add infect menu aaand reformat the project
This commit is contained in:
51
lua/autorun/server/menus/sv_infect_menu.lua
Normal file
51
lua/autorun/server/menus/sv_infect_menu.lua
Normal file
@ -0,0 +1,51 @@
|
||||
settings = include("../sv_settings.lua")
|
||||
config = include("../sv_config.lua")
|
||||
infect = include("../sv_infect.lua")
|
||||
|
||||
util.AddNetworkString("get_diseases_name")
|
||||
util.AddNetworkString("get_players_data")
|
||||
util.AddNetworkString("infect")
|
||||
|
||||
net.Receive("get_diseases_name", function (len, ply)
|
||||
local name_list = {}
|
||||
for i, disease in ipairs(settings.diseases)
|
||||
do
|
||||
table.insert(name_list, disease.name)
|
||||
end
|
||||
net.Start("get_diseases_name")
|
||||
net.WriteTable(name_list)
|
||||
net.Send(ply)
|
||||
end)
|
||||
|
||||
net.Receive("get_players_data", function (len, ply)
|
||||
local files, _ = file.Find(config.save_path .. "*", "DATA")
|
||||
local data = {}
|
||||
for i, file_ in ipairs(files)
|
||||
do
|
||||
local ply_data = util.JSONToTable(file.Read(config.save_path .. file_))
|
||||
local ret = {}
|
||||
local ply = player.GetBySteamID64(ply_data.SteamID64)
|
||||
if ply == false
|
||||
then
|
||||
ret.nick = ply_data.name
|
||||
else
|
||||
ret.nick = ply:Nick()
|
||||
end
|
||||
ret.SteamID64 = ply_data.SteamID64
|
||||
table.insert(data, ret)
|
||||
end
|
||||
net.Start("get_players_data")
|
||||
net.WriteTable(data)
|
||||
net.Send(ply)
|
||||
end)
|
||||
|
||||
net.Receive("infect", function (len, ply)
|
||||
local data = net.ReadTable()
|
||||
for _, infected in ipairs(data.infecteds)
|
||||
do
|
||||
print("1")
|
||||
infect(infected, data.diseases)
|
||||
end
|
||||
end)
|
||||
|
||||
print("bozo")
|
8
lua/autorun/server/sv_config.lua
Normal file
8
lua/autorun/server/sv_config.lua
Normal file
@ -0,0 +1,8 @@
|
||||
config = {}
|
||||
|
||||
-- the config file path location
|
||||
config.settings_path = "disease/settings.json"
|
||||
|
||||
config.save_path = "disease/saves/"
|
||||
|
||||
return config
|
@ -1,14 +0,0 @@
|
||||
config = include("../sh_config.lua")
|
||||
|
||||
hook.Add("PlayerInitialSpawn", "reAddDisease", function (ply)
|
||||
local file_path = config.save_path .. "/" .. ply:SteamID64() .. ".json"
|
||||
print(file_path)
|
||||
if not file.Exists(file_path, "DATA")
|
||||
then
|
||||
local default = {}
|
||||
default.diseases = {}
|
||||
file.Write(file_path, util.TableToJSON(default, true))
|
||||
end
|
||||
local data = file.Read(file_path)
|
||||
ply.diseases = util.JSONToTable(data)
|
||||
end)
|
20
lua/autorun/server/sv_infect.lua
Normal file
20
lua/autorun/server/sv_infect.lua
Normal file
@ -0,0 +1,20 @@
|
||||
config = include("sv_config.lua")
|
||||
|
||||
---@param side infected number? the steam id 64 of player infected
|
||||
---@param side diseases table? a table of diseases
|
||||
function infect(infected, diseases)
|
||||
local file_path = config.save_path .. infected .. ".json"
|
||||
local diseases_stages = {}
|
||||
for _, disease_name in ipairs(diseases)
|
||||
do
|
||||
local disease_stage = {}
|
||||
disease_stage.disease = disease_name
|
||||
disease_stage.stage = 1
|
||||
table.insert(diseases_stages, disease_stage)
|
||||
end
|
||||
local data = util.JSONToTable(file.Read(file_path))
|
||||
table.Add(data.diseases, diseases_stages)
|
||||
file.Write(file_path, util.TableToJSON(data, true))
|
||||
end
|
||||
|
||||
return infect
|
3
lua/autorun/server/sv_init.lua
Normal file
3
lua/autorun/server/sv_init.lua
Normal file
@ -0,0 +1,3 @@
|
||||
include("menus/sv_infect_menu.lua")
|
||||
include("sv_saves.lua")
|
||||
include("sv_settings.lua")
|
@ -1,4 +1,21 @@
|
||||
utils = include("sv_utils.lua")
|
||||
config = include("../sh_config.lua")
|
||||
config = include("sv_config.lua")
|
||||
|
||||
utils.path_create(config.save_path .. "/ss")
|
||||
utils.path_create(config.save_path .. "/ss")
|
||||
|
||||
hook.Add("PlayerInitialSpawn", "reAddDisease", function (ply)
|
||||
local file_path = config.save_path .. ply:SteamID64() .. ".json"
|
||||
print(file_path)
|
||||
if not file.Exists(file_path, "DATA")
|
||||
then
|
||||
local data = {}
|
||||
data.diseases = {}
|
||||
data.SteamID64 = ply:SteamID64()
|
||||
data.name = ply:Nick()
|
||||
file.Write(file_path, util.TableToJSON(data, true))
|
||||
end
|
||||
local data = util.JSONToTable(file.Read(file_path))
|
||||
data.name = ply:Nick()
|
||||
file.Write(file_path, util.TableToJSON(data, true))
|
||||
ply.diseases = data.diseases
|
||||
end)
|
@ -1,5 +1,5 @@
|
||||
utils = include("sv_utils.lua")
|
||||
config = include("../sh_config.lua")
|
||||
config = include("sv_config.lua")
|
||||
symbtoms_list = include("sv_symbtom_list.lua")
|
||||
Symbtom = include("sv_symbtom.lua")
|
||||
Disease = include("sv_disease.lua")
|
||||
|
Reference in New Issue
Block a user