ft_transcendence/frontend/static/js/views/Game.js

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import AbstractView from './AbstractView.js'
export default class extends AbstractView {
constructor(params) {
super(params, 'Game');
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this.game = null;
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}
async getHtml() {
return `
<h1>Game</h1>
<button id='startGameButton'>Start Game</button>
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<button id='stopGameButton'>Stop Game</button>
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`;
}
async postInit() {
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document.getElementById('startGameButton').onclick = this.startGame.bind(this);
document.getElementById('stopGameButton').onclick = this.stopGame.bind(this);
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}
startGame() {
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if (this.game == null) {
document.getElementById('startGameButton').innerHTML = 'Reset Game';
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this.game = new Game;
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}
else {
document.getElementById('app').removeChild(this.game.canvas);
this.game.cleanup();
this.game = new Game;
}
}
stopGame() {
if (!this.game)
return;
document.getElementById('app').removeChild(this.game.canvas);
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document.getElementById('app').removeChild(this.game.scoresDisplay);
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this.game.cleanup();
this.game = null;
document.getElementById('startGameButton').innerHTML = 'Start Game';
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}
}
class Game {
constructor() {
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//Global variables
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this.def = {
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CANVASHEIGHT: 270,
CANVASWIDTH: 480,
PADDLEHEIGHT: 70,
PADDLEWIDTH: 10,
PADDLEMARGIN: 5,
PADDLESPEED: 3,
BALLRADIUS: 5,
BALLSPEED: 2,
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BALLSPEEDINCR: 0.15,
MAXBOUNCEANGLE: 10 * (Math.PI / 12),
MAXSCORE: 6
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};
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this.canvas = document.createElement('canvas');
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this.canvas.id = 'gameCanvas';
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this.canvas.width = this.def.CANVASWIDTH;
this.canvas.height = this.def.CANVASHEIGHT;
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this.canvas.style.border = '1px solid #d3d3d3';
this.canvas.style.backgroundColor = '#f1f1f1';
this.context = this.canvas.getContext('2d');
document.getElementById('app').appendChild(this.canvas);
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this.scoresDisplay = document.createElement('p');
this.scoresDisplay.innerHTML = 'Scores: 0 - 0';
document.getElementById('app').appendChild(this.scoresDisplay);
this.players = [
{
paddle: new Paddle(this.context,
this.def.PADDLEMARGIN,
this.def),
score: 0
},
{
paddle: new Paddle(this.context,
this.def.CANVASWIDTH - this.def.PADDLEMARGIN - this.def.PADDLEWIDTH,
this.def),
score: 0
}
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];
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this.ballStartSide = 0;
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this.ballRespawned = false;
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this.ball = new Ball(this.context, this.def, this.ballStartSide);
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this.interval = setInterval(this.updateGame.bind(this), 10);
this.keys = [];
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this.keyUpHandler = this.keyUpHandler.bind(this);
this.keyDownHandler = this.keyDownHandler.bind(this);
document.addEventListener('keydown', this.keyDownHandler);
document.addEventListener('keyup', this.keyUpHandler);
}
cleanup() {
clearInterval(this.interval);
document.removeEventListener('keydown', this.keyDownHandler);
document.removeEventListener('keyup', this.keyUpHandler);
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this.canvas.style.display = 'none';
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}
clear() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
updateGame() {
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//Paddle movement
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if (this.keys.includes('s') &&
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this.players[0].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
this.players[0].paddle.y += this.def.PADDLESPEED;
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if (this.keys.includes('w') &&
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this.players[0].paddle.y > 0 + this.def.PADDLEMARGIN)
this.players[0].paddle.y -= this.def.PADDLESPEED;
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if (this.keys.includes('ArrowDown') &&
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this.players[1].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
this.players[1].paddle.y += this.def.PADDLESPEED;
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if (this.keys.includes('ArrowUp') &&
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this.players[1].paddle.y > 0 + this.def.PADDLEMARGIN)
this.players[1].paddle.y -= this.def.PADDLESPEED;
//GOOAAAAL
if (this.ball.x <= 0)
this.updateScore(this.players[0].score, ++this.players[1].score);
else if (this.ball.x >= this.def.CANVASWIDTH)
this.updateScore(++this.players[0].score, this.players[1].score);
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//Ball collisions
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if (this.detectCollision(this.players[0].paddle, this.ball))
this.calculateBallVelocity(this.players[0].paddle.getCenter().y, this.ball);
else if (this.detectCollision(this.players[1].paddle, this.ball))
this.calculateBallVelocity(this.players[1].paddle.getCenter().y, this.ball, -1);
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if (this.ball.y - this.ball.radius <= 0)
this.ball.vy *= -1;
else if (this.ball.y + this.ball.radius >= this.canvas.height)
this.ball.vy *= -1;
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if (!this.ballRespawned) {
this.ball.x += this.ball.vx;
this.ball.y += this.ball.vy;
}
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this.clear();
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this.players[0].paddle.update();
this.players[1].paddle.update();
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this.ball.update();
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}
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updateScore(p1Score, p2Score) {
if (p1Score > this.def.MAXSCORE) {
this.scoresDisplay.innerHTML = 'Player 1 wins!! GGS';
this.cleanup();
}
else if (p2Score > this.def.MAXSCORE) {
this.scoresDisplay.innerHTML = 'Player 2 wins!! GGS';
this.cleanup();
} else {
this.scoresDisplay.innerHTML = `Scores: ${p1Score} - ${p2Score}`;
this.ballStartSide = 1 - this.ballStartSide;
this.ball = new Ball(this.context, this.def, this.ballStartSide);
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this.ballRespawned = true;
new Promise(r => setTimeout(r, 300))
.then(_ => this.ballRespawned = false);
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}
}
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detectCollision(paddle, ball) {
let paddleCenter = paddle.getCenter();
let dx = Math.abs(ball.x - paddleCenter.x);
let dy = Math.abs(ball.y - paddleCenter.y);
if (dx <= ball.radius + paddle.width / 2 &&
dy <= ball.radius + paddle.height / 2)
return true;
return false;
}
calculateBallVelocity(paddleCenterY, ball, side = 1) {
let relativeIntersectY = paddleCenterY - ball.y;
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let normRelIntersectY = relativeIntersectY / this.def.PADDLEHEIGHT / 2;
let bounceAngle = normRelIntersectY * this.def.MAXBOUNCEANGLE;
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ball.speed += this.def.BALLSPEEDINCR;
ball.vx = ball.speed * side * Math.cos(bounceAngle);
ball.vy = ball.speed * -Math.sin(bounceAngle);
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}
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keyUpHandler(ev) {
const idx = this.keys.indexOf(ev.key);
if (idx != -1)
this.keys.splice(idx, 1);
}
keyDownHandler(ev) {
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if (!this.keys.includes(ev.key))
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this.keys.push(ev.key);
}
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}
class Paddle {
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constructor(context, paddleSide, def) {
this.width = def.PADDLEWIDTH;
this.height = def.PADDLEHEIGHT;
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this.x = paddleSide;
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this.y = def.CANVASHEIGHT / 2 - this.height / 2;
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this.ctx = context;
this.update();
}
update() {
this.ctx.fillStyle = 'black';
this.ctx.fillRect(this.x, this.y, this.width, this.height);
}
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getCenter() {
return {
x: this.x + this.width / 2,
y: this.y + this.height / 2
};
}
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}
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class Ball {
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constructor(context, def, startSide) {
this.radius = def.BALLRADIUS;
this.speed = def.BALLSPEED;
this.x = def.CANVASWIDTH / 2;
this.y = def.CANVASHEIGHT / 2;
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this.vy = 0;
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if (startSide === 0)
this.vx = -this.speed;
else
this.vx = this.speed;
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this.ctx = context;
this.update();
}
update() {
this.ctx.fillStyle = 'black';
this.ctx.beginPath();
this.ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
this.ctx.fill();
}
}