42_cube3D/cube3D.h

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* cube3D.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 12:34:04 by erey-bet #+# #+# */
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/* Updated: 2023/04/26 15:20:47 by erey-bet ### ########.fr */
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/* */
/* ************************************************************************** */
#ifndef CUBE3D_H
# define CUBE3D_H
# include <sys/types.h>
# include "MLX42/include/MLX42/MLX42.h"
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# include <X11/keysym.h>
# include <X11/X.h>
# include <stdlib.h>
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# include <stdio.h>
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// img: 0=Nord, 1=WEST, 2=SUD, 3=EAST;
typedef struct s_map
{
char **map;
size_t size_x;
size_t size_y;
void *img[4];
long color_bot;
long color_top;
} t_map;
t_map *map_parsing(char *path);
int start_game(t_map *map);
#endif