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3 Commits

Author SHA1 Message Date
4f255b2f43 core: rebuild infect function
fix: a disease cannot be add in multiple time
2023-09-14 19:23:54 +02:00
7bb58e5c09 add infect menu aaand reformat the project 2023-09-06 16:49:26 +02:00
8463b22928 add: settings, parsing fix 2023-09-04 00:30:38 +02:00
17 changed files with 412 additions and 61 deletions

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@ -7,29 +7,29 @@
{ {
"name": "burp", "name": "burp",
"level": 1, "level": 1,
"delay": 150, "delay": 150
}, },
{ {
"name": "fart", "name": "fart",
"level": 1, "level": 1,
"delay": 250, "delay": 250
} }
], ],
[ [
{ {
"name": "burp", "name": "burp",
"level": 1, "level": 1,
"delay": 50, "delay": 50
}, },
{ {
"name": "fart", "name": "fart",
"level": 1, "level": 1,
"delay": 150, "delay": 150
}, },
{ {
"name": "vomit", "name": "vomit",
"level": 0.5, "level": 0.5,
"delay": 500, "delay": 500
} }
] ]
], ],
@ -43,9 +43,13 @@
"chance": 0.05 "chance": 0.05
} }
], ],
"stages_durations": [ "transmission_zone_stages": [
5,
10
],
"stages_duration": [
20000, 20000,
40000, 40000
] ]
} }
] ]

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@ -0,0 +1,87 @@
local infect_menu
local selected_diseases = {}
local selected_player = {}
concommand.Add("infect", function(ply)
infect_menu = vgui.Create("DFrame")
infect_menu:SetTitle("infect_menu")
infect_menu:SetSize(400, 300)
infect_menu:Center()
infect_menu:MakePopup()
local infect_button = vgui.Create("DButton", infect_menu)
infect_button:SetText("infect")
infect_button:SetPos(5, 255)
infect_button:SetSize(390, 40)
function infect_button:DoClick()
if #selected_player == 0 or #selected_diseases == 0
then
return
end
net.Start("infect")
local data = {}
data.infecteds = selected_player
data.diseases = selected_diseases
net.WriteTable(data)
net.SendToServer()
selected_player = {}
selected_diseases = {}
fill_infect_menu()
end
fill_infect_menu()
end)
function fill_infect_menu()
net.Start("get_diseases_name")
net.SendToServer()
net.Start("get_players_data")
net.SendToServer()
end
net.Receive("get_players_data", function ()
local players_data = net.ReadTable()
local players_panel = vgui.Create("DScrollPanel", infect_menu)
players_panel:SetPos(5, 30)
players_panel:SetSize(190, 250)
for i, player_data in ipairs(players_data)
do
local button = vgui.Create("DCheckBoxLabel", players_panel)
button:SetText(player_data.nick)
button:SetSize(180, 25)
button:SetPos(5, (i - 1) * 25 + 5)
button.SteamID64 = player_data.SteamID64
function button:OnChange(bVal)
if bVal
then
table.insert(selected_player, self.SteamID64)
else
table.RemoveByValue(selected_player, self.SteamID64)
end
end
end
end)
net.Receive("get_diseases_name", function ()
local disease_name_list = net.ReadTable()
local diseases_panel = vgui.Create("DScrollPanel", infect_menu)
diseases_panel:SetPos(200, 30)
diseases_panel:SetSize(190, 250)
for i, disease_name in ipairs(disease_name_list)
do
local button = vgui.Create("DCheckBoxLabel", diseases_panel)
button:SetText(disease_name)
button:SetSize(180, 25)
button:SetPos(5, (i - 1) * 25 + 5)
function button:OnChange(bVal)
if bVal
then
table.insert(selected_diseases, disease_name)
else
table.RemoveByValue(selected_diseases, disease_name)
end
end
end
end)
print('toto')

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@ -0,0 +1 @@
include("cl_infect.lua")

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@ -0,0 +1,61 @@
settings = include("../sv_settings.lua")
config = include("../sv_config.lua")
util.AddNetworkString("get_diseases_name")
util.AddNetworkString("get_players_data")
util.AddNetworkString("infect")
net.Receive("get_diseases_name", function (len, ply)
local name_list = {}
for i, disease in ipairs(settings.diseases)
do
table.insert(name_list, disease.name)
end
net.Start("get_diseases_name")
net.WriteTable(name_list)
net.Send(ply)
end)
net.Receive("get_players_data", function (len, ply)
local files, _ = file.Find(config.save_path .. "*", "DATA")
local data = {}
for i, file_ in ipairs(files)
do
local ply_data = util.JSONToTable(file.Read(config.save_path .. file_))
local ret = {}
local ply = player.GetBySteamID64(ply_data.SteamID64)
if ply == false
then
ret.nick = ply_data.name
else
ret.nick = ply:Nick()
end
ret.SteamID64 = ply_data.SteamID64
table.insert(data, ret)
end
net.Start("get_players_data")
net.WriteTable(data)
net.Send(ply)
end)
net.Receive("infect", function (len, ply)
local data = net.ReadTable()
for _, infected in ipairs(data.infecteds)
do
for _, disease_name in ipairs(data.diseases)
do
print(disease_name)
disease = settings.getDiseaseByName(disease_name)
if (disease == nil)
then
print(ply:GetName() .. " try to add undifined disease")
else
print()
disease:infect(infected, 1)
end
print("bozogang")
end
end
end)
print("bozo")

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@ -1,11 +1,8 @@
utils = include("sv_utils.lua") config = {}
config = include("../sh_config.lua")
utils.path_create(config.config_path) -- the config file path location
config.settings_path = "disease/settings.json"
if not file.Exists(config.config_path, "DATA") config.save_path = "disease/saves/"
then
local default_config = {} return config
default_config.diseases = {}
file.Write(config.config_path, util.TableToJSON(default_config, true))
end

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@ -1,20 +1,62 @@
config = include("sv_config.lua")
Disease = {} Disease = {}
--- Disease class --- Disease class
---@param side name string? the name of the disease (string) ---@param side name string? the name of the disease (string)
---@param side symbtoms_by_stages list? a list of list of symbtom, a list of symbtoms by stage (Symbtom) ---@param side symbtoms_by_stages list? a list of list of symbtom, a list of symbtoms by stage (Symbtom)
---@param side contaminations_methods list? a list of contamination method (string) ---@param side contamination_methods list? a list of contamination method (string)
---@param side transmissions_zone_by_stage list? a list of transmissions zone (int), one number by stage ---@param side transmission_zone_stages list? a list of transmissions zone (int), one number by stage
---@param side stages_durations list? a list of stage duration (int), one number by stage ---@param side stages_duration list? a list of stage duration (int), one number by stage
function Disease:new(name, symbtoms_by_stages, contaminations_methods, transmissions_zone_by_stages, stages_durations) function Disease:new(name, symbtoms_by_stages, contamination_methods, transmission_zone_stages, stages_duration)
local instance = {} local instance = {}
setmetatable(instance, {__index = Disease}) setmetatable(instance, {__index = Disease})
instance.name = name instance.name = name
instance.symbtoms_by_stages = symbtoms_by_stages instance.symbtoms_by_stages = symbtoms_by_stages
instance.contaminations_methods = contaminations_methods instance.contamination_methods = contamination_methods
instance.transmissions_zone_by_stages = transmissions_zone_by_stages instance.transmission_zone_stages = transmission_zone_stages
instance.stages_durations = stages_durations instance.stages_duration = stages_duration
return instance return instance
end end
local function get_disease(diseases, to_find)
PrintTable(diseases)
for _, disease in ipairs(diseases)
do
print(disease.name .. " == " .. to_find)
if disease.name == to_find
then
return disease
end
end
return nil
end
---@param side infected number? the steam id 64 of player infected
---@param side stage number? the the stage of the disease
function Disease:infect(infected, stage)
if (stage == nil)
then
stage = 1
end
local file_path = config.save_path .. infected .. ".json"
local disease = {}
disease.name = self.name
disease.stage = stage
disease.contamination_time = 0
local data = util.JSONToTable(file.Read(file_path))
prev_disease = get_disease(data.diseases, self.name)
if prev_disease != nil
then
if (prev_disease.stage >= stage) then return end
prev_disease = disease
else
table.insert(data.diseases, disease)
end
file.Write(file_path, util.TableToJSON(data, true))
end
print("bozo")
return Disease return Disease

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@ -1,14 +0,0 @@
config = include("../sh_config.lua")
hook.Add("PlayerInitialSpawn", "reAddDisease", function (ply)
local file_path = config.save_path .. "/" .. ply:SteamID64() .. ".json"
print(file_path)
if not file.Exists(file_path, "DATA")
then
local default = {}
default.diseases = {}
file.Write(file_path, util.TableToJSON(default, true))
end
local data = file.Read(file_path)
ply.diseases = util.JSONToTable(data)
end)

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@ -0,0 +1,4 @@
include("menus/sv_infect_menu.lua")
include("sv_disease.lua")
include("sv_saves.lua")
include("sv_settings.lua")

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@ -1,4 +1,22 @@
utils = include("sv_utils.lua") utils = include("sv_utils.lua")
config = include("../sh_config.lua") config = include("sv_config.lua")
settings = include("sv_settings.lua")
utils.path_create(config.save_path .. "/ss") utils.path_create(config.save_path .. "/ss")
hook.Add("PlayerInitialSpawn", "reAddDisease", function (ply)
local file_path = config.save_path .. ply:SteamID64() .. ".json"
print(file_path)
if not file.Exists(file_path, "DATA")
then
local data = {}
data.diseases = {}
data.SteamID64 = ply:SteamID64()
data.name = ply:Nick()
file.Write(file_path, util.TableToJSON(data, true))
end
local data = util.JSONToTable(file.Read(file_path))
data.name = ply:Nick()
file.Write(file_path, util.TableToJSON(data, true))
ply.diseases = data.diseases
end)

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@ -0,0 +1,158 @@
utils = include("sv_utils.lua")
config = include("sv_config.lua")
symbtoms_list = include("sv_symbtom_list.lua")
Symbtom = include("sv_symbtom.lua")
Disease = include("sv_disease.lua")
local settings = {}
utils.path_create(config.settings_path)
if not file.Exists(config.settings_path, "DATA")
then
local default_config = {}
default_config.diseases = {}
file.Write(config.settings_path, util.TableToJSON(default_config, true))
end
local data = file.Read(config.settings_path)
data = util.JSONToTable(data)
if data.diseases == nil
then
print(config.settings_path .. "file error")
return nil
end
settings.diseases = {}
for i, disease in ipairs(data.diseases)
do
local name = ""
local symbtoms_by_stages = {}
local contamination_methods = {}
local transmission_zone_stages = {}
local stages_duration = {}
if (disease.name == nil)
then
print("[SKIP] missing name in the " .. i .. " disease")
return nil
end
name = disease.name
if (disease.symbtoms_by_stages == nil)
then
print("[SKIP] missing symbtoms_by_stages in " .. name .." disease")
continue
end
table.insert(symbtoms_by_stages, {})
for y, stage in ipairs(disease.symbtoms_by_stages)
do
symbtoms_by_stages[y] = {}
for j, symbtom in ipairs(stage)
do
if symbtom.name == nil
then
print("[ERROR] missing name in the " .. j .. " symbtom of the " .. y .. " stage of the " .. name .. " disease")
return nil
end
if symbtoms_list[symbtom.name] == nil
then
print("[ERROR] " .. symbtom.name .. " unknown symbtom in the " .. j .. " symbtom of the " .. y .. " stage of the " .. name .. " disease")
return nil
end
if symbtom.level == nil
then
print("[ERROR] missing level in the " .. j .. " symbtom (" .. symbtom.name ..") of the " .. y .. " stage of the " .. name .. " disease")
return nil
end
if type(symbtom.level) != "number" or 0 > symbtom.level or symbtom.level > 1
then
print("[ERROR] invalid level in the " .. j .. " symbtom (" .. symbtom.name ..") of the " .. y .. " stage of the " .. name .. " disease")
return nil
end
if symbtom.delay == nil
then
print("[ERROR] missing delay in the " .. j .. " symbtom (" .. symbtom.name ..") of the " .. y .. " stage of the " .. name .. " disease")
return nil
end
if type(symbtom.delay) != "number"
then
print("[ERROR] invalid delay in the " .. j .. " symbtom (" .. symbtom.name ..") of the " .. y .. " stage of the " .. name .. " disease")
return nil
end
table.insert(symbtoms_by_stages[y], Symbtom:new(symbtom.name, symbtoms_list[symbtom.name], symbtom.level, symbtom.delay))
end
end
if disease.contaminations_method == nil
then
print("[SKIP] missing contamination_method in the " .. name .. " disease")
continue
end
for k, contamination_method in ipairs(disease.contaminations_method)
do
if contamination_method.name == nil
then
print("[SKIP] missing name in the " .. k .. " contamination_method of the " .. name .. " disease")
break
end
if contamination_method.chance == nil
then
print("[SKIP] missing chance in the " .. contamination_method.name .. " contaminations_method of the " .. name .. " disease")
break
end
end
contamination_methods = disease.contamination_methods
if disease.transmission_zone_stages == nil
then
print("[SKIP] missing transmission_zone_stages in the " .. name .. " disease")
continue
end
for k, transmission_zone_stage in ipairs(disease.transmission_zone_stages)
do
if type(transmission_zone_stage) != "number"
then
print("[SKIP] non number " .. k .. " transmission_zone_stages in the " .. name)
break
end
end
transmission_zone_stages = disease.transmission_zone_stages
if disease.stages_duration == nil
then
print("[SKIP] missing stages_duration in the " .. name .. " disease")
continue
end
for k, stage_duration in ipairs(disease.stages_duration)
do
if type(stage_duration) != "number"
then
print("[SKIP] non number " .. k .. " stages_duration in the " .. name)
break
end
end
stages_duration = disease.stages_duration
table.insert(settings.diseases, Disease:new(name, symbtoms_by_stages, contamination_methods, transmission_zone_stages, stages_durations))
end
print("[OK] settings")
---name string? the name of the disease
function settings.getDiseaseByName(name)
for _, disease in ipairs(settings.diseases)
do
if disease.name == name
then
return disease
end
end
return nil
end
return settings

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@ -0,0 +1,9 @@
cough = include("symptoms/sv_cough.lua")
vomit = include("symptoms/sv_vomit.lua")
symbtom_list = {}
symbtom_list["cough"] = cough
symbtom_list["vomit"] = vomit
return symbtom_list

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@ -15,7 +15,6 @@ function utils.path_create(path)
local tmp = ""; local tmp = "";
for i, dir in ipairs(dirs) do for i, dir in ipairs(dirs) do
tmp = tmp .. dir tmp = tmp .. dir
print(tmp)
if not file.Exists(tmp, "DATA") if not file.Exists(tmp, "DATA")
then then
file.CreateDir(tmp) file.CreateDir(tmp)

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@ -1,7 +1,3 @@
symbtoms_list = include("sv_symbtoms.lua")
table.insert(symbtoms_list, "cough" = cough)
--- Send a packet to trigger cough animation to the player --- Send a packet to trigger cough animation to the player
---@param side UID64 string? UID64 of the player ---@param side UID64 string? UID64 of the player
---@param side level float? A float between 0 and 1 ---@param side level float? A float between 0 and 1
@ -9,3 +5,5 @@ table.insert(symbtoms_list, "cough" = cough)
function cough(UID64, level) function cough(UID64, level)
end end
return cough

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@ -1,3 +0,0 @@
symbtoms_list = {}
return symbtoms_list

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@ -1,7 +1,3 @@
symbtoms_list = include("sv_symbtoms.lua")
table.insert(symbtoms_list, "vomit" = vomit)
--- Send a packet to trigger cough animation to the player --- Send a packet to trigger cough animation to the player
---@param side UID64 string? UID64 of the player ---@param side UID64 string? UID64 of the player
---@param side level float? A float between 0 and 1 ---@param side level float? A float between 0 and 1
@ -9,3 +5,5 @@ table.insert(symbtoms_list, "vomit" = vomit)
function vomit(UID64, level) function vomit(UID64, level)
end end
return vomit

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@ -1,8 +0,0 @@
config = {}
-- the config file path location
config.config_path = "disease/config.json"
config.save_path = "disease/saves"
return config