game: core: change player to player.isconnected
befort: if a player is disconnected he doesn't have an object after: he have un object with a socket == None
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@ -3,6 +3,8 @@ from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
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from channels.generic.websocket import WebsocketConsumer
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from asgiref.sync import async_to_sync
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from .Ball import Ball
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from .Player import Player
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from .Spectator import Spectator
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@ -14,20 +16,25 @@ from .. import config
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from ..models import GameModel
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from ..routine import routine
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import threading
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class Game(AbstractRoom):
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def __init__(self, game_id):
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super().__init__(None)
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self.ball: Ball = Ball()
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game_model: GameModel = GameModel.objects.get(pk = game_id)
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self.players_id: list[int] = game_model.get_players_id()
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self.model: GameModel = GameModel.objects.get(pk = game_id)
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self.started = False
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radius: float = min(config.MAP_SIZE_X, config.MAP_SIZE_Y) / 2 - 10
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self.nb_sides = len(self.players_id) * 2
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players_id: list[int] = self.model.get_players_id()
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self.nb_sides = len(players_id) * 2
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self.polygon: list[tuple[float, float]] = []
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@ -41,6 +48,10 @@ class Game(AbstractRoom):
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self.polygon.append((x, y))
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self.players: list[Player] = []
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for i, player_id in enumerate(players_id):
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player = Player(self, player_id, None, *self.polygon[i * 2], *self.polygon[(i * 2 + 1) % self.nb_sides])
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self.players.append(player)
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self.spectators: list[Spectator] = []
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self.walls: list[Wall] = []
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@ -48,14 +59,27 @@ class Game(AbstractRoom):
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for i in range(1, self.nb_sides, 2):
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self.walls.append(Wall(*self.polygon[i], *self.polygon[(i + 1) % self.nb_sides]))
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self._updated_players: list[Player] = []
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self.game_id: int = game_id
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self.thread = threading.Thread(target = routine, args=(self,))
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self.thread.start()
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def get_players_id(self):
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return [player.user_id for player in self.players]
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def get_players_connected(self) -> list[Player]:
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return [player for player in self.players if player.is_connected()]
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def broadcast(self, detail: str, data: dict = {}, excludeds: list[Spectator | Player] = []):
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members: list[Player | Spectator] = self.players + self.spectators
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members: list[Player | Spectator] = self.get_players_connected() + self.spectators
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for excluded in excludeds:
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members.remove(excluded)
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if (excluded in members):
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members.remove(excluded)
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for member in members:
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member.send(detail, data)
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@ -70,40 +94,39 @@ class Game(AbstractRoom):
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def _send_game_data(self, member: AbstractRoomMember):
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member.send("init_game", self.to_dict())
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def append(self, member: AbstractRoomMember):
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super().append(member)
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member.send("init_game", self.to_dict())
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def everbody_is_here(self):
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for player in self.players:
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if not player.is_connected():
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return False
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return True
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def _player_join(self, user_id: int, socket: WebsocketConsumer):
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#check if member is a player
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if (user_id not in self.players_id):
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return None
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# check if player is already connected
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player = self.get_player_by_user_id(user_id)
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if (player is not None):
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if (player is None):
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return None
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if (player.is_connected()):
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player.disconnect(1001)
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index: int = self.players_id.index(user_id) * 2
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player = Player(self, user_id, socket, *self.polygon[index], *self.polygon[(index + 1) % self.nb_sides])
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self.players.append(player)
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player.connect(socket)
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player.accept()
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self.broadcast("player_join", player.to_dict(), [player])
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if (self.everbody_is_here()):
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print("start")
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self.start()
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return player
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def _update_player(self, player: Player):
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self._updated_players.append(player)
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def _player_leave(self, player: Player):
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self.broadcast("player_leave", player.to_dict(), [player])
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self.players.remove(player)
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self._updated_players.append(player)
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def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
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spectator: Spectator = Spectator(user_id, socket)
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spectator: Spectator = Spectator(user_id, socket, self)
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self.spectators.append(spectator)
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@ -115,19 +138,20 @@ class Game(AbstractRoom):
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self.spectators.remove(spectator)
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def join(self, user_id: int, socket: WebsocketConsumer) -> Spectator | Player:
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if (user_id in self.players_id):
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member: Player = self._player_join(user_id, socket)
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print("yo")
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else:
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member: Player = self._player_join(user_id, socket)
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if (member is None):
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member: Spectator = self._spectator_join(user_id, socket)
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self._send_game_data(member)
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return member
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def start(self):
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if (self.started == True):
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return
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self.started = True
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self.model.start()
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def remove(self, member: AbstractRoomMember):
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def leave(self, member: AbstractRoomMember):
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if (isinstance(member, Player)):
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self._player_leave(member)
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elif (isinstance(member, Spectator)):
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@ -140,6 +164,4 @@ class Game(AbstractRoom):
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"walls": [wall.to_dict() for wall in self.walls],
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}
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print(self.players )
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return data
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