Merge branch 'master' of git.sr.ht:~xamora/cube3D

This commit is contained in:
Camille Chauvet 2023-05-02 13:40:29 +00:00
commit ea52e6c184
9 changed files with 201 additions and 20 deletions

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@ -1,9 +1,10 @@
SRCS_GAME = main.c game/game.c
SRCS_GAME = main.c game/game.c game/init.c game/manage.c \
game/manage_keys.c game/raycasting.c
SRCS_PARSING =
OBJS = ${SRCS_GAME:.c=.o} ${SRCS_PARSING:.c=.o}
CC = clang
LIBS = libftx/libftx.a MLX42/build/libmlx42.a -ldl -lglfw -lm
CFLAGS = -g -Wall -Wextra -Werror -Wno-conversion -Ofast
CFLAGS = -g -Wall -Wextra -Werror
NAME = cub3D
all: ${NAME}

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@ -6,19 +6,21 @@
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 12:34:04 by erey-bet #+# #+# */
/* Updated: 2023/04/26 15:20:47 by erey-bet ### ########.fr */
/* Updated: 2023/04/27 14:41:37 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef CUBE3D_H
# define CUBE3D_H
# include "libftx/libftx.h"
# include <sys/types.h>
# include "MLX42/include/MLX42/MLX42.h"
# include <X11/keysym.h>
# include <X11/X.h>
# include <stdlib.h>
# include <stdio.h>
# include <unistd.h>
// img: 0=Nord, 1=WEST, 2=SUD, 3=EAST;
@ -30,8 +32,11 @@ typedef struct s_map
void *img[4];
long color_bot;
long color_top;
double ply_x;
double ply_y;
} t_map;
/*INIT*/
t_map *map_parsing(char *path);
int start_game(t_map *map);

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@ -6,35 +6,33 @@
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
/* Updated: 2023/04/26 15:44:55 by erey-bet ### ########.fr */
/* Updated: 2023/04/28 16:23:57 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#include "../cube3D.h"
#include "game.h"
int start_game(t_map *map)
{
t_game *game;
t_game game;
(void)map;
game->mlx = mlx_init(1920, 1080, "jan lili", true)
if (mlx)
if (init(map, &game))
return (1);
game->window = mlx_new_image(game->mlx, 128, 128);
if (game->image)
game.window = mlx_new_image(game.mlx, WIDTH, HEIGHT);
if (!game.window)
{
mlx_close_window(game->mlx);
mlx_close_window(game.mlx);
return(1);
}
if (mlx_image_to_window(game->mlx, game->window, 0, 0) == -1)
if (mlx_image_to_window(game.mlx, game.window, 0, 0) == -1)
{
mlx_close_window(game->mlx);
mlx_close_window(game.mlx);
return(1);
}
mlx_loop_hook(game->mlx, manage, game)
mlx_loop(game->mlx);
mlx_terminate(game->mlx);
mlx_key_hook(game.mlx, manage, &game);
mlx_loop(game.mlx);
mlx_terminate(game.mlx);
return (0);
}

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@ -6,24 +6,54 @@
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 15:29:34 by erey-bet #+# #+# */
/* Updated: 2023/04/26 15:38:47 by erey-bet ### ########.fr */
/* Updated: 2023/05/02 15:32:43 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef GAME_H
# define GAME_H
# include "../cube3D.h"
# include <math.h>
# define WIDTH 1920
# define HEIGHT 1080
typedef struct s_player
{
double pos_x;
double pos_y;
double dir_x;
double dir_y;
double pla_x;
double pla_y;
} t_ply;
typedef struct s_raycast
{
double x;
double y;
} t_ray;
typedef struct s_game
{
mlx_t *mlx;
mlx_image_t *windows;
mlx_image_t *window;
t_ply *ply;
t_map *map;
t_ray *ray;
} t_game;
/* INIT */
t_game *init(t_map *map);
/* MANAGE */
void manage(mlx_key_data_t keydata, void *param);
/* KEYS */
int manage_keys(mlx_key_data_t keydata, t_game *game);
/* RAYCASTING */
int raycasting(t_game *game);
#endif

37
game/init.c Normal file
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@ -0,0 +1,37 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* init.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/27 14:50:22 by erey-bet #+# #+# */
/* Updated: 2023/05/02 15:18:05 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#include "game.h"
void init_ply(t_map *map, t_ply *ply)
{
ply->pos_x = map->ply_x;
ply->pos_y = map->ply_y;
}
void init_ray(t_ray *ray)
{
ray->x = 0;
ray->y = 0;
}
void init(t_map *map, t_game &game)
{
t_ply ply;
t_ray ray;
game.mlx = mlx_init(WIDTH, HEIGHT, "jan lili", true);
if (!game.mlx)
return (NULL);
game.map = map;
init_ply(map, &ply);
}

22
game/manage.c Normal file
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@ -0,0 +1,22 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* manage.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/27 12:52:14 by erey-bet #+# #+# */
/* Updated: 2023/04/27 14:31:50 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#include "game.h"
void manage(mlx_key_data_t keydata, void *param)
{
t_game *game;
game = param;
if (manage_keys(keydata, game))
raycasting(game);
}

47
game/manage_keys.c Normal file
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@ -0,0 +1,47 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* manage_keys.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/27 14:14:51 by erey-bet #+# #+# */
/* Updated: 2023/04/28 12:50:21 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#include "game.h"
int movement(t_ply *ply, int key)
{
else if (key == MLX_KEY_W)
ply->pos_y -= 0.1;
else if (key == MLX_KEY_S)
ply->pos_y += 0.1;
else if (key == MLX_KEY_D)
ply->pos_x += 0.1;
else if (key == MLX_KEY_A)
ply->pos_x -= 0.1;
return (1);
}
int manage_keys(mlx_key_data_t keys, t_game *game)
{
int is_moving;
is_moving = 0;
if (keys.key == MLX_KEY_ESCAPE)
mlx_close_window(game->mlx);
else if (keys.key == MLX_KEY_W
|| keys.key == MLX_KEY_S
|| keys.key == MLX_KEY_D
|| keys.key == MLX_KEY_A)
is_moving = movement(game->ply, keys.key);
/*else if (key.key == MLX_KEY_RIGHT)
game->ply->direc += 0.1;
else if (key.key == MLX_KEY_LEFT)
game->ply->direc -= 0.1;*/
if (is_moving)
return (1);
return (0);
}

39
game/raycasting.c Normal file
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@ -0,0 +1,39 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* raycasting.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/27 14:30:29 by erey-bet #+# #+# */
/* Updated: 2023/05/02 13:12:15 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
#include "game.h"
int ray(t_game *game)
{
t_ply *p;
t_ray *ray;
double camera;
int i;
i = 0;
p = game->ply;
ray = game->ray;
while (i <= WIDTH)
{
camera = 2 * i / (double)WIDTH - 1; //x-coordinate in camera space
ray->x = p->dir_x + p->pla_x * camera;
ray->y = p->dir_y + p->pla_y * camera;
}
}
int raycasting(t_game *game)
{
(void)game;
ray(game)
write(1, "raycasting...\n", 14);
return (0);
}

4
main.c
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@ -6,7 +6,7 @@
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 12:44:55 by erey-bet #+# #+# */
/* Updated: 2023/04/26 15:20:32 by erey-bet ### ########.fr */
/* Updated: 2023/04/27 14:43:10 by erey-bet ### ########.fr */
/* */
/* ************************************************************************** */
@ -36,6 +36,8 @@ int main(int argc, char **argv)
map->map[4] = "11111";
map->size_x = 5;
map->size_y = 5;
map->ply_x = 3;
map->ply_y = 3;
if (start_game(map))
{
return (3);