.started = False
radius: float = min(config.MAP_SIZE_X, config.MAP_SIZE_Y) / 2 - 10
self.nb_sides = len(self.players_id) * 2
players_id: list[int] = self.model.get_players_id()
self.nb_sides = len(players_id) * 2
self.polygon: list[tuple[float, float]] = []
@ -41,6 +48,10 @@ class Game(AbstractRoom):
self.polygon.append((x, y))
self.players: list[Player] = []
for i, player_id in enumerate(players_id):
player = Player(self, player_id, None, *self.polygon[i * 2], *self.polygon[(i * 2 + 1) % self.nb_sides])
self.players.append(player)
self.spectators: list[Spectator] = []
self.walls: list[Wall] = []
@ -48,14 +59,27 @@ class Game(AbstractRoom):
for i in range(1, self.nb_sides, 2):
self.walls.append(Wall(*self.polygon[i], *self.polygon[(i + 1) % self.nb_sides]))
self._updated_players: list[Player] = []
self.game_id: int = game_id
self.thread = threading.Thread(target = routine, args=(self,))
self.thread.start()
def get_players_id(self):
return [player.user_id for player in self.players]
def get_players_connected(self) -> list[Player]:
return [player for player in self.players if player.is_connected()]
def broadcast(self, detail: str, data: dict = {}, excludeds: list[Spectator | Player] = []):
members: list[Player | Spectator] = self.players + self.spectators
members: list[Player | Spectator] = self.get_players_connected() + self.spectators
for excluded in excludeds:
members.remove(excluded)
if (excluded in members):
members.remove(excluded)
for member in members:
member.send(detail, data)
@ -70,40 +94,39 @@ class Game(AbstractRoom):
def _send_game_data(self, member: AbstractRoomMember):
member.send("init_game", self.to_dict())
def append(self, member: AbstractRoomMember):
super().append(member)
member.send("init_game", self.to_dict())
def everbody_is_here(self):
for player in self.players:
if not player.is_connected():
return False
return True
def _player_join(self, user_id: int, socket: WebsocketConsumer):
#check if member is a player
if (user_id not in self.players_id):
return None
# check if player is already connected
player = self.get_player_by_user_id(user_id)
if (player is not None):
if (player is None):
return None
if (player.is_connected()):
player.disconnect(1001)
index: int = self.players_id.index(user_id) * 2
player = Player(self, user_id, socket, *self.polygon[index], *self.polygon[(index + 1) % self.nb_sides])
self.players.append(player)
player.connect(socket)
player.accept()
self.broadcast("player_join", player.to_dict(), [player])
if (self.everbody_is_here()):
print("start")
self.start()
return player
def _update_player(self, player: Player):
self._updated_players.append(player)
def _player_leave(self, player: Player):
self.broadcast("player_leave", player.to_dict(), [player])
self.players.remove(player)
self._updated_players.append(player)
def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
spectator: Spectator = Spectator(user_id, socket)
spectator: Spectator = Spectator(user_id, socket, self)
self.spectators.append(spectator)
@ -115,19 +138,20 @@ class Game(AbstractRoom):
self.spectators.remove(spectator)
def join(self, user_id: int, socket: WebsocketConsumer) -> Spectator | Player:
if (user_id in self.players_id):
member: Player = self._player_join(user_id, socket)
print("yo")
else:
member: Player = self._player_join(user_id, socket)
if (member is None):
member: Spectator = self._spectator_join(user_id, socket)
self._send_game_data(member)
return member
def start(self):
if (self.started == True):
return
self.started = True
self.model.start()
def remove(self, member: AbstractRoomMember):
def leave(self, member: AbstractRoomMember):
if (isinstance(member, Player)):
self._player_leave(member)
elif (isinstance(member, Spectator)):
@ -140,6 +164,4 @@ class Game(AbstractRoom):
"walls": [wall.to_dict() for wall in self.walls],
}
print(self.players )
return data

View File

@ -21,6 +21,4 @@ class GameManager():
self._game_list.append(game)
return game
return game

View File

@ -17,9 +17,7 @@ class Player(Spectator):
def __init__(self, game: Game, user_id: int, socket: WebsocketConsumer, rail_start_x: float, rail_start_y: float, rail_stop_x: float, rail_stop_y: float) -> None:
super().__init__(user_id, socket)
self.game: Game = game
super().__init__(user_id, socket, game)
self.position: Position = Position(0.5, 0)
@ -29,7 +27,7 @@ class Player(Spectator):
self.rail_start_y: float = rail_start_y
self.rail_stop_x: float = rail_stop_x
self.rail_stop_y: float = rail_stop_y
def receive(self, data: dict):
detail: str = data.get("detail")
@ -52,8 +50,6 @@ class Player(Spectator):
def update_position(self, data: dict):
print(data)
new_position: Position = Position()
new_position.position: float = data.get("position")
@ -83,7 +79,6 @@ class Player(Spectator):
new_position_verified: Position = new_position.copy()
if (distance > max_distance):
print(max_distance, distance, time_difference, self.position.position, new_position.position)
new_position_verified.position = self.position.position + max_distance * sign
if (not config.PADDLE_POSITION_MIN <= new_position_verified.position <= config.PADDLE_POSITION_MAX):
@ -92,15 +87,27 @@ class Player(Spectator):
new_position_verified.position = min(new_position_verified.position, config.PADDLE_POSITION_MAX)
invalid_pos: bool = new_position.position != new_position_verified.position
if (new_position != self.position):
self.game._update_player(self)
self.position = new_position
if (invalid_pos):
self.send("update_paddle", self.to_dict())
self.game.broadcast("update_paddle", self.to_dict(), [self])
def connect(self, socket: WebsocketConsumer):
self.socket = socket
self.accept()
self.game._update_player(self)
def is_connected(self):
return self.socket != None
def disconnect(self, code: int = 1000):
self.socket = None
self.game.leave(self)
def to_dict(self):
data = {
@ -112,6 +119,8 @@ class Player(Spectator):
"rail_start_y": self.rail_start_y,
"rail_stop_x": self.rail_stop_x,
"rail_stop_y": self.rail_stop_y,
"is_connected": self.is_connected(),
}
return data

View File

@ -1,4 +1,4 @@
from typing import Union
from __future__ import annotations
class Position:
@ -16,4 +16,7 @@ class Position:
"time": self.time,
}
return data
return data
def __eq__(self, __value: Position) -> bool:
return (self.position == __value.position)

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@ -1,18 +1,28 @@
from __future__ import annotations
from channels.generic.websocket import WebsocketConsumer
from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from .Player import Player
from .Game import Game
from .Ball import Ball
class Spectator(AbstractRoomMember):
def __init__(self, user_id: int, socket: WebsocketConsumer, game: Game):
super().__init__(user_id, socket)
self.game: Game = game
def send_paddle(self, player: Player):
self.send("update_paddle", player.to_dict())
def send_ball(self, ball: Ball):
self.send("update_ball", ball.to_dict())
self.send("update_ball", ball.to_dict())
def disconnect(self, code: int = 1000):
self.game.leave(self)