2023-04-26 08:58:24 -04:00
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* game.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
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2023-05-02 09:39:16 -04:00
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/* Updated: 2023/04/28 16:23:57 by erey-bet ### ########.fr */
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2023-04-26 08:58:24 -04:00
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/* */
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/* ************************************************************************** */
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2023-04-27 09:13:32 -04:00
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#include "game.h"
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2023-04-26 08:58:24 -04:00
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int start_game(t_map *map)
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{
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2023-05-02 09:39:16 -04:00
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t_game game;
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2023-04-26 08:58:24 -04:00
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2023-05-02 09:39:16 -04:00
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if (init(map, &game))
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2023-04-27 09:13:32 -04:00
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return (1);
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2023-05-02 09:39:16 -04:00
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game.window = mlx_new_image(game.mlx, WIDTH, HEIGHT);
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if (!game.window)
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2023-04-26 09:45:21 -04:00
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{
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2023-05-02 09:39:16 -04:00
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mlx_close_window(game.mlx);
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2023-04-26 09:45:21 -04:00
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return(1);
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}
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2023-05-02 09:39:16 -04:00
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if (mlx_image_to_window(game.mlx, game.window, 0, 0) == -1)
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2023-04-26 09:45:21 -04:00
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{
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2023-05-02 09:39:16 -04:00
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mlx_close_window(game.mlx);
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2023-04-26 09:45:21 -04:00
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return(1);
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}
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2023-05-02 09:39:16 -04:00
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mlx_key_hook(game.mlx, manage, &game);
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mlx_loop(game.mlx);
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mlx_terminate(game.mlx);
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2023-04-26 08:58:24 -04:00
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return (0);
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}
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