42_ft_transcendence/django/games/objects/tictactoe/TicTacToeGame.py
2024-05-14 16:46:16 +02:00

104 lines
3.2 KiB
Python

from ..AGame import AGame
from channels.generic.websocket import WebsocketConsumer
from .TicTacToePlayer import TicTacToePlayer
from .TicTacToeSpectator import TicTacToeSpectator
import time
import sys
class TicTacToeGame(AGame):
def __init__(self, game_id: int, game_manager):
super().__init__("tictactoe", game_id, game_manager)
players = self.model.get_players()
self.players: list[TicTacToePlayer] = [TicTacToePlayer(player, None, self, ["x", "o"][i]) for i, player in enumerate(players)]
self.time = -1
self.turn = 'x'
self._map = [[-1 for _ in range(9)] for _ in range(9)]
self.winner = None
def _everbody_is_here(self):
return len(self.players) == len(self.get_players_connected())
def get_players_by_sign(self, sign):
for player in self.players:
if (player.sign == sign):
return player
return None
def _player_join(self, user_id: int, socket: WebsocketConsumer):
player = self.get_player_by_user_id(user_id)
if (player is None):
return None
# check if player is already connected
if (player.is_connected()):
player.disconnect(1001)
player.socket = socket
return player
def add(self, newmove, player):
if (self.checkMove(newmove, player) and self.checkWin() == False):
self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] = newmove.get("sign")
player.currentMorpion = int(newmove.get("targetCase"))
self.changeTurn()
self.time = time.time()
return True
return False
def changeTurn(self):
self.turn = 'x' if (self.turn == 'o') else 'o'
def checkMove(self, newmove, player):
if (int(newmove.get("targetMorpion")) != player.currentMorpion or newmove.get("sign") != self.turn):
return False
if (self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] != -1):
return False
return True
def checkWin(self):
for tab in self._map:
for i in range(3):
if tab[i] != -1 and tab[i] == tab[i + 3] and tab[i + 3] == tab[i + 6]:
return
for i in range(0, 9, 3):
if tab[i] != -1 and tab[i] == tab[i + 1] and tab[i + 1] == tab[i + 2]:
return tab[i]
if tab[0] != -1 and tab[0] == tab[4] and tab[4] == tab[8]:
return tab[0]
if tab[6] != -1 and tab[6] == tab[4] and tab[4] == tab[2]:
return tab[6]
return False
def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
spectator:TicTacToeSpectator = TicTacToeSpectator(user_id, socket, self)
self.spectators.append(spectator)
return spectator
def join(self, user_id: int, socket: WebsocketConsumer) -> TicTacToeSpectator | TicTacToePlayer:
member: TicTacToePlayer = self._player_join(user_id, socket)
if (member is None):
member: TicTacToeSpectator = self._spectator_join(user_id, socket)
return member