ft bozo but in 3D

This commit is contained in:
Kbz-8 2024-01-23 16:37:01 +01:00 committed by AdrienLSH
parent 243227f743
commit f48b5c12a7
5 changed files with 213 additions and 1 deletions

View File

@ -0,0 +1,20 @@
function initBuffers(gl)
{
const positionBuffer = initPositionBuffer(gl);
return { position: positionBuffer };
}
function initPositionBuffer(gl)
{
const positionBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
const positions = [1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0];
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
return positionBuffer;
}
export { initBuffers };

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,61 @@
const vertex_shader_source = `
attribute vec4 aPos;
attribute vec4 aColor;
uniform mat4 uModView;
uniform mat4 uProj;
varying lowp vec4 vColor;
void main()
{
gl_Position = uProj * uModView * aPos;
vColor = aColor;
}
`;
const fragment_shader_source = `
varying lowp vec4 vColor;
void main()
{
gl_FragColor = vColor;
}
`;
function initShaderProgram(gl)
{
const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vertex_shader_source);
const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fragment_shader_source);
const shaderProgram = gl.createProgram();
gl.attachShader(shaderProgram, vertexShader);
gl.attachShader(shaderProgram, fragmentShader);
gl.linkProgram(shaderProgram);
if(!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS))
{
alert(`Unable to initialize the shader program: ${gl.getProgramInfoLog(shaderProgram)}`);
return null;
}
return shaderProgram;
}
function loadShader(gl, type, source)
{
const shader = gl.createShader(type);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if(!gl.getShaderParameter(shader, gl.COMPILE_STATUS))
{
alert(`An error occurred compiling the shaders: ${gl.getShaderInfoLog(shader)}`);
gl.deleteShader(shader);
return null;
}
return shader;
}
export { initShaderProgram };

View File

@ -5,7 +5,8 @@ import Search from "./views/Search.js";
import HomeView from "./views/HomeView.js";
import LogoutView from "./views/accounts/LogoutView.js";
import GameOfflineView from "./views/GameOfflineView.js";
import GameView from "./views/GameView.js";
//import GameView from "./views/GameView.js";
import GameView from "./views/GameView3D.js";
import PageNotFoundView from './views/PageNotFoundView.js' ;

View File

@ -0,0 +1,102 @@
import { client } from "../index.js";
import { Game } from "../api/game/Game.js";
import AbstractView from "./abstracts/AbstractView.js";
import { initShaderProgram } from "../3D/shaders.js"
export default class extends AbstractView
{
constructor(params)
{
super(params, "Game");
this.game = new Game(client, params.id);
this.keys_pressed = [];
this.my_player = undefined;
this.gl = null;
this.shader_prog = null;
}
initGL()
{
const canvas = document.getElementById('glcanva');
this.gl = canvas.getContext("webgl");
if(this.gl === null)
{
alert("Unable to initialize WebGL. Your browser or machine may not support it. You may also be a bozo");
return;
}
this.shader_prog = initShaderProgram(this.gl);
}
async join_game()
{
await this.game.join()
let canvas = document.createElement("canvas");
canvas.height = this.game.config.size_x;
canvas.width = this.game.config.size_y;
canvas.id = "glcanva";
document.getElementById("app").appendChild(canvas);
this.initGL();
this.render_game();
}
draw()
{
const canvas = document.getElementById('glcanva');
if(canvas === null)
return 1;
this.gl.clearColor(1.0, 1.0, 1.0, 1.0);
this.gl.clearDepth(1.0);
this.gl.enable(this.gl.DEPTH_TEST);
this.gl.depthFunc(this.gl.LEQUAL);
this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
}
render_game()
{
let loop_id = setInterval(() => {
if (this.game === undefined)
clearInterval(loop_id);
if (this.my_player)
this.my_player.update_paddle(this.keys_pressed);
this.draw();
this.game?.time.new_frame();
// 1 sec fps
}, 1000 / 60);
}
async update_game_state()
{
document.getElementById("game-state").innerText = this.game.state;
if (this.game.finished === false)
await this.join_game();
}
async postInit()
{
let error_code = await this.game.init();
if (error_code)
return error_code;
await this.update_game_state();
}
async getHtml()
{
return /* HTML */ `
<link rel="stylesheet" href="/static/css/game.css">
<h2 id="game-state"></h2>
<div id="player_list"></div>
`;
}
}