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24 Commits

Author SHA1 Message Date
d03f90367f bug issue 2023-12-15 20:39:31 +01:00
6171528371 merge with Chatte 2023-12-15 20:34:55 +01:00
AdrienLSH
c303042588 add: 404 not found 2023-12-14 13:55:31 +01:00
072c97d1c0 Update README.md 2023-12-13 14:55:17 +01:00
8e375c4805 Update README.md 2023-12-13 13:45:29 +01:00
4c3dd1be4a update: requirement 2023-12-13 13:01:51 +01:00
5d46ff5123 add: offline button 2023-12-13 12:40:47 +01:00
AdrienLSH
0ce8645770 Merge branch 'jspong' into server 2023-12-13 12:35:06 +01:00
AdrienLSH
63e1520e6a add: ball respawn timeout 2023-12-12 18:25:16 +01:00
AdrienLSH
754e5867f2 welp I guess we're done 2023-12-12 15:58:50 +01:00
a15c59fbf7 clean: remove trash file 2023-12-12 15:21:06 +01:00
243c5f266a clean: remove bozo print 2023-12-12 15:20:53 +01:00
926ac0dd54 clean: print 2023-12-12 15:20:26 +01:00
f0aaf0f29e clean: remove print 2023-12-12 14:43:57 +01:00
AdrienLSH
ca6dba2763 add: ball angle calculations 2023-12-12 12:10:48 +01:00
ae20be25fb add: matchmaking 2023-12-12 12:06:13 +01:00
ad6cfdf08a Merge branch 'server' into feat/matchmaking 2023-12-12 10:01:12 +01:00
326724930a Merge branch 'server' into feat/matchmaking 2023-12-11 15:55:12 +01:00
fb1b71ade6 Merge branch 'server' into feat/matchmaking 2023-12-11 15:24:12 +01:00
336257d1d0 init view 2023-12-11 13:40:01 +01:00
f66b3883c1 init app 2023-12-11 13:39:53 +01:00
AdrienLSH
aa35514c44 do u guys wanna see my balls ? 2023-12-10 11:05:00 +01:00
AdrienLSH
12056554fc game: moving paddle :) 2023-12-05 12:18:34 +01:00
AdrienLSH
c2317d5404 la putain de sa mere 2023-12-04 16:51:24 +01:00
26 changed files with 477 additions and 22 deletions

View File

@ -22,7 +22,8 @@ pip install -r requirements.txt
```
- Setup database
```
python manage.py runserver makemigrations profiles
python manage.py makemigrations games
python manage.py makemigrations profiles
python manage.py runserver makemigrations chat
python manage.py migrate
```

View File

@ -1,4 +1,5 @@
import { Account } from "./account.js";
import { MatchMaking } from "./matchmaking.js";
import { Profile } from "./profile.js";
import { Profiles } from "./profiles.js";
import { Channels } from './chat/channels.js';
@ -20,6 +21,7 @@ class Client
this._url = url;
this.account = new Account(this);
this.profiles = new Profiles(this);
this.matchmaking = new MatchMaking(this);
this._logged = undefined;
this.channels = new Channels(this);

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@ -0,0 +1,37 @@
import { client, navigateTo } from "../index.js"
class MatchMaking
{
/**
* @param {client} client
*/
constructor(client)
{
/**
* @type {client}
*/
this.client = client
}
async start(func)
{
if (!await this.client.isAuthentificate())
return null;
let url = `wss://${window.location.host}/ws/matchmaking/`;
this._chatSocket = new WebSocket(url);
this._chatSocket.onmessage = function (event) {
const data = JSON.parse(event.data);
func(data.game_id)
};
}
async stop()
{
this._chatSocket.close()
}
}
export {MatchMaking}

View File

@ -1,16 +1,20 @@
import { Client } from "./api/client.js";
import LoginView from "./views/accounts/LoginView.js";
import Dashboard from "./views/Dashboard.js";
import Settings from "./views/Settings.js";
import Search from "./views/Search.js";
import Chat from "./views/Chat.js";
import HomeView from "./views/HomeView.js";
import RegisterView from "./views/accounts/RegisterView.js";
import LogoutView from "./views/accounts/LogoutView.js";
import GameView from "./views/Game.js"
import PageNotFoundView from './views/PageNotFoundView.js'
import { Client } from "./api/client.js";
import AbstractRedirectView from "./views/AbstractRedirectView.js";
import MeView from "./views/MeView.js";
import ProfilePageView from "./views/profiles/ProfilePageView.js";
import MatchMakingView from "./views/MatchMakingView.js";
let client = new Client(location.protocol + "//" + location.host)
@ -36,7 +40,6 @@ const router = async (uri) => {
const routes = [
{ path: "/", view: Dashboard },
{ path: "/profiles/:id", view: ProfilePageView },
{ path: "/settings", view: Settings },
{ path: "/login", view: LoginView },
{ path: "/logout", view: LogoutView },
{ path: "/register", view: RegisterView },
@ -44,6 +47,8 @@ const router = async (uri) => {
{ path: "/chat", view: Chat },
{ path: "/home", view: HomeView },
{ path: "/me", view: MeView },
{ path: "/matchmaking", view: MatchMakingView },
{ path: "/game/offline", view: GameView },
];
// Test each route for potential match
@ -58,7 +63,10 @@ const router = async (uri) => {
if (!match) {
match = {
route: routes[0],
route: {
path: uri,
view: PageNotFoundView
},
result: [uri]
};
}

View File

@ -0,0 +1,250 @@
import AbstractView from './AbstractView.js'
export default class extends AbstractView {
constructor(params) {
super(params, 'Game');
this.game = null;
}
async getHtml() {
return `
<h1>Game</h1>
<button id='startGameButton'>Start Game</button>
<button id='stopGameButton'>Stop Game</button>
`;
}
async postInit() {
document.getElementById('startGameButton').onclick = this.startGame.bind(this);
document.getElementById('stopGameButton').onclick = this.stopGame.bind(this);
}
startGame() {
if (this.game == null) {
document.getElementById('startGameButton').innerHTML = 'Reset Game';
this.game = new Game;
}
else {
document.getElementById('app').removeChild(this.game.canvas);
this.game.cleanup();
this.game = new Game;
}
}
stopGame() {
if (!this.game)
return;
document.getElementById('app').removeChild(this.game.canvas);
document.getElementById('app').removeChild(this.game.scoresDisplay);
this.game.cleanup();
this.game = null;
document.getElementById('startGameButton').innerHTML = 'Start Game';
}
}
class Game {
constructor() {
//Global variables
this.def = {
CANVASHEIGHT: 270,
CANVASWIDTH: 480,
PADDLEHEIGHT: 70,
PADDLEWIDTH: 10,
PADDLEMARGIN: 5,
PADDLESPEED: 3,
BALLRADIUS: 5,
BALLSPEED: 2,
BALLSPEEDINCR: 0.15,
MAXBOUNCEANGLE: 10 * (Math.PI / 12),
MAXSCORE: 6
};
this.canvas = document.createElement('canvas');
this.canvas.id = 'gameCanvas';
this.canvas.width = this.def.CANVASWIDTH;
this.canvas.height = this.def.CANVASHEIGHT;
this.canvas.style.border = '1px solid #d3d3d3';
this.canvas.style.backgroundColor = '#f1f1f1';
this.context = this.canvas.getContext('2d');
document.getElementById('app').appendChild(this.canvas);
this.scoresDisplay = document.createElement('p');
this.scoresDisplay.innerHTML = 'Scores: 0 - 0';
document.getElementById('app').appendChild(this.scoresDisplay);
this.players = [
{
paddle: new Paddle(this.context,
this.def.PADDLEMARGIN,
this.def),
score: 0
},
{
paddle: new Paddle(this.context,
this.def.CANVASWIDTH - this.def.PADDLEMARGIN - this.def.PADDLEWIDTH,
this.def),
score: 0
}
];
this.ballStartSide = 0;
this.ballRespawned = false;
this.ball = new Ball(this.context, this.def, this.ballStartSide);
this.interval = setInterval(this.updateGame.bind(this), 10);
this.keys = [];
this.keyUpHandler = this.keyUpHandler.bind(this);
this.keyDownHandler = this.keyDownHandler.bind(this);
document.addEventListener('keydown', this.keyDownHandler);
document.addEventListener('keyup', this.keyUpHandler);
}
cleanup() {
clearInterval(this.interval);
document.removeEventListener('keydown', this.keyDownHandler);
document.removeEventListener('keyup', this.keyUpHandler);
this.canvas.style.display = 'none';
}
clear() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
updateGame() {
//Paddle movement
if (this.keys.includes('s') &&
this.players[0].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
this.players[0].paddle.y += this.def.PADDLESPEED;
if (this.keys.includes('w') &&
this.players[0].paddle.y > 0 + this.def.PADDLEMARGIN)
this.players[0].paddle.y -= this.def.PADDLESPEED;
if (this.keys.includes('ArrowDown') &&
this.players[1].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
this.players[1].paddle.y += this.def.PADDLESPEED;
if (this.keys.includes('ArrowUp') &&
this.players[1].paddle.y > 0 + this.def.PADDLEMARGIN)
this.players[1].paddle.y -= this.def.PADDLESPEED;
//GOOAAAAL
if (this.ball.x <= 0)
this.updateScore(this.players[0].score, ++this.players[1].score);
else if (this.ball.x >= this.def.CANVASWIDTH)
this.updateScore(++this.players[0].score, this.players[1].score);
//Ball collisions
if (this.detectCollision(this.players[0].paddle, this.ball))
this.calculateBallVelocity(this.players[0].paddle.getCenter().y, this.ball);
else if (this.detectCollision(this.players[1].paddle, this.ball))
this.calculateBallVelocity(this.players[1].paddle.getCenter().y, this.ball, -1);
if (this.ball.y - this.ball.radius <= 0)
this.ball.vy *= -1;
else if (this.ball.y + this.ball.radius >= this.canvas.height)
this.ball.vy *= -1;
if (!this.ballRespawned) {
this.ball.x += this.ball.vx;
this.ball.y += this.ball.vy;
}
this.clear();
this.players[0].paddle.update();
this.players[1].paddle.update();
this.ball.update();
}
updateScore(p1Score, p2Score) {
if (p1Score > this.def.MAXSCORE) {
this.scoresDisplay.innerHTML = 'Player 1 wins!! GGS';
this.cleanup();
}
else if (p2Score > this.def.MAXSCORE) {
this.scoresDisplay.innerHTML = 'Player 2 wins!! GGS';
this.cleanup();
} else {
this.scoresDisplay.innerHTML = `Scores: ${p1Score} - ${p2Score}`;
this.ballStartSide = 1 - this.ballStartSide;
this.ball = new Ball(this.context, this.def, this.ballStartSide);
this.ballRespawned = true;
new Promise(r => setTimeout(r, 300))
.then(_ => this.ballRespawned = false);
}
}
detectCollision(paddle, ball) {
let paddleCenter = paddle.getCenter();
let dx = Math.abs(ball.x - paddleCenter.x);
let dy = Math.abs(ball.y - paddleCenter.y);
if (dx <= ball.radius + paddle.width / 2 &&
dy <= ball.radius + paddle.height / 2)
return true;
return false;
}
calculateBallVelocity(paddleCenterY, ball, side = 1) {
let relativeIntersectY = paddleCenterY - ball.y;
let normRelIntersectY = relativeIntersectY / this.def.PADDLEHEIGHT / 2;
let bounceAngle = normRelIntersectY * this.def.MAXBOUNCEANGLE;
ball.speed += this.def.BALLSPEEDINCR;
ball.vx = ball.speed * side * Math.cos(bounceAngle);
ball.vy = ball.speed * -Math.sin(bounceAngle);
}
keyUpHandler(ev) {
const idx = this.keys.indexOf(ev.key);
if (idx != -1)
this.keys.splice(idx, 1);
}
keyDownHandler(ev) {
if (!this.keys.includes(ev.key))
this.keys.push(ev.key);
}
}
class Paddle {
constructor(context, paddleSide, def) {
this.width = def.PADDLEWIDTH;
this.height = def.PADDLEHEIGHT;
this.x = paddleSide;
this.y = def.CANVASHEIGHT / 2 - this.height / 2;
this.ctx = context;
this.update();
}
update() {
this.ctx.fillStyle = 'black';
this.ctx.fillRect(this.x, this.y, this.width, this.height);
}
getCenter() {
return {
x: this.x + this.width / 2,
y: this.y + this.height / 2
};
}
}
class Ball {
constructor(context, def, startSide) {
this.radius = def.BALLRADIUS;
this.speed = def.BALLSPEED;
this.x = def.CANVASWIDTH / 2;
this.y = def.CANVASHEIGHT / 2;
this.vy = 0;
if (startSide === 0)
this.vx = -this.speed;
else
this.vx = this.speed;
this.ctx = context;
this.update();
}
update() {
this.ctx.fillStyle = 'black';
this.ctx.beginPath();
this.ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
this.ctx.fill();
}
}

View File

@ -9,6 +9,8 @@ export default class extends AbstractAuthentificateView {
async getHtml() {
return `
<h1>HOME</h1>
<a href="/matchmaking" class="nav__link" data-link>Play a game</a>
<a href="/game/offline" class="nav__link" data-link>Play offline</a>
<a href="/me" class="nav__link" data-link>Me</a>
<a href="/logout" class="nav__link" data-link>Logout</a>
`;

View File

@ -0,0 +1,29 @@
import { client, navigateTo } from "../index.js";
import AbstractView from "./AbstractView.js";
function game_found(game_id)
{
navigateTo(`/games/${game_id}`)
}
export default class extends AbstractView {
constructor(params) {
super(params, "Dashboard");
}
async postInit()
{
await client.matchmaking.start(game_found)
}
async getHtml() {
return `
<h1>finding<h1>
`;
}
async leavePage()
{
await client.matchmaking.stop();
}
}

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@ -0,0 +1,14 @@
import AbstractView from "./AbstractView.js";
export default class extends AbstractView {
constructor(params) {
super(params, "Dashboard");
}
async getHtml() {
return `
<h1>404 Bozo</h1>
<p>Git gud</p>
`;
}
}

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@ -1,14 +0,0 @@
import AbstractView from "./AbstractView.js";
export default class extends AbstractView {
constructor(params) {
super(params, "Settings");
}
async getHtml() {
return `
<h1>Settings</h1>
<p>Manage your privacy and configuration.</p>
`;
}
}

0
games/__init__.py Normal file
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3
games/admin.py Normal file
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@ -0,0 +1,3 @@
from django.contrib import admin
# Register your models here.

6
games/apps.py Normal file
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@ -0,0 +1,6 @@
from django.apps import AppConfig
class GamesConfig(AppConfig):
default_auto_field = 'django.db.models.BigAutoField'
name = 'games'

14
games/models.py Normal file
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@ -0,0 +1,14 @@
from django.db import models
# Create your models here.
class GameModel(models.Model):
def create(self, users_id: [int]):
self.save()
for user_id in users_id:
GameMembersModel(game_id=self.pk, member_id=user_id)
return self.pk
class GameMembersModel(models.Model):
game_id = models.IntegerField()
member_id = models.IntegerField()

3
games/tests.py Normal file
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@ -0,0 +1,3 @@
from django.test import TestCase
# Create your tests here.

3
games/views.py Normal file
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@ -0,0 +1,3 @@
from django.shortcuts import render
# Create your views here.

0
matchmaking/__init__.py Normal file
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3
matchmaking/admin.py Normal file
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@ -0,0 +1,3 @@
from django.contrib import admin
# Register your models here.

6
matchmaking/apps.py Normal file
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@ -0,0 +1,6 @@
from django.apps import AppConfig
class MatchmakingConfig(AppConfig):
default_auto_field = 'django.db.models.BigAutoField'
name = 'matchmaking'

48
matchmaking/consumers.py Normal file
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@ -0,0 +1,48 @@
from channels.generic.websocket import WebsocketConsumer
from django.contrib.auth.models import User
from games.models import GameModel
import json
queue_id: [int] = []
queue_ws: [WebsocketConsumer] = []
class MatchMaking(WebsocketConsumer):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.channel_name = "matchmaking"
self.group_name = "matchmaking"
def connect(self):
user: User = self.scope["user"]
if (user.is_anonymous or not user.is_authenticated):
return
self.channel_layer.group_add(self.group_name, self.channel_name)
self.accept()
global queue_id, queue_ws
queue_id.append(user.pk)
queue_ws.append(self)
if len(set(queue_id)) == 2:
game_id: int = GameModel().create(set(queue_id))
event = {"game_id": game_id}
for ws in queue_ws:
ws.send(text_data=json.dumps({'game_id': game_id}))
queue_id.clear()
queue_ws.clear()
def disconnect(self, close_code):
user: User = self.scope["user"]
global queue_id, queue_ws
if (user.pk in queue_id):
queue_ws.pop(queue_id.index(user.pk))
queue_id.remove(user.pk)
self.channel_layer.group_discard(self.group_name, self.channel_name)

3
matchmaking/models.py Normal file
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@ -0,0 +1,3 @@
from django.db import models
# Create your models here.

6
matchmaking/routing.py Normal file
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@ -0,0 +1,6 @@
from django.urls import re_path
from . import consumers
websocket_urlpatterns = [
re_path(r'ws/matchmaking/', consumers.MatchMaking.as_asgi())
]

3
matchmaking/tests.py Normal file
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@ -0,0 +1,3 @@
from django.test import TestCase
# Create your tests here.

3
matchmaking/views.py Normal file
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@ -0,0 +1,3 @@
from django.shortcuts import render
# Create your views here.

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@ -1,10 +1,30 @@
asgiref==3.7.2
attrs==23.1.0
autobahn==23.6.2
Automat==22.10.0
cffi==1.16.0
channels==4.0.0
constantly==23.10.4
cryptography==41.0.7
daphne==4.0.0
Django==4.2.6
django-cors-headers==4.3.0
django-restapi==0.1.3
djangorestframework==3.14.0
hyperlink==21.0.0
idna==3.6
incremental==22.10.0
install==1.3.5
Pillow==10.1.0
pyasn1==0.5.1
pyasn1-modules==0.3.0
pycparser==2.21
pyOpenSSL==23.3.0
pytz==2023.3.post1
service-identity==23.1.0
six==1.16.0
sqlparse==0.4.4
channels==4.0.0
daphne
Twisted==23.10.0
txaio==23.1.1
typing_extensions==4.8.0
zope.interface==6.1

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@ -10,7 +10,9 @@ https://docs.djangoproject.com/en/4.2/howto/deployment/asgi/
import os
from channels.routing import ProtocolTypeRouter, URLRouter
from channels.auth import AuthMiddlewareStack
import chat.routing
import matchmaking.routing
from django.core.asgi import get_asgi_application
@ -20,7 +22,8 @@ application = ProtocolTypeRouter({
'http':get_asgi_application(),
'websocket':AuthMiddlewareStack(
URLRouter(
chat.routing.websocket_urlpatterns
chat.routing.websocket_urlpatterns +
matchmaking.routing.websocket_urlpatterns
)
)
})

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@ -43,6 +43,8 @@ INSTALLED_APPS = [
'channels',
'daphne',
'matchmaking.apps.MatchmakingConfig',
'games.apps.GamesConfig',
'accounts.apps.AccountsConfig',
'profiles.apps.ProfilesConfig',
'frontend.apps.FrontendConfig',