42_cube3D/game/game.c

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
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/* Updated: 2023/05/11 16:16:00 by erey-bet ### ########.fr */
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/* */
/* ************************************************************************** */
#include "game.h"
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void destroy(t_game *game)
{
mlx_delete_texture(game->textures[0]);
mlx_delete_texture(game->textures[1]);
mlx_delete_texture(game->textures[2]);
mlx_delete_texture(game->textures[3]);
mlx_terminate(game->mlx);
}
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int start_game(t_map map)
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{
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t_game game;
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if (init(map, &game))
return (1);
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game.window = mlx_new_image(game.mlx, WIDTH, HEIGHT);
if (!game.window)
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{
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mlx_terminate(game.mlx);
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return (1);
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}
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if (mlx_image_to_window(game.mlx, game.window, 0, 0) == -1)
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{
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mlx_terminate(game.mlx);
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return (1);
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}
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raycasting(&game);
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mlx_key_hook(game.mlx, manage, &game);
mlx_loop(game.mlx);
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destroy(&game);
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return (0);
}