42_ft_transcendence/games/consumers.py
starnakin 7cf13640a1 game: core: change player to player.isconnected
befort: if a player is disconnected he doesn't have an object
after: he have un object with a socket == None
2024-01-19 15:38:04 +01:00

55 lines
1.4 KiB
Python

from __future__ import annotations
from channels.generic.websocket import WebsocketConsumer
from django.contrib.auth.models import User
import json
from .objects.GameManager import GameManager
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from .objects.Spectator import Spectator
from .objects.Player import Player
from .objects.Game import Game
game_manager: GameManager = GameManager()
class GameWebSocket(WebsocketConsumer):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.channel_name = "games"
self.group_name = "games"
def connect(self):
self.user: User = self.scope["user"]
if (self.user.pk is None):
self.user.pk = 0
self.channel_layer.group_add(self.group_name, self.channel_name)
self.game_id = int(self.scope['url_route']['kwargs']['game_id'])
self.game: Game = game_manager.get(self.game_id)
if (self.game is None):
self.send("Game not found.")
self.disconnect(1017)
self.member: Player | Spectator = self.game.join(self.user.pk, self)
def disconnect(self, code):
self.member.disconnect()
def receive(self, text_data: str = None, bytes_data: bytes = None):
if (text_data is None):
return
data: dict = json.loads(text_data)
self.member.receive(data)