Avancement problème déplacement, manque texture
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parent
ebe8b84f78
commit
d58732b159
2
Makefile
2
Makefile
@ -9,7 +9,7 @@ SRCS := ${SRCS_MAP} \
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OBJS := ${SRCS:.c=.o}
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CC := clang
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LIBS := libftx/libftx.a MLX42/build/libmlx42.a -ldl -lglfw -lm
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CFLAGS := -g -Wall -Wextra -Werror
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CFLAGS := -g -Wall -Wextra -Werror -Wno-conversion -Ofast
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NAME := cub3D
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all: ${NAME}
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41
game/dda.c
41
game/dda.c
@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/05/02 15:49:00 by erey-bet #+# #+# */
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/* Updated: 2023/05/03 17:37:31 by erey-bet ### ########.fr */
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/* Updated: 2023/05/04 14:37:21 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -71,18 +71,23 @@ void loop_dda(t_game *game, t_dda *dda)
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dda->map_y += dda->step_y;
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dda->side = 1;
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}
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if (dda->map_x >= 0 && dda->map_y >= 0 &&
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game->map.map[dda->map_y][dda->map_x] == '1')
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if (dda->map_x < 0 || dda->map_y < 0
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|| dda->map_x >= (int)game->map.size_x || dda->map_y >= (int)game->map.size_y)
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{
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dda->perp_wall_dist = 1e30;
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return ;
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}
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if (game->map.map[dda->map_y][dda->map_x] == '1')
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dda->hit = 1;
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}
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}
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void ray_dda(t_dda *dda)
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{
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if(dda->side == 0)
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dda->perp_wall_dist = dda->side_dist_x - dda->delta_dist_x;
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else
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dda->perp_wall_dist = dda->side_dist_y - dda->delta_dist_y;
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}
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void ray_dda(t_dda *dda)
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{
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if (dda->perp_wall_dist == 0)
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dda->perp_wall_dist = 1e30;
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dda->line_height = (int)(HEIGHT / dda->perp_wall_dist);
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@ -96,7 +101,7 @@ void ray_dda(t_dda *dda)
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unsigned int get_rgba(int r, int g, int b, int a)
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{
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return (a << 24 | r << 16 | g << 8 | b);
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return (r << 24 | g << 16 | b << 8 | a);
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}
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void draw_line(t_game *game, t_dda *dda, unsigned int color, int x)
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@ -120,7 +125,7 @@ void draw_line(t_game *game, t_dda *dda, unsigned int color, int x)
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{
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mlx_put_pixel(game->window, x, y, white);
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}
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y ++;
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y++;
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}
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}
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@ -129,14 +134,16 @@ void draw_dda(t_game *game, t_dda *dda, int x)
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{
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unsigned int color;
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if (dda->step_x == -1 && dda->side == 0) // EAST
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color = get_rgba(255, 0, 0, 255);
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else if (dda->step_x == 1 && dda->side == 0) // WEST
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color = get_rgba(0, 255, 0, 255);
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else if (dda->step_y == 1 && dda->side == 1) // NORTH
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color = get_rgba(0, 0, 255, 255);
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else // SOUTH
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color = get_rgba(100, 100, 100, 255);
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if (dda->step_x < 0 && dda->side == 0) // NORTH
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color = get_rgba(0, 0, 200, 255);
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else if (dda->step_x > 0 && dda->side == 0) // SOUTH
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color = get_rgba(200, 0, 0, 255);
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else if (dda->step_y < 0 && dda->side == 1) // EAST
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color = get_rgba(0, 200, 0, 255);
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else if (dda->step_y > 0 && dda->side == 1) // WEST
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color = get_rgba(50, 100, 50, 255);
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else
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color = get_rgba(0, 0, 0, 255);
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draw_line(game, dda, color, x);
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}
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BIN
game/dda.o
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game/dda.o
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */
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/* Updated: 2023/05/03 16:51:50 by erey-bet ### ########.fr */
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/* Updated: 2023/05/04 13:27:54 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -45,8 +45,8 @@
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# define WIDTH 1920
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# define HEIGHT 1080
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# define MOVESPEED 0.1
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# define ROTATIONSPEED 10
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# define MOVESPEED 0.10
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# define ROTATIONSPEED 60
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typedef struct s_player
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{
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BIN
game/game.o
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game/game.o
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:50:22 by erey-bet #+# #+# */
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/* Updated: 2023/05/03 17:47:38 by erey-bet ### ########.fr */
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/* Updated: 2023/05/04 14:34:47 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,8 +18,8 @@ void init_ply(t_map map, t_ply *ply)
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ply->pos_y = map.ply_y;
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ply->dir_x = -1;
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ply->dir_y = 0;
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ply->pla_x = 0;
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ply->pla_y = 0.90;
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ply->pla_x = 0.66;
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ply->pla_y = 0.66;
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}
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void init_ray(t_ray *ray)
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BIN
game/init.o
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game/init.o
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game/manage.o
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game/manage.o
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:14:51 by erey-bet #+# #+# */
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/* Updated: 2023/05/03 16:16:34 by erey-bet ### ########.fr */
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/* Updated: 2023/05/04 14:16:06 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,28 +15,31 @@
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void rotate(t_ply *ply, bool right)
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{
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double old_dir_x;
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double old_dir_y;
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double old_plane_x;
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double old_plane_y;
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double speed;
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old_dir_x = ply->dir_x;
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old_dir_y = ply->dir_y;
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old_plane_x = ply->pla_x;
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old_plane_y = ply->pla_y;
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speed = ROTATIONSPEED * (M_1_PI / 180.0);
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if (right)
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speed = -speed;
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ply->dir_x = ply->dir_x * cos(speed) - ply->dir_y * sin(speed);
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ply->dir_y = old_dir_x * sin(speed) + ply->dir_y * cos(speed);
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ply->pla_x = ply->pla_x * cos(speed) - ply->pla_y * sin(speed);
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ply->pla_y = old_plane_x * sin(speed) + ply->pla_y * cos(speed);
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ply->dir_x = old_dir_x * cos(speed) - old_dir_y * sin(speed);
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ply->dir_y = old_dir_x * sin(speed) + old_dir_y * cos(speed);
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ply->pla_x = old_plane_x * cos(speed) - old_plane_y * sin(speed);
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ply->pla_y = old_plane_x * sin(speed) + old_plane_y * cos(speed);
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}
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void movement(t_game *game, t_ply *ply, double x, double y)
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{
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if(game->map.map[(int)(ply->pos_x + ply->dir_x * MOVESPEED)][(int)ply->pos_y] == '0')
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(void)game;
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//if(game->map.map[(int)(ply->pos_x + x)][(int)ply->pos_y] == '0')
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ply->pos_x += x;
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if(game->map.map[(int)ply->pos_x][(int)(ply->pos_y + ply->dir_y * MOVESPEED)] == '0')
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//if(game->map.map[(int)ply->pos_x][(int)(ply->pos_y + y)] == '0')
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ply->pos_y += y;
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printf("ply->pos_x: %f, ply->pos_y: %f\n", ply->pos_x, ply->pos_y);
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printf("x: %f, y: %f\n", x, y);
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}
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@ -45,13 +48,18 @@ int manage_movement(t_game *game, int key)
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t_ply *ply;
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ply = &game->ply;
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printf("dir_x: %f, dir_y: %f\n", ply->dir_x, ply->dir_y);
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if (key == MLX_KEY_W)
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movement(game, ply, ply->dir_x * MOVESPEED, ply->dir_y * MOVESPEED);
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movement(game, ply, (ply->dir_x * MOVESPEED), (ply->dir_y * MOVESPEED));
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else if (key == MLX_KEY_S)
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movement(game, ply, -(ply->dir_x * MOVESPEED), -(ply->dir_y * MOVESPEED));
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else if (key == MLX_KEY_D)
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rotate(ply, true);
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movement(game, ply, -(ply->dir_x * MOVESPEED), (ply->dir_y * MOVESPEED));
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else if (key == MLX_KEY_A)
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movement(game, ply, (ply->dir_x * MOVESPEED), -(ply->dir_y * MOVESPEED));
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else if (key == MLX_KEY_L)
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rotate(ply, true);
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else if (key == MLX_KEY_J)
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rotate(ply, false);
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return (1);
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}
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@ -61,12 +69,15 @@ int manage_keys(mlx_key_data_t keys, t_game *game)
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int is_moving;
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is_moving = 0;
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if (keys.key == MLX_KEY_ESCAPE)
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if (keys.key == MLX_KEY_Q)
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mlx_close_window(game->mlx);
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else if (keys.key == MLX_KEY_W
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|| keys.key == MLX_KEY_S
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|| keys.key == MLX_KEY_D
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|| keys.key == MLX_KEY_A)
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|| keys.key == MLX_KEY_A
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|| keys.key == MLX_KEY_ESCAPE
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|| keys.key == MLX_KEY_L
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|| keys.key == MLX_KEY_J )
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is_moving = manage_movement(game, keys.key);
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if (is_moving)
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return (1);
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game/manage_keys.o
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game/manage_keys.o
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@ -6,7 +6,7 @@
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/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2023/04/27 14:30:29 by erey-bet #+# #+# */
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/* Updated: 2023/05/03 17:44:24 by erey-bet ### ########.fr */
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/* Updated: 2023/05/04 14:41:50 by erey-bet ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -23,11 +23,11 @@ int ray(t_game *game)
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p = &game->ply;
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ray = &game->ray;
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while (x <= WIDTH)
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while (x < WIDTH)
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{
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camera = 2 * x / ((double)(WIDTH - 1));
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ray->dir_x = p->dir_x + p->pla_x * camera;
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ray->dir_y = p->dir_y + p->pla_y * camera;
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ray->dir_x = (p->dir_x + 0.45) + p->pla_x * camera;
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ray->dir_y = (p->dir_y - 0.45) + p->pla_y * camera;
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dda(game, x);
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x++;
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}
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@ -37,6 +37,5 @@ int ray(t_game *game)
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int raycasting(t_game *game)
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{
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ray(game);
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write(1, "raycasting...\n", 14);
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return (0);
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}
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libftx/libft/ft_strjoin.o
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libftx/libft/ft_strlcat.o
Normal file
BIN
libftx/libft/ft_strlcat.o
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libftx/libft/ft_strlcpy.o
Normal file
BIN
libftx/libft/ft_strlcpy.o
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libftx/libft/ft_strlen.o
Normal file
BIN
libftx/libft/ft_strlen.o
Normal file
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BIN
libftx/libft/ft_strmapi.o
Normal file
BIN
libftx/libft/ft_strmapi.o
Normal file
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BIN
libftx/libft/ft_strncmp.o
Normal file
BIN
libftx/libft/ft_strncmp.o
Normal file
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BIN
libftx/libft/ft_strnstr.o
Normal file
BIN
libftx/libft/ft_strnstr.o
Normal file
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BIN
libftx/libft/ft_strrchr.o
Normal file
BIN
libftx/libft/ft_strrchr.o
Normal file
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BIN
libftx/libft/ft_strtrim.o
Normal file
BIN
libftx/libft/ft_strtrim.o
Normal file
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BIN
libftx/libft/ft_substr.o
Normal file
BIN
libftx/libft/ft_substr.o
Normal file
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BIN
libftx/libft/ft_tolower.o
Normal file
BIN
libftx/libft/ft_tolower.o
Normal file
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BIN
libftx/libft/ft_toupper.o
Normal file
BIN
libftx/libft/ft_toupper.o
Normal file
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BIN
libftx/libft/libft.a
Normal file
BIN
libftx/libft/libft.a
Normal file
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BIN
libftx/libftx.a
Normal file
BIN
libftx/libftx.a
Normal file
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BIN
libftx/printf/ft_dprintX.o
Normal file
BIN
libftx/printf/ft_dprintX.o
Normal file
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BIN
libftx/printf/ft_dprintarg.o
Normal file
BIN
libftx/printf/ft_dprintarg.o
Normal file
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BIN
libftx/printf/ft_dprintflag.o
Normal file
BIN
libftx/printf/ft_dprintflag.o
Normal file
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BIN
libftx/printf/ft_dprintl_base.o
Normal file
BIN
libftx/printf/ft_dprintl_base.o
Normal file
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BIN
libftx/printf/ft_dprintptr.o
Normal file
BIN
libftx/printf/ft_dprintptr.o
Normal file
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BIN
libftx/printf/ft_dprintstrtab.o
Normal file
BIN
libftx/printf/ft_dprintstrtab.o
Normal file
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BIN
libftx/printf/ft_dprintul.o
Normal file
BIN
libftx/printf/ft_dprintul.o
Normal file
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BIN
libftx/printf/ft_dprintul_base.o
Normal file
BIN
libftx/printf/ft_dprintul_base.o
Normal file
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BIN
libftx/printf/ft_dprintx.o
Normal file
BIN
libftx/printf/ft_dprintx.o
Normal file
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BIN
libftx/printf/ft_eprintf.o
Normal file
BIN
libftx/printf/ft_eprintf.o
Normal file
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BIN
libftx/printf/ft_isarg.o
Normal file
BIN
libftx/printf/ft_isarg.o
Normal file
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BIN
libftx/printf/ft_isdigit.o
Normal file
BIN
libftx/printf/ft_isdigit.o
Normal file
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BIN
libftx/printf/ft_printf.a
Normal file
BIN
libftx/printf/ft_printf.a
Normal file
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BIN
libftx/printf/ft_printf.o
Normal file
BIN
libftx/printf/ft_printf.o
Normal file
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BIN
libftx/printf/ft_putchar_fd.o
Normal file
BIN
libftx/printf/ft_putchar_fd.o
Normal file
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BIN
libftx/printf/ft_putstr_fd.o
Normal file
BIN
libftx/printf/ft_putstr_fd.o
Normal file
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BIN
libftx/printf/ft_skipflag.o
Normal file
BIN
libftx/printf/ft_skipflag.o
Normal file
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BIN
libftx/printf/ft_strlen.o
Normal file
BIN
libftx/printf/ft_strlen.o
Normal file
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BIN
libftx/printf/ft_vdprintf.o
Normal file
BIN
libftx/printf/ft_vdprintf.o
Normal file
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8
main.c
8
main.c
@ -6,7 +6,7 @@
|
||||
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2023/04/26 12:44:55 by erey-bet #+# #+# */
|
||||
/* Updated: 2023/05/03 17:33:16 by erey-bet ### ########.fr */
|
||||
/* Updated: 2023/05/04 13:39:00 by erey-bet ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -32,11 +32,11 @@ int main(int argc, char **argv)
|
||||
map.map[1] = "100101";
|
||||
map.map[2] = "101001";
|
||||
map.map[3] = "100001";
|
||||
map.map[4] = "10N001";
|
||||
map.map[4] = "100001";
|
||||
map.map[5] = "101001";
|
||||
map.map[6] = "111111";
|
||||
map.size_x = 5;
|
||||
map.size_y = 5;
|
||||
map.size_x = 6;
|
||||
map.size_y = 7;
|
||||
map.ply_x = 2;
|
||||
map.ply_y = 4;
|
||||
if (start_game(map))
|
||||
|
Loading…
Reference in New Issue
Block a user