pong: multiplayer: try: fix: collision
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@ -50,9 +50,9 @@ class PongGame(AGame):
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for i in range(4):
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for i in range(4):
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if i < nb_players:
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if i < nb_players:
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self.players.append(PongPlayer(self, players[i], None, Segment(corners[i], corners[(i + 1) % 4])))
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self.players.append(PongPlayer(self, players[i], None, Segment(corners[(i + 1) % 4], corners[i])))
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else:
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else:
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self.walls.append(Segment(corners[i], corners[(i + 1) % 4]))
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self.walls.append(Segment(corners[(i + 1) % 4], corners[i]))
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self.ball: Ball = Ball()
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self.ball: Ball = Ball()
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