game: core: change player to player.isconnected

befort: if a player is disconnected he doesn't have an object
after: he have un object with a socket == None
This commit is contained in:
2024-01-19 15:38:04 +01:00
parent 2f4496c9bc
commit 7cf13640a1
11 changed files with 132 additions and 79 deletions

View File

@ -16,3 +16,5 @@ BALL_SPEED_START = 1
BALL_SIZE = 4
BALL_SPAWN_POS_X = MAP_SIZE_X / 2
BALL_SPAWN_POS_Y = MAP_SIZE_Y / 2
SERVER_TPS = 20