add infect menu aaand reformat the project
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8463b22928
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87
lua/autorun/client/cl_infect.lua
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87
lua/autorun/client/cl_infect.lua
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@ -0,0 +1,87 @@
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local infect_menu
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local selected_diseases = {}
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local selected_player = {}
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concommand.Add("infect", function(ply)
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infect_menu = vgui.Create("DFrame")
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infect_menu:SetTitle("infect_menu")
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infect_menu:SetSize(400, 300)
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infect_menu:Center()
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infect_menu:MakePopup()
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local infect_button = vgui.Create("DButton", infect_menu)
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infect_button:SetText("infect")
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infect_button:SetPos(5, 255)
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infect_button:SetSize(390, 40)
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function infect_button:DoClick()
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if #selected_player == 0 or #selected_diseases == 0
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then
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return
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end
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net.Start("infect")
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local data = {}
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data.infecteds = selected_player
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data.diseases = selected_diseases
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net.WriteTable(data)
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net.SendToServer()
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selected_player = {}
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selected_diseases = {}
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fill_infect_menu()
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end
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fill_infect_menu()
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end)
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function fill_infect_menu()
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net.Start("get_diseases_name")
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net.SendToServer()
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net.Start("get_players_data")
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net.SendToServer()
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end
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net.Receive("get_players_data", function ()
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local players_data = net.ReadTable()
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local players_panel = vgui.Create("DScrollPanel", infect_menu)
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players_panel:SetPos(5, 30)
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players_panel:SetSize(190, 250)
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for i, player_data in ipairs(players_data)
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do
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local button = vgui.Create("DCheckBoxLabel", players_panel)
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button:SetText(player_data.nick)
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button:SetSize(180, 25)
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button:SetPos(5, (i - 1) * 25 + 5)
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button.SteamID64 = player_data.SteamID64
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function button:OnChange(bVal)
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if bVal
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then
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table.insert(selected_player, self.SteamID64)
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else
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table.RemoveByValue(selected_player, self.SteamID64)
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end
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end
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end
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end)
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net.Receive("get_diseases_name", function ()
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local disease_name_list = net.ReadTable()
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local diseases_panel = vgui.Create("DScrollPanel", infect_menu)
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diseases_panel:SetPos(200, 30)
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diseases_panel:SetSize(190, 250)
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for i, disease_name in ipairs(disease_name_list)
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do
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local button = vgui.Create("DCheckBoxLabel", diseases_panel)
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button:SetText(disease_name)
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button:SetSize(180, 25)
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button:SetPos(5, (i - 1) * 25 + 5)
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function button:OnChange(bVal)
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if bVal
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then
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table.insert(selected_diseases, disease_name)
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else
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table.RemoveByValue(selected_diseases, disease_name)
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end
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end
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end
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end)
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print('toto')
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1
lua/autorun/client/cl_init.lua
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1
lua/autorun/client/cl_init.lua
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@ -0,0 +1 @@
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include("cl_infect.lua")
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51
lua/autorun/server/menus/sv_infect_menu.lua
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51
lua/autorun/server/menus/sv_infect_menu.lua
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@ -0,0 +1,51 @@
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settings = include("../sv_settings.lua")
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config = include("../sv_config.lua")
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infect = include("../sv_infect.lua")
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util.AddNetworkString("get_diseases_name")
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util.AddNetworkString("get_players_data")
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util.AddNetworkString("infect")
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net.Receive("get_diseases_name", function (len, ply)
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local name_list = {}
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for i, disease in ipairs(settings.diseases)
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do
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table.insert(name_list, disease.name)
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end
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net.Start("get_diseases_name")
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net.WriteTable(name_list)
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net.Send(ply)
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end)
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net.Receive("get_players_data", function (len, ply)
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local files, _ = file.Find(config.save_path .. "*", "DATA")
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local data = {}
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for i, file_ in ipairs(files)
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do
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local ply_data = util.JSONToTable(file.Read(config.save_path .. file_))
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local ret = {}
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local ply = player.GetBySteamID64(ply_data.SteamID64)
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if ply == false
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then
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ret.nick = ply_data.name
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else
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ret.nick = ply:Nick()
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end
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ret.SteamID64 = ply_data.SteamID64
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table.insert(data, ret)
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end
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net.Start("get_players_data")
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net.WriteTable(data)
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net.Send(ply)
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end)
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net.Receive("infect", function (len, ply)
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local data = net.ReadTable()
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for _, infected in ipairs(data.infecteds)
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do
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print("1")
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infect(infected, data.diseases)
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end
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end)
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print("bozo")
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@ -3,6 +3,6 @@ config = {}
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-- the config file path location
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config.settings_path = "disease/settings.json"
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config.save_path = "disease/saves"
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config.save_path = "disease/saves/"
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return config
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@ -1,14 +0,0 @@
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config = include("../sh_config.lua")
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hook.Add("PlayerInitialSpawn", "reAddDisease", function (ply)
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local file_path = config.save_path .. "/" .. ply:SteamID64() .. ".json"
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print(file_path)
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if not file.Exists(file_path, "DATA")
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then
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local default = {}
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default.diseases = {}
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file.Write(file_path, util.TableToJSON(default, true))
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end
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local data = file.Read(file_path)
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ply.diseases = util.JSONToTable(data)
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end)
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20
lua/autorun/server/sv_infect.lua
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20
lua/autorun/server/sv_infect.lua
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config = include("sv_config.lua")
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---@param side infected number? the steam id 64 of player infected
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---@param side diseases table? a table of diseases
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function infect(infected, diseases)
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local file_path = config.save_path .. infected .. ".json"
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local diseases_stages = {}
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for _, disease_name in ipairs(diseases)
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do
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local disease_stage = {}
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disease_stage.disease = disease_name
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disease_stage.stage = 1
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table.insert(diseases_stages, disease_stage)
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end
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local data = util.JSONToTable(file.Read(file_path))
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table.Add(data.diseases, diseases_stages)
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file.Write(file_path, util.TableToJSON(data, true))
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end
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return infect
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3
lua/autorun/server/sv_init.lua
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3
lua/autorun/server/sv_init.lua
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include("menus/sv_infect_menu.lua")
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include("sv_saves.lua")
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include("sv_settings.lua")
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utils = include("sv_utils.lua")
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config = include("../sh_config.lua")
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config = include("sv_config.lua")
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utils.path_create(config.save_path .. "/ss")
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utils.path_create(config.save_path .. "/ss")
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hook.Add("PlayerInitialSpawn", "reAddDisease", function (ply)
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local file_path = config.save_path .. ply:SteamID64() .. ".json"
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print(file_path)
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if not file.Exists(file_path, "DATA")
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then
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local data = {}
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data.diseases = {}
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data.SteamID64 = ply:SteamID64()
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data.name = ply:Nick()
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file.Write(file_path, util.TableToJSON(data, true))
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end
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local data = util.JSONToTable(file.Read(file_path))
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data.name = ply:Nick()
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file.Write(file_path, util.TableToJSON(data, true))
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ply.diseases = data.diseases
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end)
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utils = include("sv_utils.lua")
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config = include("../sh_config.lua")
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config = include("sv_config.lua")
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symbtoms_list = include("sv_symbtom_list.lua")
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Symbtom = include("sv_symbtom.lua")
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Disease = include("sv_disease.lua")
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