game: core: change player to player.isconnected
befort: if a player is disconnected he doesn't have an object after: he have un object with a socket == None
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@ -1,7 +1,5 @@
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from django.db import models
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from channels.generic.websocket import AsyncWebsocketConsumer
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# Create your models here.
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class GameModel(models.Model):
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@ -14,6 +12,9 @@ class GameModel(models.Model):
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for player_id in players_id:
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GameMembersModel(game_id = self.pk, player_id = player_id).save()
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return self.pk
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def start(self):
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self.started = True
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def get_players_id(self):
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return [game_player.player_id for game_player in GameMembersModel.objects.filter(game_id = self.pk)]
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