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4b092b31bb
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game: add: vector colision (Not work)
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2024-03-31 10:59:23 +02:00 |
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6fd11d0028
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game: add: docstring
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2024-01-22 13:21:51 +01:00 |
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8da7e09af7
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game: add: class: point and segment, add: type docstring
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2024-01-21 00:33:43 +01:00 |
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0d69a63b62
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Fix lag; Camille forgot usleep(500)
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2024-01-19 17:00:30 +01:00 |
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7cf13640a1
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game: core: change player to player.isconnected
befort: if a player is disconnected he doesn't have an object
after: he have un object with a socket == None
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2024-01-19 15:38:04 +01:00 |
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b0861b0ec0
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game: add: pladdle can move online with ping
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2024-01-18 14:44:28 +01:00 |
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1589763197
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game: add: player can leave and join game
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2024-01-18 13:59:19 +01:00 |
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1af55795d9
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game: core: recreate classes see other paddle
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2024-01-17 19:06:36 +01:00 |
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3dc07803eb
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game: paddle can move
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2024-01-17 14:47:53 +01:00 |
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2bd0624100
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game: core: use server game calulation form
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2024-01-17 14:23:23 +01:00 |
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e0990db8d1
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game: core: use draw method instead draw_CLASSNAME
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2024-01-16 23:27:56 +01:00 |
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7096989e9b
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game: opti: use time class
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2024-01-16 17:51:47 +01:00 |
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58c0df447c
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player pos is checked
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2024-01-16 17:47:48 +01:00 |
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a30ec46685
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game: add: PADDLE CAN MOVE
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2024-01-15 17:55:12 +01:00 |
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fa97abb825
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add my player class
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2024-01-15 13:37:15 +01:00 |
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134f1a8bd1
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game: advent to online
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2024-01-11 17:31:15 +01:00 |
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8c43864b26
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game: add: game map
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2024-01-10 17:55:16 +01:00 |
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