welp I guess we're done
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ca6dba2763
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@ -35,6 +35,7 @@ export default class extends AbstractView {
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if (!this.game)
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return;
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document.getElementById('app').removeChild(this.game.canvas);
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document.getElementById('app').removeChild(this.game.scoresDisplay);
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this.game.cleanup();
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this.game = null;
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document.getElementById('startGameButton').innerHTML = 'Start Game';
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@ -44,7 +45,7 @@ export default class extends AbstractView {
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class Game {
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constructor() {
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//Global variables
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this.globVars = {
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this.def = {
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CANVASHEIGHT: 270,
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CANVASWIDTH: 480,
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PADDLEHEIGHT: 70,
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@ -53,29 +54,39 @@ class Game {
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PADDLESPEED: 3,
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BALLRADIUS: 5,
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BALLSPEED: 2,
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MAXBOUNCEANGLE: 10 * (Math.PI / 12)
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BALLSPEEDINCR: 0.15,
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MAXBOUNCEANGLE: 10 * (Math.PI / 12),
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MAXSCORE: 6
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};
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this.canvas = document.createElement('canvas');
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this.canvas.id = 'gameCanvas';
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this.canvas.width = this.globVars.CANVASWIDTH;
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this.canvas.height = this.globVars.CANVASHEIGHT;
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this.canvas.width = this.def.CANVASWIDTH;
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this.canvas.height = this.def.CANVASHEIGHT;
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this.canvas.style.border = '1px solid #d3d3d3';
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this.canvas.style.backgroundColor = '#f1f1f1';
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this.context = this.canvas.getContext('2d');
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document.getElementById('app').appendChild(this.canvas);
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this.scoresDisplay = document.createElement('p');
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this.scoresDisplay.innerHTML = 'Scores: 0 - 0';
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document.getElementById('app').appendChild(this.scoresDisplay);
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this.paddles = [
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new Paddle(this.context,
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this.globVars.PADDLEMARGIN,
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this.globVars
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),
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new Paddle(this.context,
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this.globVars.CANVASWIDTH - this.globVars.PADDLEMARGIN - this.globVars.PADDLEWIDTH,
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this.globVars
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)
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this.players = [
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{
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paddle: new Paddle(this.context,
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this.def.PADDLEMARGIN,
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this.def),
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score: 0
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},
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{
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paddle: new Paddle(this.context,
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this.def.CANVASWIDTH - this.def.PADDLEMARGIN - this.def.PADDLEWIDTH,
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this.def),
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score: 0
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}
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];
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this.ball = new Ball(this.context, this.globVars);
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this.ballStartSide = 0;
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this.ball = new Ball(this.context, this.def, this.ballStartSide);
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this.interval = setInterval(this.updateGame.bind(this), 10);
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@ -90,6 +101,7 @@ class Game {
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clearInterval(this.interval);
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document.removeEventListener('keydown', this.keyDownHandler);
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document.removeEventListener('keyup', this.keyUpHandler);
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this.canvas.style.display = 'none';
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}
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clear() {
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@ -97,30 +109,32 @@ class Game {
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}
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updateGame() {
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if (this.keys.includes('Escape'))
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this.cleanup();
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//Paddle movement
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if (this.keys.includes('s') &&
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this.paddles[0].y + this.globVars.PADDLEHEIGHT < this.globVars.CANVASHEIGHT - this.globVars.PADDLEMARGIN)
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this.paddles[0].y += this.globVars.PADDLESPEED;
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this.players[0].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
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this.players[0].paddle.y += this.def.PADDLESPEED;
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if (this.keys.includes('w') &&
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this.paddles[0].y > 0 + this.globVars.PADDLEMARGIN)
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this.paddles[0].y -= this.globVars.PADDLESPEED;
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this.players[0].paddle.y > 0 + this.def.PADDLEMARGIN)
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this.players[0].paddle.y -= this.def.PADDLESPEED;
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if (this.keys.includes('ArrowDown') &&
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this.paddles[1].y + this.globVars.PADDLEHEIGHT < this.globVars.CANVASHEIGHT - this.globVars.PADDLEMARGIN)
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this.paddles[1].y += this.globVars.PADDLESPEED;
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this.players[1].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
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this.players[1].paddle.y += this.def.PADDLESPEED;
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if (this.keys.includes('ArrowUp') &&
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this.paddles[1].y > 0 + this.globVars.PADDLEMARGIN)
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this.paddles[1].y -= this.globVars.PADDLESPEED;
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this.players[1].paddle.y > 0 + this.def.PADDLEMARGIN)
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this.players[1].paddle.y -= this.def.PADDLESPEED;
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//GOOAAAAL
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if (this.ball.x <= 0)
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this.updateScore(this.players[0].score, ++this.players[1].score);
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else if (this.ball.x >= this.def.CANVASWIDTH)
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this.updateScore(++this.players[0].score, this.players[1].score);
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//Ball collisions
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if (this.detectCollision(this.paddles[0], this.ball))
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this.calculateBallVelocity(this.paddles[0].getCenter().y, this.ball);
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else if (this.detectCollision(this.paddles[1], this.ball))
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this.calculateBallVelocity(this.paddles[1].getCenter().y, this.ball, -1);
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if (this.detectCollision(this.players[0].paddle, this.ball))
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this.calculateBallVelocity(this.players[0].paddle.getCenter().y, this.ball);
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else if (this.detectCollision(this.players[1].paddle, this.ball))
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this.calculateBallVelocity(this.players[1].paddle.getCenter().y, this.ball, -1);
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if (this.ball.y - this.ball.radius <= 0)
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this.ball.vy *= -1;
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@ -130,11 +144,26 @@ class Game {
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this.ball.y += this.ball.vy;
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this.clear();
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this.paddles[0].update();
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this.paddles[1].update();
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this.players[0].paddle.update();
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this.players[1].paddle.update();
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this.ball.update();
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}
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updateScore(p1Score, p2Score) {
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if (p1Score > this.def.MAXSCORE) {
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this.scoresDisplay.innerHTML = 'Player 1 wins!! GGS';
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this.cleanup();
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}
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else if (p2Score > this.def.MAXSCORE) {
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this.scoresDisplay.innerHTML = 'Player 2 wins!! GGS';
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this.cleanup();
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} else {
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this.scoresDisplay.innerHTML = `Scores: ${p1Score} - ${p2Score}`;
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this.ballStartSide = 1 - this.ballStartSide;
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this.ball = new Ball(this.context, this.def, this.ballStartSide);
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}
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}
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detectCollision(paddle, ball) {
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let paddleCenter = paddle.getCenter();
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let dx = Math.abs(ball.x - paddleCenter.x);
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@ -147,11 +176,12 @@ class Game {
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calculateBallVelocity(paddleCenterY, ball, side = 1) {
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let relativeIntersectY = paddleCenterY - ball.y;
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let normRelIntersectY = relativeIntersectY / this.globVars.PADDLEHEIGHT / 2;
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let bounceAngle = normRelIntersectY * this.globVars.MAXBOUNCEANGLE;
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let normRelIntersectY = relativeIntersectY / this.def.PADDLEHEIGHT / 2;
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let bounceAngle = normRelIntersectY * this.def.MAXBOUNCEANGLE;
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ball.vx = this.globVars.BALLSPEED * side * Math.cos(bounceAngle);
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ball.vy = this.globVars.BALLSPEED * -Math.sin(bounceAngle);
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ball.speed += this.def.BALLSPEEDINCR;
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ball.vx = ball.speed * side * Math.cos(bounceAngle);
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ball.vy = ball.speed * -Math.sin(bounceAngle);
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}
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keyUpHandler(ev) {
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@ -167,11 +197,11 @@ class Game {
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}
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class Paddle {
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constructor(context, paddleSide, globVars) {
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this.width = globVars.PADDLEWIDTH;
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this.height = globVars.PADDLEHEIGHT;
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constructor(context, paddleSide, def) {
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this.width = def.PADDLEWIDTH;
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this.height = def.PADDLEHEIGHT;
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this.x = paddleSide;
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this.y = globVars.CANVASHEIGHT / 2 - this.height / 2;
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this.y = def.CANVASHEIGHT / 2 - this.height / 2;
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this.ctx = context;
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this.update();
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}
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@ -190,12 +220,16 @@ class Paddle {
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}
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class Ball {
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constructor(context, globVars) {
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this.radius = globVars.BALLRADIUS;
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this.x = globVars.CANVASWIDTH / 2;
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this.y = globVars.CANVASHEIGHT / 2;
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this.vx = -globVars.BALLSPEED;
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constructor(context, def, startSide) {
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this.radius = def.BALLRADIUS;
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this.speed = def.BALLSPEED;
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this.x = def.CANVASWIDTH / 2;
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this.y = def.CANVASHEIGHT / 2;
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this.vy = 0;
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if (startSide === 0)
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this.vx = -this.speed;
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else
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this.vx = this.speed;
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this.ctx = context;
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this.update();
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}
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