pong: multiplayer: map corner
This commit is contained in:
parent
e376cde2d9
commit
aa01405988
@ -42,7 +42,7 @@ class PongGame(AGame):
|
||||
else:
|
||||
corners: list[Point] = [Point(50, 50),
|
||||
Point(config.MAP_SIZE_X - 50, 50),
|
||||
Point(config.MAP_SIZE_X - 50, config.MAP_CENTER_Y - 50),
|
||||
Point(config.MAP_SIZE_X - 50, config.MAP_SIZE_Y - 50),
|
||||
Point(50, config.MAP_SIZE_Y - 50)]
|
||||
|
||||
self.players = []
|
||||
@ -50,9 +50,9 @@ class PongGame(AGame):
|
||||
|
||||
for i in range(4):
|
||||
if i < nb_players:
|
||||
self.players.append(PongPlayer(self, players[i], None, Segment(corners[(i + 1) % 4], corners[i])))
|
||||
self.players.append(PongPlayer(self, players[i], None, Segment(corners[i].copy(), corners[(i + 1) % 4].copy())))
|
||||
else:
|
||||
self.walls.append(Segment(corners[(i + 1) % 4], corners[i]))
|
||||
self.walls.append(Segment(corners[i].copy(), corners[(i + 1) % 4].copy()))
|
||||
|
||||
self.ball: Ball = Ball()
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user