game: core: change player to player.isconnected

befort: if a player is disconnected he doesn't have an object
after: he have un object with a socket == None
This commit is contained in:
2024-01-19 15:38:04 +01:00
parent 2f4496c9bc
commit 7cf13640a1
11 changed files with 132 additions and 79 deletions

View File

@ -1,18 +1,28 @@
from __future__ import annotations
from channels.generic.websocket import WebsocketConsumer
from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from .Player import Player
from .Game import Game
from .Ball import Ball
class Spectator(AbstractRoomMember):
def __init__(self, user_id: int, socket: WebsocketConsumer, game: Game):
super().__init__(user_id, socket)
self.game: Game = game
def send_paddle(self, player: Player):
self.send("update_paddle", player.to_dict())
def send_ball(self, ball: Ball):
self.send("update_ball", ball.to_dict())
self.send("update_ball", ball.to_dict())
def disconnect(self, code: int = 1000):
self.game.leave(self)