42_cube3D/main.c

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 12:44:55 by erey-bet #+# #+# */
/* Updated: 2023/04/27 14:43:10 by erey-bet ### ########.fr */
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/* */
/* ************************************************************************** */
#include "cube3D.h"
int main(int argc, char **argv)
{
t_map *map;
if (argc != 2)
{
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printf("No argument");
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return (1);
}
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/*map = map_parsing(argv[1]);
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if (!map)
{
return (2);
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}*/
(void)argv;
map = malloc(sizeof(t_map));
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map->map = malloc(sizeof(char *) * 5);
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map->map[0] = "11111";
map->map[1] = "10001";
map->map[2] = "10S01";
map->map[3] = "10101";
map->map[4] = "11111";
map->size_x = 5;
map->size_y = 5;
map->ply_x = 3;
map->ply_y = 3;
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if (start_game(map))
{
return (3);
}
return (0);
}