pong: multiplayer: try: fix: collision

This commit is contained in:
starnakin 2024-05-14 14:21:51 +02:00
parent bae91624f5
commit e47aa3a2af

View File

@ -50,9 +50,9 @@ class PongGame(AGame):
for i in range(4):
if i < nb_players:
self.players.append(PongPlayer(self, players[i], None, Segment(corners[i], corners[(i + 1) % 4])))
self.players.append(PongPlayer(self, players[i], None, Segment(corners[(i + 1) % 4], corners[i])))
else:
self.walls.append(Segment(corners[i], corners[(i + 1) % 4]))
self.walls.append(Segment(corners[(i + 1) % 4], corners[i]))
self.ball: Ball = Ball()