42_cube3D/game/game.c

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: erey-bet <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/26 12:59:53 by erey-bet #+# #+# */
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/* Updated: 2023/06/15 12:40:32 by erey-bet ### ########.fr */
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/* */
/* ************************************************************************** */
#include "game.h"
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static void destroy(t_game *game)
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{
if (game->textures[0])
{
mlx_delete_texture(game->textures[0]);
if (game->textures[1])
{
mlx_delete_texture(game->textures[1]);
if (game->textures[2])
{
mlx_delete_texture(game->textures[2]);
if (game->textures[3])
{
mlx_delete_texture(game->textures[3]);
if (game->mlx)
mlx_terminate(game->mlx);
}
}
}
}
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}
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static void hook(void *param)
{
t_game *game;
game = param;
if (manage_keys(game))
raycasting(game);
}
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int start_game(t_map map)
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{
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t_game game;
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if (init(map, &game))
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{
destroy(&game);
return (1);
}
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game.window = mlx_new_image(game.mlx, WIDTH, HEIGHT);
if (!game.window)
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{
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mlx_terminate(game.mlx);
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destroy(&game);
return (1);
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}
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if (mlx_image_to_window(game.mlx, game.window, 0, 0) == -1)
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{
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mlx_terminate(game.mlx);
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destroy(&game);
return (1);
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}
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raycasting(&game);
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mlx_loop_hook(game.mlx, &hook, &game);
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mlx_loop(game.mlx);
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destroy(&game);
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return (0);
}