pong: multiplayer: map corner
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e376cde2d9
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@ -42,7 +42,7 @@ class PongGame(AGame):
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else:
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else:
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corners: list[Point] = [Point(50, 50),
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corners: list[Point] = [Point(50, 50),
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Point(config.MAP_SIZE_X - 50, 50),
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Point(config.MAP_SIZE_X - 50, 50),
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Point(config.MAP_SIZE_X - 50, config.MAP_CENTER_Y - 50),
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Point(config.MAP_SIZE_X - 50, config.MAP_SIZE_Y - 50),
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Point(50, config.MAP_SIZE_Y - 50)]
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Point(50, config.MAP_SIZE_Y - 50)]
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self.players = []
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self.players = []
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@ -50,9 +50,9 @@ class PongGame(AGame):
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for i in range(4):
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for i in range(4):
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if i < nb_players:
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if i < nb_players:
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self.players.append(PongPlayer(self, players[i], None, Segment(corners[(i + 1) % 4], corners[i])))
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self.players.append(PongPlayer(self, players[i], None, Segment(corners[i].copy(), corners[(i + 1) % 4].copy())))
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else:
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else:
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self.walls.append(Segment(corners[(i + 1) % 4], corners[i]))
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self.walls.append(Segment(corners[i].copy(), corners[(i + 1) % 4].copy()))
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self.ball: Ball = Ball()
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self.ball: Ball = Ball()
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