game: core: change player to player.isconnected
befort: if a player is disconnected he doesn't have an object after: he have un object with a socket == None
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@ -1,18 +1,28 @@
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from __future__ import annotations
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from channels.generic.websocket import WebsocketConsumer
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from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from .Player import Player
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from .Game import Game
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from .Ball import Ball
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class Spectator(AbstractRoomMember):
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def __init__(self, user_id: int, socket: WebsocketConsumer, game: Game):
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super().__init__(user_id, socket)
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self.game: Game = game
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def send_paddle(self, player: Player):
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self.send("update_paddle", player.to_dict())
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def send_ball(self, ball: Ball):
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self.send("update_ball", ball.to_dict())
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self.send("update_ball", ball.to_dict())
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def disconnect(self, code: int = 1000):
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self.game.leave(self)
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