42_ft_transcendence/frontend/static/js/api/game/MyPlayer.js
starnakin 7cf13640a1 game: core: change player to player.isconnected
befort: if a player is disconnected he doesn't have an object
after: he have un object with a socket == None
2024-01-19 15:38:04 +01:00

50 lines
1.5 KiB
JavaScript

import { Player } from "./Player.js";
class MyPlayer extends Player
{
constructor(client, game, rail_start_x, rail_start_y, rail_stop_x, rail_stop_y, nb_goal, positon)
{
super(client.me.id, game, rail_start_x, rail_start_y, rail_stop_x, rail_stop_y, nb_goal, positon, true);
this.client = client;
}
update_paddle(keys_pressed)
{
let new_pos = this.positon;
if (keys_pressed.includes("s"))
new_pos -= this.game.config.paddle_speed_per_second_max * this.game.time.deltaTimeSecond() * 1.0;
if (keys_pressed.includes("w"))
new_pos += this.game.config.paddle_speed_per_second_max * this.game.time.deltaTimeSecond() * 1.0;
new_pos = Math.max(0 + this.game.config.paddle_ratio / 2, new_pos);
new_pos = Math.min(1 - this.game.config.paddle_ratio / 2, new_pos);
if (this.positon === new_pos)
return;
this.positon = new_pos;
this.game._send_paddle_position(this.positon, this.game.time._current_frame);
}
update_pos(new_position, time)
{
let position_verified = new_position;
let time_diff = (this.time._current_frame - time) / 1000;
let sign = this - new_position >= 0 ? 1 : -1;
let distance = Math.abs(this.positon - new_position);
let distance_max = time_diff * this.game.config.paddle_speed_per_second_max;
if (distance > distance_max)
position_verified = distance_max * sign;
this.positon = position_verified;
}
}
export { MyPlayer }